Player Matchup

Cthulhu
Cthulhu
Gold IV
MOTUMBOWILLIAMS
Cthulhu
Gold IV
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
215W - 190L
1,371 MMR
Party 1
Neith
Neith
Gold IV
PureChuck
Neith
Gold IV
Level 109
God Stats
2W - 3L
1,276 SR
Queue Stats
214W - 189L
1,371 MMR
Party 1
Scylla
Scylla
Gold IV
Tesfaye North
Scylla
Gold IV
Level 123
God Stats
13W - 16L
1,259 SR
Queue Stats
215W - 190L
1,371 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,345 SR
1,371 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 78
1,327 SR
1,360 MMR
Fafnir
Fafnir
Bronze IV
Hadoken Mage
Fafnir
Bronze IV
Level 66
God Stats
0W - 1L
1,168 SR
Queue Stats
1W - 7L
1,365 MMR
Party 2
Zhong Kui
Zhong Kui
Silver V
ShaunTooNice
Zhong Kui
Silver V
Level 103
God Stats
3W - 1L
1,314 SR
Queue Stats
17W - 14L
1,350 MMR
Solo
Artemis
Artemis
Bronze IV
ThePageturner
Artemis
Bronze IV
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,365 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 4
10,186
728
7,527
10,074
9,607
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Neith
PureChuck
Neith
13
4 / 1 / 7
9,960
711
14,774
8,425
3,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

13
1 / 1 / 9
9,168
655
8,747
5,804
2,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
PersephoneYmirZeusCabrakanAphrodite

VS

Bans
ArachneChang'eThanatosMerlinKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
0 / 3 / 4
8,637
617
2,883
12,129
14,654
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zhong Kui
ShaunTooNice
Zhong Kui
12
4 / 4 / 0
9,411
672
8,306
15,170
11,194
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
10
0 / 6 / 0
7,528
538
5,052
9,949
3,943
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
13
Kills
4
4
Deaths
13
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fafnir
0
3
4
0.67
W
8
2
4
5
W
Neith
PureChuck
Neith
4
1
7
7.5
L
Zhong Kui
ShaunTooNice
Zhong Kui
4
4
0
1
W
1
1
9
5.5
L
Artemis
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,048
Damage
16,241
24,303
Taken
37,248
14,681
Mitigated
29,791
4,752
Healing
8,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
2,883
828
785
1,793
12,129
14,654
0
4,328
7,465
11,526
0
W
7,527
357
0
0
10,074
9,607
91
3,674
6,400
22,965
0
W
Neith
PureChuck
Neith
14,774
9,400
0
4,211
8,425
3,025
2,357
3,740
4,685
0
48,378
L
Zhong Kui
ShaunTooNice
Zhong Kui
8,306
1,012
0
4,830
15,170
11,194
287
6,252
8,566
37,465
0
W
8,747
395
0
541
5,804
2,049
572
3,919
1,885
40,662
0
L
Artemis
5,052
1,979
123
1,399
9,949
3,943
0
4,892
4,863
0
21,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,314
Gold Earned
25,576
171
Minions Killed
106
0
Camps Cleared
0
712,700
Distance Traveled
611,372
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,637
617
12
1
0
197,642
5
W
Cthulhu
10,186
728
20
1
0
248,393
1
W
Neith
9,960
711
76
5
0
221,195
0
L
Zhong Kui
9,411
672
56
4
0
201,746
1
W
Scylla
9,168
655
75
5
0
243,112
3
L
Artemis
7,528
538
38
3
0
211,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role