Player Matchup

Bacchus
Bacchus
GreenCrackJRB
Bacchus
Level 18
God Stats
1W - 4L
1,285 SR
Queue Stats
187W - 178L
1,468 Elo+
Solo
Kukulkan
Kukulkan
IceDragonBorn
Kukulkan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Artemis
Artemis
LP Swhacker
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 24L
1,500 Elo+
Solo
Achilles
Achilles
LT Butterfly287
Achilles
Level 27
God Stats
19W - 29L
1,555 SR
Queue Stats
80W - 78L
1,483 Elo+
Solo
Bellona
Bellona
ThatKiindOfGuy
Bellona
Level 28
God Stats
15W - 8L
1,574 SR
Queue Stats
22W - 16L
1,471 Elo+
Solo
Team Averages
Level 16
1,483 SR
1,484 Elo+

VS

Team Averages
Level 18
1,461 SR
1,259 Elo+
Cerberus
Cerberus
CrushinIt80
Cerberus
Level 4
God Stats
0W - 2L
1,303 SR
Queue Stats
1W - 4L
1,074 Elo+
Party 1
Chronos
Chronos
Kryptiknight84
Chronos
Level 29
God Stats
1W - 3L
1,254 SR
Queue Stats
94W - 116L
1,342 Elo+
Solo
Loki
Loki
Lord_Nugget80
Loki
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,074 Elo+
Party 1
Artemis
Artemis
javel1505
Artemis
Level 27
God Stats
1W - 1L
1,713 SR
Queue Stats
38W - 30L
1,355 Elo+
Solo
Danzaburou
Danzaburou
nnepuu
Danzaburou
Level 24
God Stats
53W - 52L
1,537 SR
Queue Stats
99W - 109L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
18
5 / 3 / 15
11,825
1,075
13,322
11,261
9,642
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
IceDragonBorn
Kukulkan
17
4 / 7 / 8
10,998
1,000
6,364
8,082
3,500
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
LP Swhacker
Artemis
19
6 / 2 / 19
12,909
1,174
16,790
9,951
4,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
18
11 / 5 / 14
13,780
1,253
19,407
14,874
8,483
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
10 / 1 / 8
12,956
1,178
14,308
16,774
11,989
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

262

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CrushinIt80
Cerberus
17
0 / 1 / 8
11,062
1,006
1,873
13,017
12,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
10 / 11 / 4
12,823
1,166
17,835
20,308
7,987
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

18
4 / 12 / 8
11,929
1,084
14,118
25,966
18,573
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Artemis
javel1505
Artemis
17
4 / 10 / 4
11,609
1,055
10,730
15,776
6,826
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
nnepuu
Danzaburou
14
0 / 2 / 4
9,098
827
3,067
2,486
728
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
46
36
Kills
18
18
Deaths
36
64
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CrushinIt80
Cerberus
0
1
8
4
W
Bacchus
5
3
15
4.17
W
Kukulkan
IceDragonBorn
Kukulkan
4
7
8
1.14
L
10
11
4
1.09
W
Artemis
LP Swhacker
Artemis
6
2
19
7.75
W
Achilles
11
5
14
3.6
L
4
12
8
0.67
W
10
1
8
14
L
Artemis
javel1505
Artemis
4
10
4
0.6
L
Danzaburou
nnepuu
Danzaburou
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,191
Damage
47,623
60,942
Taken
77,553
38,149
Mitigated
47,060
11,376
Healing
3,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CrushinIt80
Cerberus
1,873
238
0
1,090
13,017
12,946
0
3,562
9,455
14,185
0
W
Bacchus
13,322
2,366
258
1,424
11,261
9,642
0
3,815
7,446
23,591
0
W
Kukulkan
IceDragonBorn
Kukulkan
6,364
2,039
0
0
8,082
3,500
0
1,504
6,578
26,605
0
L
17,835
6,882
0
2,194
20,308
7,987
0
5,746
14,562
27,574
0
W
Artemis
LP Swhacker
Artemis
16,790
13,111
0
4,788
9,951
4,535
0
4,329
5,622
0
32,063
W
Achilles
19,407
10,834
0
0
14,874
8,483
0
5,447
9,304
0
35,066
L
14,118
3,200
0
60
25,966
18,573
0
7,771
18,195
0
29,577
W
14,308
4,949
421
4,485
16,774
11,989
0
4,613
12,161
2,019
34,342
L
Artemis
javel1505
Artemis
10,730
6,398
0
147
15,776
6,826
0
2,924
12,852
0
30,584
L
Danzaburou
nnepuu
Danzaburou
3,067
861
0
68
2,486
728
0
465
2,021
0
6,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,468
Gold Earned
56,521
193
Minions Killed
117
5
Camps Cleared
0
882,273
Distance Traveled
659,676
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,062
1,006
33
3
0
189,248
0
W
Bacchus
11,825
1,075
9
1
2
167,256
0
W
Kukulkan
10,998
1,000
53
5
0
143,541
0
L
Chronos
12,823
1,166
24
2
0
150,082
0
W
Artemis
12,909
1,174
28
3
2
151,371
0
W
Achilles
13,780
1,253
52
5
0
199,636
0
L
Loki
11,929
1,084
23
2
0
178,986
2
W
Bellona
12,956
1,178
51
5
1
220,469
0
L
Artemis
11,609
1,055
34
3
0
91,690
1
L
Danzaburou
9,098
827
3
0
0
49,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role