Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
EnglishHawk
Anhur
Level 129
God Stats
13W - 14L
1,528 SR
Queue Stats
38W - 49L
1,454 Elo+
Party 1
Fenrir
Fenrir
MasterEvtra
Fenrir
Level 125
God Stats
3W - 2L
1,541 SR
Queue Stats
106W - 114L
1,449 Elo+
Party 1
Janus
Janus
Mephobic
Janus
Level 104
God Stats
5W - 4L
1,576 SR
Queue Stats
33W - 48L
1,466 Elo+
Party 1
Yemoja
Yemoja
Wise Noodles
Yemoja
Level 105
God Stats
7W - 4L
1,601 SR
Queue Stats
125W - 130L
1,461 Elo+
Party 1
Team Averages
Level 124
1,549 SR
1,466 Elo+

VS

Team Averages
Level 115
1,540 SR
1,518 Elo+
Medusa
Medusa
 
Medusa
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Ball Sacramento
Janus
Level 105
God Stats
1W - 1L
1,554 SR
Queue Stats
128W - 130L
1,621 Elo+
Solo
Bastet
Bastet
Philyeagles10
Bastet
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 85L
1,467 Elo+
Solo
Cu Chulainn
Cu Chulainn
xKDNx_ReMiX
Cu Chulainn
Level 81
God Stats
19W - 18L
1,646 SR
Queue Stats
113W - 138L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
2 / 1 / 0
6,251
625
5,375
6,874
4,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 0 / 4
5,396
540
3,866
6,963
1,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
10
3 / 1 / 1
5,878
588
2,210
6,128
1,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Janus
Mephobic
Janus
10
4 / 2 / 1
5,964
596
5,415
5,533
1,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Yemoja
8
0 / 1 / 5
5,323
532
2,227
6,150
3,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
1 / 3 / 0
5,000
500
4,512
5,142
1,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
 
Ymir
6
0 / 4 / 1
4,788
479
3,019
8,147
3,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
2 / 0 / 0
5,640
564
4,081
2,770
743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
0 / 3 / 3
5,469
547
3,962
6,799
3,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cu Chulainn
xKDNx_ReMiX
Cu Chulainn
11
2 / 1 / 0
6,346
635
4,056
7,345
4,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
11
Kills
5
5
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
0
2
L
Medusa
 
Medusa
1
3
0
0.33
L
Ymir
 
Ymir
0
4
1
0.13
L
2
0
0
2
W
2
0
4
4
W
Fenrir
3
1
1
3.5
W
Janus
Mephobic
Janus
4
2
1
2.25
L
0
3
3
0.5
W
Yemoja
0
1
5
2.5
L
Cu Chulainn
xKDNx_ReMiX
Cu Chulainn
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,093
Damage
19,630
31,648
Taken
30,203
13,386
Mitigated
13,386
12,871
Healing
6,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,375
2,769
0
1,394
6,874
4,642
838
207
6,325
0
35,971
L
Medusa
 
Medusa
4,512
1,587
0
1,643
5,142
1,167
15
1,623
3,460
0
25,654
L
Ymir
 
Ymir
3,019
442
0
856
8,147
3,375
0
2,931
5,122
12,194
0
L
4,081
356
0
360
2,770
743
0
1,368
1,344
25,242
0
W
3,866
2,158
0
2,942
6,963
1,861
344
1,910
5,011
0
20,400
W
Fenrir
2,210
809
0
3,070
6,128
1,996
0
403
5,665
0
26,278
W
Janus
Mephobic
Janus
5,415
974
0
1,385
5,533
1,309
728
1,745
3,614
31,910
0
L
3,962
1,920
0
1,575
6,799
3,454
0
1,405
5,268
0
28,306
W
Yemoja
2,227
928
1,615
2,465
6,150
3,578
0
2,399
3,633
8,871
0
L
Cu Chulainn
xKDNx_ReMiX
Cu Chulainn
4,056
1,410
0
2,180
7,345
4,647
0
0
7,029
0
34,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,812
Gold Earned
27,243
245
Minions Killed
242
0
Camps Cleared
0
951,917
Distance Traveled
1,007,148
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,251
625
81
8
0
208,310
2
L
Medusa
5,000
500
48
5
0
195,875
1
L
Ymir
4,788
479
15
2
0
203,681
2
L
Janus
5,640
564
51
5
0
218,766
0
W
Anhur
5,396
540
34
3
0
153,076
1
W
Fenrir
5,878
588
46
5
0
222,463
3
W
Janus
5,964
596
70
7
0
189,400
1
L
Bastet
5,469
547
52
5
0
197,940
1
W
Yemoja
5,323
532
14
1
0
178,668
5
L
Cu Chulainn
6,346
635
76
8
0
190,886
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role