Player Matchup

Fafnir
Fafnir
Divinus-Unus
Fafnir
Level 108
God Stats
4W - 2L
1,793 SR
Queue Stats
253W - 268L
1,471 Elo+
Solo
Neith
Neith
Fraizarr
Neith
Level 108
God Stats
2W - 5L
1,227 SR
Queue Stats
8W - 10L
1,363 Elo+
Solo
Odin
Odin
MonkeyDeku
Odin
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
169W - 165L
1,413 Elo+
Solo
Serqet
Serqet
Nihilist410
Serqet
Level 126
God Stats
81W - 89L
1,503 SR
Queue Stats
363W - 390L
1,474 Elo+
Solo
Nu Wa
Nu Wa
luizpnts
Nu Wa
Level 159
God Stats
244W - 220L
1,596 SR
Queue Stats
826W - 848L
1,457 Elo+
Solo
Team Averages
Level 121
1,524 SR
1,436 Elo+

VS

Team Averages
Level 96
1,478 SR
1,432 Elo+
Ne Zha
Ne Zha
CryogenAngel
Ne Zha
Level 106
God Stats
14W - 8L
1,319 SR
Queue Stats
34W - 41L
1,398 Elo+
Solo
Izanami
Izanami
LadyRachiekins
Izanami
Level 52
God Stats
24W - 19L
1,631 SR
Queue Stats
419W - 420L
1,504 Elo+
Party 1
Geb
Geb
MatteoMatteo
Geb
Level 154
God Stats
31W - 24L
1,500 SR
Queue Stats
572W - 542L
1,513 Elo+
Party 1
Aphrodite
Aphrodite
WonkierToast390
Aphrodite
Level 85
God Stats
3W - 7L
1,560 SR
Queue Stats
208W - 394L
1,308 Elo+
Solo
Ra
Ra
wizrdpimp
Ra
Level 84
God Stats
21W - 26L
1,381 SR
Queue Stats
246W - 241L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
17
2 / 0 / 22
11,250
1,125
6,996
12,430
14,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
Fraizarr
Neith
17
13 / 1 / 13
11,607
1,161
19,983
9,660
4,582
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
3 / 0 / 21
9,952
995
14,453
10,803
9,877
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Serqet
17
7 / 2 / 17
10,878
1,088
8,149
10,610
7,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
luizpnts
Nu Wa
18
9 / 0 / 20
11,745
1,175
23,641
4,020
1,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

277

VS

Team 2 Tickets

113

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
1 / 6 / 1
9,121
912
7,377
14,799
5,966
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 6 / 2
9,004
900
11,981
18,036
6,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 9 / 1
9,371
937
6,214
19,612
17,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Aphrodite
WonkierToast390
Aphrodite
14
0 / 9 / 1
8,278
828
552
14,515
9,453
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

15
2 / 4 / 1
9,720
972
16,180
13,690
4,878
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
9
34
Kills
3
3
Deaths
34
93
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
1
6
1
0.25
W
Fafnir
2
0
22
13
W
Neith
Fraizarr
Neith
13
1
13
19.5
L
0
6
2
0.17
L
0
9
1
0.06
W
3
0
21
13.5
W
Serqet
7
2
17
7.75
L
Aphrodite
WonkierToast390
Aphrodite
0
9
1
0.06
W
Nu Wa
luizpnts
Nu Wa
9
0
20
19
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,222
Damage
42,304
47,523
Taken
80,652
38,300
Mitigated
44,084
12,966
Healing
10,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
7,377
3,329
0
1,385
14,799
5,966
0
5,023
9,616
0
22,006
W
Fafnir
6,996
2,464
1,236
4,517
12,430
14,984
0
5,896
6,534
11,700
0
W
Neith
Fraizarr
Neith
19,983
7,644
744
2,541
9,660
4,582
0
4,182
5,478
0
45,555
L
11,981
9,146
0
3,137
18,036
6,473
0
8,407
9,629
0
49,751
L
6,214
129
0
1,188
19,612
17,314
0
7,797
11,365
24,469
0
W
14,453
2,652
0
0
10,803
9,877
0
4,504
6,299
0
27,977
W
Serqet
8,149
3,097
340
1,622
10,610
7,263
0
5,597
5,013
0
11,566
L
Aphrodite
WonkierToast390
Aphrodite
552
489
82
392
14,515
9,453
0
3,542
10,898
2,843
0
W
Nu Wa
luizpnts
Nu Wa
23,641
6,486
270
1,696
4,020
1,594
0
2,767
1,253
54,141
0
L
16,180
541
1,994
2,537
13,690
4,878
0
5,868
7,572
52,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,432
Gold Earned
45,494
184
Minions Killed
227
6
Camps Cleared
3
920,426
Distance Traveled
851,474
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,121
912
27
3
1
195,849
0
W
Fafnir
11,250
1,125
7
1
2
188,632
0
W
Neith
11,607
1,161
70
7
1
162,112
0
L
Izanami
9,004
900
100
10
1
150,460
0
L
Geb
9,371
937
30
3
0
180,936
1
W
Odin
9,952
995
34
3
0
192,624
0
W
Serqet
10,878
1,088
7
1
1
191,912
1
L
Aphrodite
8,278
828
6
1
1
121,383
4
W
Nu Wa
11,745
1,175
66
7
2
185,146
1
L
Ra
9,720
972
64
6
0
202,846
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role