Player Matchup

Merlin
Merlin
Awkward_charlie
Merlin
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 111L
1,635 Elo+
Party 1
Heimdallr
Heimdallr
Exiledhaven
Heimdallr
Level 69
God Stats
2W - 0L
1,723 SR
Queue Stats
25W - 14L
1,662 Elo+
Party 1
Yemoja
Yemoja
Jhonnysaurio
Yemoja
Level 89
God Stats
2W - 1L
1,492 SR
Queue Stats
8W - 12L
1,408 Elo+
Solo
Team Averages
Level 92
1,572 SR
1,568 Elo+

VS

Team Averages
Level 56
1,401 SR
1,369 Elo+
Set
Set
SupremeLine3505
Set
Level 60
God Stats
2W - 2L
1,497 SR
Queue Stats
82W - 88L
1,347 Elo+
Party 2
Danzaburou
Danzaburou
Uberly--
Danzaburou
Level 64
God Stats
38W - 38L
1,458 SR
Queue Stats
326W - 366L
1,437 Elo+
Solo
Janus
Janus
mia_ev07
Janus
Level 43
God Stats
1W - 3L
1,247 SR
Queue Stats
43W - 47L
1,325 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 2
9,958
622
11,426
9,813
3,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
Exiledhaven
Heimdallr
13
4 / 2 / 1
10,387
649
7,325
13,775
5,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
13
0 / 0 / 5
10,522
658
3,142
8,919
6,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
9,519
595
9,270
15,798
12,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Uberly--
Danzaburou
6
0 / 1 / 0
7,853
491
1,806
3,404
933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
mia_ev07
Janus
15
2 / 2 / 0
9,957
622
9,546
8,549
2,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
6
Kills
3
3
Deaths
6
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
W
Heimdallr
Exiledhaven
Heimdallr
4
2
1
2.25
W
Yemoja
0
0
5
2.5
L
1
3
2
0.67
L
Danzaburou
Uberly--
Danzaburou
0
1
0
0
L
Janus
mia_ev07
Janus
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,893
Damage
20,622
32,507
Taken
27,751
14,885
Mitigated
16,568
14,492
Healing
6,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,426
506
0
3,229
9,813
3,416
1,334
1,514
8,299
57,333
0
W
Heimdallr
Exiledhaven
Heimdallr
7,325
3,447
0
2,355
13,775
5,335
1,393
4,054
9,721
0
37,163
W
Yemoja
3,142
451
5,021
3,887
8,919
6,134
973
4,119
4,800
20,472
0
L
9,270
3,841
0
2,558
15,798
12,919
0
8,771
6,570
0
47,852
L
Danzaburou
Uberly--
Danzaburou
1,806
606
0
1,620
3,404
933
0
936
2,410
0
5,108
L
Janus
mia_ev07
Janus
9,546
214
0
2,044
8,549
2,716
0
4,111
4,140
50,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,867
Gold Earned
27,329
176
Minions Killed
151
0
Camps Cleared
0
875,133
Distance Traveled
699,634
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,958
622
97
6
0
282,637
1
W
Heimdallr
10,387
649
60
4
0
308,063
1
W
Yemoja
10,522
658
19
1
0
284,433
1
L
Set
9,519
595
64
4
0
297,698
2
L
Danzaburou
7,853
491
10
1
0
77,606
0
L
Janus
9,957
622
77
5
0
324,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role