Player Matchup

Danzaburou
Danzaburou
M4ngkr
Danzaburou
Level 28
God Stats
28W - 23L
1,297 SR
Queue Stats
92W - 82L
1,301 Elo+
Solo
Yemoja
Yemoja
Macalla
Yemoja
Level 28
God Stats
10W - 9L
1,502 SR
Queue Stats
52W - 43L
1,440 Elo+
Solo
Artemis
Artemis
Melch0m
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Thor
Thor
etrober420
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
urbaneinar
Guan Yu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 12
1,460 SR
1,448 Elo+

VS

Team Averages
Level 16
1,495 SR
1,388 Elo+
Guan Yu
Guan Yu
Dbest558 YT
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 52L
1,159 Elo+
Party 1
Bacchus
Bacchus
EarningBroom20
Bacchus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 37L
1,461 Elo+
Party 1
Sol
Sol
Fenerium190734
Sol
Level 15
God Stats
8W - 14L
1,317 SR
Queue Stats
11W - 23L
1,236 Elo+
Solo
Ra
Ra
Shellchaac
Ra
Level 26
God Stats
19W - 11L
1,657 SR
Queue Stats
73W - 58L
1,586 Elo+
Solo
Jing Wei
Jing Wei
xelsas
Jing Wei
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
M4ngkr
Danzaburou
16
11 / 1 / 3
11,342
567
20,681
11,863
5,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
Macalla
Yemoja
15
2 / 0 / 9
9,288
464
7,525
13,804
11,461
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
Melch0m
Artemis
14
4 / 4 / 4
8,706
435
9,169
10,551
3,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
6 / 4 / 3
8,894
445
7,530
12,680
4,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
urbaneinar
Guan Yu
14
1 / 2 / 6
8,378
419
5,478
12,972
7,076
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Dbest558 YT
Guan Yu
11
0 / 7 / 3
7,557
378
4,391
21,466
8,811
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
1 / 6 / 1
8,151
408
4,367
14,700
17,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 8 / 2
6,824
341
1,397
8,241
1,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
6 / 1 / 0
12,977
649
17,935
12,553
12,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
xelsas
Jing Wei
16
3 / 2 / 1
9,520
476
8,501
11,456
3,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
24
Kills
10
11
Deaths
24
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Dbest558 YT
Guan Yu
0
7
3
0.21
L
1
6
1
0.25
L
0
8
2
0.13
W
Danzaburou
M4ngkr
Danzaburou
11
1
3
12.5
W
Yemoja
Macalla
Yemoja
2
0
9
6.5
W
Artemis
Melch0m
Artemis
4
4
4
1.5
L
6
1
0
6
W
6
4
3
1.88
W
Guan Yu
urbaneinar
Guan Yu
1
2
6
2
L
Jing Wei
xelsas
Jing Wei
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,383
Damage
36,591
61,870
Taken
68,416
32,200
Mitigated
44,578
23,431
Healing
22,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Dbest558 YT
Guan Yu
4,391
1,237
119
4,885
21,466
8,811
275
2,200
19,266
0
29,702
L
4,367
485
0
1,104
14,700
17,749
176
1,997
12,703
19,786
0
L
1,397
505
0
1,155
8,241
1,949
632
638
7,603
10,686
0
W
Danzaburou
M4ngkr
Danzaburou
20,681
11,238
0
6,396
11,863
5,302
2,470
6,776
4,899
0
68,884
W
Yemoja
Macalla
Yemoja
7,525
1,882
697
2,351
13,804
11,461
132
4,727
8,933
43,184
0
W
Artemis
Melch0m
Artemis
9,169
4,654
0
4,057
10,551
3,771
878
1,263
9,288
0
43,140
L
17,935
336
1,293
8,209
12,553
12,352
170
1,276
11,277
127,464
0
W
7,530
2,223
0
2,964
12,680
4,590
304
4,500
8,114
0
47,677
W
Guan Yu
urbaneinar
Guan Yu
5,478
174
1,357
5,609
12,972
7,076
0
5,765
6,937
1,062
36,398
L
Jing Wei
xelsas
Jing Wei
8,501
6,361
0
5,854
11,456
3,717
1,021
1,789
9,667
0
58,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,608
Gold Earned
45,029
358
Minions Killed
487
0
Camps Cleared
0
1,734,473
Distance Traveled
1,642,689
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,557
378
52
3
0
396,385
2
L
Bacchus
8,151
408
28
1
0
348,895
3
L
Sol
6,824
341
27
1
0
169,699
1
W
Danzaburou
11,342
567
114
6
0
342,872
8
W
Yemoja
9,288
464
54
3
0
364,270
6
W
Artemis
8,706
435
72
4
0
283,061
1
L
Ra
12,977
649
263
13
0
385,372
0
W
Thor
8,894
445
68
3
0
382,876
1
W
Guan Yu
8,378
419
50
3
0
361,394
0
L
Jing Wei
9,520
476
117
6
0
342,338
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role