Player Matchup

Ymir
Ymir
Digimonmaster88
Ymir
Level 28
God Stats
2W - 1L
1,359 SR
Queue Stats
9W - 7L
1,522 Elo+
Party 2
Kukulkan
Kukulkan
Jianhub
Kukulkan
Level 17
God Stats
2W - 0L
1,689 SR
Queue Stats
100W - 59L
1,682 Elo+
Solo
Ao Kuang
Ao Kuang
OverlordCupcake
Ao Kuang
Level 18
God Stats
11W - 5L
1,760 SR
Queue Stats
29W - 32L
1,578 Elo+
Solo
Chiron
Chiron
mancakepancake
Chiron
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,522 Elo+
Party 2
Medusa
Medusa
xXxNORVICxXx
Medusa
Level 21
God Stats
15W - 13L
1,629 SR
Queue Stats
26W - 26L
1,437 Elo+
Solo
Team Averages
Level 20
1,587 SR
1,548 Elo+

VS

Team Averages
Level 23
1,543 SR
1,563 Elo+
Ares
Ares
KidT0xic
Ares
Level 24
God Stats
31W - 27L
1,504 SR
Queue Stats
86W - 82L
1,550 Elo+
Party 1
Janus
Janus
Niillaaa
Janus
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
StinkerPewp
Fenrir
Level 13
God Stats
1W - 2L
1,482 SR
Queue Stats
27W - 28L
1,844 Elo+
Party 3
Guan Yu
Guan Yu
erick4327
Guan Yu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 121L
1,395 Elo+
Solo
Cupid
Cupid
salmoneater3
Cupid
Level 29
God Stats
28W - 32L
1,729 SR
Queue Stats
90W - 94L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 3
5,558
556
2,020
4,793
2,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
Jianhub
Kukulkan
12
3 / 0 / 2
6,565
657
2,851
2,655
861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ao Kuang
10
2 / 0 / 3
5,774
577
1,819
5,391
1,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
1 / 0 / 2
4,999
500
2,573
2,784
819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Medusa
11
3 / 0 / 0
6,298
630
4,511
4,664
1,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
7
0 / 3 / 0
4,599
460
2,041
6,378
2,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
Niillaaa
Janus
10
0 / 2 / 0
5,103
510
1,450
3,186
824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Fenrir
9
0 / 1 / 0
4,976
498
2,394
5,120
3,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Guan Yu
erick4327
Guan Yu
6
0 / 4 / 0
4,105
411
2,893
6,717
3,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 0 / 0
4,435
444
1,838
2,852
727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
10
Kills
0
0
Deaths
10
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
W
Kukulkan
Jianhub
Kukulkan
3
0
2
4
L
Ares
0
3
0
0
L
Janus
Niillaaa
Janus
0
2
0
0
W
Ao Kuang
2
0
3
3.5
L
Fenrir
0
1
0
0
L
Guan Yu
erick4327
Guan Yu
0
4
0
0
W
1
0
2
2
L
0
0
0
0
W
Medusa
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,774
Damage
10,616
20,287
Taken
24,253
6,781
Mitigated
11,207
11,479
Healing
6,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,020
176
0
1,106
4,793
2,339
0
985
3,783
27,467
0
W
Kukulkan
Jianhub
Kukulkan
2,851
374
0
921
2,655
861
0
415
2,204
41,265
0
L
Ares
2,041
95
0
1,393
6,378
2,900
0
1,727
4,651
9,773
0
L
Janus
Niillaaa
Janus
1,450
105
0
500
3,186
824
0
1,982
1,204
30,064
0
W
Ao Kuang
1,819
625
0
4,039
5,391
1,500
166
919
4,392
26,857
0
L
Fenrir
2,394
674
0
1,123
5,120
3,026
0
1,235
3,885
0
27,429
L
Guan Yu
erick4327
Guan Yu
2,893
255
170
1,068
6,717
3,730
0
1,065
5,652
0
10,099
W
2,573
1,147
311
1,456
2,784
819
0
1,056
1,703
0
12,303
L
1,838
1,003
267
1,929
2,852
727
0
681
2,171
0
19,817
W
Medusa
4,511
1,641
0
3,646
4,664
1,262
277
0
4,514
0
28,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,194
Gold Earned
23,218
286
Minions Killed
185
0
Camps Cleared
0
954,884
Distance Traveled
867,896
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,558
556
37
4
0
200,525
1
W
Kukulkan
6,565
657
88
9
0
205,653
2
L
Ares
4,599
460
9
1
0
187,083
4
L
Janus
5,103
510
54
5
0
156,954
3
W
Ao Kuang
5,774
577
66
7
0
202,515
3
L
Fenrir
4,976
498
59
6
0
191,328
2
L
Guan Yu
4,105
411
17
2
0
186,902
0
W
Chiron
4,999
500
38
4
0
188,152
1
L
Cupid
4,435
444
46
5
0
145,629
1
W
Medusa
6,298
630
57
6
0
158,039
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role