Player Matchup

Ganesha
Ganesha
DominusInfernum
Ganesha
Level 64
God Stats
7W - 2L
1,749 SR
Queue Stats
253W - 238L
1,485 Elo+
Party 2
Skadi
Skadi
GhostDogEthan
Skadi
Level 69
God Stats
12W - 5L
1,449 SR
Queue Stats
244W - 206L
1,547 Elo+
Party 2
Hel
Hel
Greatokami
Hel
Level 47
God Stats
4W - 1L
1,723 SR
Queue Stats
186W - 180L
1,410 Elo+
Party 2
Team Averages
Level 60
1,640 SR
1,481 Elo+

VS

Team Averages
Level 34
1,512 SR
1,657 Elo+
Da Ji
Da Ji
Cats9lives
Da Ji
Level 34
God Stats
0W - 1L
1,536 SR
Queue Stats
11W - 6L
1,757 Elo+
Party 1
Olorun
Olorun
FlintStoneFan
Olorun
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,707 Elo+
Party 1
Tyr
Tyr
tomtommer
Tyr
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 13
8,275
828
4,701
6,250
5,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
9 / 1 / 4
9,218
922
10,612
4,299
1,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
4 / 3 / 4
7,558
756
2,641
5,883
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
10
1 / 4 / 3
7,105
711
3,273
7,005
3,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 6 / 1
6,988
699
4,165
6,988
1,766
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
1 / 3 / 3
7,093
709
3,803
7,350
5,373
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
13
Kills
4
4
Deaths
13
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Da Ji
1
4
3
0.63
W
0
0
13
6.5
L
2
6
1
0.42
W
9
1
4
11
W
4
3
4
2
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,954
Damage
11,241
16,432
Taken
21,343
9,108
Mitigated
10,726
5,781
Healing
2,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
3,273
888
0
750
7,005
3,587
0
2,379
4,497
0
18,356
W
4,701
446
342
1,352
6,250
5,429
515
1,289
4,961
12,144
0
L
4,165
1,597
189
711
6,988
1,766
0
2,255
4,573
20,803
0
W
10,612
4,991
0
243
4,299
1,558
1,042
1,204
3,095
0
42,960
W
2,641
307
2,100
1,744
5,883
2,121
132
1,680
4,203
10,164
0
L
3,803
614
0
365
7,350
5,373
0
2,467
4,798
0
15,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,051
Gold Earned
21,186
113
Minions Killed
88
0
Camps Cleared
0
596,648
Distance Traveled
515,560
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,105
711
37
4
0
188,763
3
W
Ganesha
8,275
828
2
0
0
212,370
0
L
Olorun
6,988
699
25
3
0
134,101
1
W
Skadi
9,218
922
81
8
0
199,810
3
W
Hel
7,558
756
30
3
0
184,468
0
L
Tyr
7,093
709
26
3
0
192,696
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role