Player Matchup

Hachiman
Hachiman
BlackShadow1990
Hachiman
Level 94
God Stats
15W - 9L
1,500 SR
Queue Stats
801W - 768L
1,463 Elo+
Party 2
Hel
Hel
Diosesami
Hel
Level 63
God Stats
4W - 1L
1,453 SR
Queue Stats
53W - 43L
1,407 Elo+
Party 1
Xing Tian
Xing Tian
RoyzRolls
Xing Tian
Level 82
God Stats
52W - 39L
1,737 SR
Queue Stats
844W - 828L
1,483 Elo+
Solo
Cthulhu
Cthulhu
jdx16
Cthulhu
Level 25
God Stats
10W - 5L
1,500 SR
Queue Stats
21W - 18L
1,500 Elo+
Party 1
Kali
Kali
kobe4ever1506
Kali
Level 86
God Stats
4W - 4L
1,500 SR
Queue Stats
452W - 424L
1,497 Elo+
Party 2
Team Averages
Level 70
1,538 SR
1,470 Elo+

VS

Team Averages
Level 73
1,404 SR
1,422 Elo+
Ullr
Ullr
BigSlave
Ullr
Level 37
God Stats
1W - 3L
1,331 SR
Queue Stats
339W - 312L
1,511 Elo+
Solo
Bakasura
Bakasura
Kuty2
Bakasura
Level 44
God Stats
5W - 4L
1,608 SR
Queue Stats
49W - 70L
1,405 Elo+
Party 3
Kali
Kali
Salmonel159
Kali
Level 26
God Stats
0W - 2L
1,283 SR
Queue Stats
32W - 55L
1,356 Elo+
Party 3
Terra
Terra
SnKnR
Terra
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,336 Elo+
Solo
Cu Chulainn
Cu Chulainn
armada32
Cu Chulainn
Level 108
God Stats
0W - 2L
1,299 SR
Queue Stats
25W - 31L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
16
2 / 2 / 9
9,437
497
9,514
16,170
5,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 4 / 9
9,817
517
11,777
14,253
5,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
RoyzRolls
Xing Tian
17
5 / 1 / 2
10,178
536
9,522
15,168
10,154
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Cthulhu
jdx16
Cthulhu
16
6 / 3 / 7
10,572
556
10,451
15,351
13,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
5 / 0 / 5
11,053
582
9,605
16,006
6,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
12
2 / 6 / 0
7,428
391
10,169
13,955
4,648
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bakasura
Kuty2
Bakasura
18
5 / 3 / 2
10,637
560
15,084
15,155
9,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 4 / 1
8,175
430
8,601
12,280
6,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
SnKnR
Terra
11
0 / 5 / 3
7,324
385
6,305
18,468
10,314
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cu Chulainn
armada32
Cu Chulainn
17
1 / 3 / 0
10,158
535
8,655
12,571
8,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
21
Kills
10
10
Deaths
21
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ullr
2
6
0
0.33
W
Hachiman
2
2
9
3.25
W
3
4
9
1.88
L
Bakasura
Kuty2
Bakasura
5
3
2
2
W
Xing Tian
RoyzRolls
Xing Tian
5
1
2
6
L
2
4
1
0.63
L
Terra
SnKnR
Terra
0
5
3
0.3
L
Cu Chulainn
armada32
Cu Chulainn
1
3
0
0.33
W
Cthulhu
jdx16
Cthulhu
6
3
7
3.17
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,869
Damage
48,814
76,948
Taken
72,429
42,114
Mitigated
38,680
35,317
Healing
18,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
10,169
2,659
0
490
13,955
4,648
0
5,336
8,443
0
30,063
W
Hachiman
9,514
4,763
0
7,866
16,170
5,711
1,639
1,795
14,070
0
63,311
W
11,777
634
6,314
7,307
14,253
5,859
540
1,261
12,428
51,354
0
L
Bakasura
Kuty2
Bakasura
15,084
10,551
0
5,219
15,155
9,112
0
4,771
10,264
0
85,412
W
Xing Tian
RoyzRolls
Xing Tian
9,522
661
0
4,525
15,168
10,154
763
1,149
14,019
58,000
0
L
8,601
3,117
0
1,987
12,280
6,132
0
7,238
4,794
0
37,433
L
Terra
SnKnR
Terra
6,305
671
2,363
4,464
18,468
10,314
534
8,416
9,886
27,870
0
L
Cu Chulainn
armada32
Cu Chulainn
8,655
1,677
0
3,911
12,571
8,474
916
5,279
7,292
8,416
71,113
W
Cthulhu
jdx16
Cthulhu
10,451
1,496
1,918
2,308
15,351
13,785
228
2,077
12,661
28,403
0
W
9,605
5,499
0
5,079
16,006
6,605
1,214
1,022
14,430
0
85,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,057
Gold Earned
43,722
473
Minions Killed
466
0
Camps Cleared
0
1,824,159
Distance Traveled
1,827,556
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,428
391
53
3
0
333,307
1
W
Hachiman
9,437
497
110
6
0
287,921
1
W
Hel
9,817
517
109
6
0
378,150
0
L
Bakasura
10,637
560
159
8
0
439,399
2
W
Xing Tian
10,178
536
95
5
0
355,820
1
L
Kali
8,175
430
62
3
0
368,816
2
L
Terra
7,324
385
31
2
0
339,881
7
L
Cu Chulainn
10,158
535
161
8
0
346,153
4
W
Cthulhu
10,572
556
25
1
0
387,687
0
W
Kali
11,053
582
134
7
0
414,581
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role