Player Matchup

Izanami
Izanami
Caouse
Izanami
Level 149
God Stats
15W - 23L
1,312 SR
Queue Stats
108W - 118L
1,711 Elo+
Solo
Ao Kuang
Ao Kuang
DeadPoet
Ao Kuang
Level 129
God Stats
19W - 18L
1,391 SR
Queue Stats
152W - 147L
1,481 Elo+
Solo
Ymir
Ymir
Ducknoodle
Ymir
Level 129
God Stats
11W - 9L
1,500 SR
Queue Stats
137W - 112L
1,566 Elo+
Solo
King Arthur
King Arthur
Menwë
King Arthur
Level 86
God Stats
8W - 14L
1,427 SR
Queue Stats
55W - 43L
1,569 Elo+
Solo
Janus
Janus
googlesmite
Janus
Level 103
God Stats
9W - 16L
1,500 SR
Queue Stats
252W - 268L
1,614 Elo+
Solo
Team Averages
Level 119
1,426 SR
1,588 Elo+

VS

Team Averages
Level 99
1,500 SR
1,580 Elo+
Bastet
Bastet
Ashbyo
Bastet
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,643 Elo+
Party 1
Bellona
Bellona
Chaira
Bellona
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,446 Elo+
Party 2
Fenrir
Fenrir
Noobjamin
Fenrir
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,446 Elo+
Party 2
Xing Tian
Xing Tian
RoyalLight
Xing Tian
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
154W - 156L
1,762 Elo+
Party 1
Zeus
Zeus
Stinkydish
Zeus
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
296W - 275L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Caouse
Izanami
19
8 / 5 / 9
13,463
673
12,389
15,871
6,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
DeadPoet
Ao Kuang
19
16 / 1 / 7
12,832
642
18,388
15,161
9,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
3 / 0 / 24
12,002
600
12,902
17,314
18,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
Menwë
King Arthur
18
3 / 1 / 5
11,784
589
13,392
13,376
13,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

19
5 / 1 / 9
12,593
630
9,388
9,037
3,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Ashbyo
Bastet
15
4 / 9 / 2
9,967
498
10,800
17,864
6,226
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Chaira
Bellona
16
0 / 4 / 2
9,327
466
6,815
18,057
16,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Noobjamin
Fenrir
14
1 / 5 / 2
8,688
434
5,739
14,365
6,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xing Tian
RoyalLight
Xing Tian
11
2 / 10 / 1
8,189
409
6,818
22,153
16,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 7 / 1
9,405
470
12,276
14,376
5,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
16
35
Kills
8
8
Deaths
35
54
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bastet
Ashbyo
Bastet
4
9
2
0.56
W
Izanami
Caouse
Izanami
8
5
9
2.5
L
Bellona
Chaira
Bellona
0
4
2
0.25
W
Ao Kuang
DeadPoet
Ao Kuang
16
1
7
19.5
W
3
0
24
15
W
King Arthur
Menwë
King Arthur
3
1
5
5.5
L
Fenrir
Noobjamin
Fenrir
1
5
2
0.4
L
Xing Tian
RoyalLight
Xing Tian
2
10
1
0.25
L
1
7
1
0.21
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,459
Damage
42,448
70,759
Taken
86,815
50,187
Mitigated
50,481
20,875
Healing
13,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Ashbyo
Bastet
10,800
2,908
0
893
17,864
6,226
1,531
7,177
10,613
0
53,855
W
Izanami
Caouse
Izanami
12,389
8,208
0
6,104
15,871
6,078
9,613
4,192
11,679
0
106,351
L
Bellona
Chaira
Bellona
6,815
1,334
0
4,840
18,057
16,278
0
4,540
13,517
5,372
49,711
W
Ao Kuang
DeadPoet
Ao Kuang
18,388
4,695
436
5,408
15,161
9,092
1,294
6,227
8,934
57,069
7,135
W
12,902
2,080
0
4,420
17,314
18,002
220
5,189
12,125
44,193
0
W
King Arthur
Menwë
King Arthur
13,392
2,703
0
3,500
13,376
13,724
828
3,346
10,030
246
70,301
L
Fenrir
Noobjamin
Fenrir
5,739
1,073
464
4,121
14,365
6,061
0
6,412
7,709
0
48,494
L
Xing Tian
RoyalLight
Xing Tian
6,818
558
0
608
22,153
16,375
0
14,308
7,739
25,063
0
L
12,276
598
0
2,078
14,376
5,541
0
7,494
6,776
71,561
0
W
9,388
546
0
1,007
9,037
3,291
1,531
1,545
7,492
79,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,674
Gold Earned
45,576
562
Minions Killed
445
0
Camps Cleared
0
2,002,478
Distance Traveled
1,793,834
28
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,967
498
73
4
0
358,463
6
W
Izanami
13,463
673
156
8
0
323,715
5
L
Bellona
9,327
466
130
7
0
369,091
6
W
Ao Kuang
12,832
642
89
4
0
421,400
2
W
Ymir
12,002
600
59
3
0
424,080
6
W
King Arthur
11,784
589
113
6
0
407,382
8
L
Fenrir
8,688
434
80
4
0
398,016
4
L
Xing Tian
8,189
409
37
2
0
355,503
6
L
Zeus
9,405
470
125
6
0
312,761
6
W
Janus
12,593
630
145
7
0
425,901
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role