Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Kaiimito
Hel
Level 89
God Stats
26W - 11L
1,750 SR
Queue Stats
240W - 187L
1,744 Elo+
Party 1
Cerberus
Cerberus
KingEddie116
Cerberus
Level 8
God Stats
10W - 3L
1,602 SR
Queue Stats
10W - 3L
1,535 Elo+
Party 1
Team Averages
Level 74
1,617 SR
1,593 Elo+

VS

Team Averages
Level 21
1,424 SR
1,467 Elo+
Pele
Pele
DarkNight3366
Pele
Level 29
God Stats
1W - 2L
1,830 SR
Queue Stats
49W - 67L
1,503 Elo+
Solo
Nu Wa
Nu Wa
ExtremelyUnique_
Nu Wa
Level 27
God Stats
10W - 5L
1,295 SR
Queue Stats
101W - 75L
1,453 Elo+
Solo
Ullr
Ullr
elpapaerick
Ullr
Level 8
God Stats
0W - 2L
1,146 SR
Queue Stats
1W - 4L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 1 / 7
9,129
761
9,940
11,579
6,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
7 / 0 / 8
9,400
783
10,787
7,780
2,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
KingEddie116
Cerberus
12
5 / 1 / 10
9,919
827
4,095
6,011
4,531
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 1
7,846
654
5,161
10,343
3,206
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
1 / 5 / 1
8,082
674
6,263
7,235
2,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 7 / 1
6,906
576
2,085
13,317
8,320
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
17
Kills
2
2
Deaths
17
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
7
8.5
L
1
5
1
0.3
L
1
5
1
0.3
W
7
0
8
11
W
Cerberus
KingEddie116
Cerberus
5
1
10
10
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,822
Damage
13,509
25,370
Taken
30,895
13,716
Mitigated
13,729
13,427
Healing
1,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,940
2,722
0
1,323
11,579
6,610
933
2,717
8,614
0
31,944
L
5,161
1,251
0
830
10,343
3,206
0
5,360
4,908
0
29,445
L
6,263
1,604
0
823
7,235
2,203
72
2,703
4,382
27,347
0
W
10,787
935
4,622
6,351
7,780
2,575
895
1,460
6,170
48,780
0
W
Cerberus
KingEddie116
Cerberus
4,095
81
0
1,131
6,011
4,531
260
1,529
4,280
16,804
0
L
2,085
589
0
54
13,317
8,320
0
6,891
6,201
0
10,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,448
Gold Earned
22,834
155
Minions Killed
94
0
Camps Cleared
0
695,911
Distance Traveled
564,037
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,129
761
44
4
0
224,043
5
L
Pele
7,846
654
33
3
0
243,380
2
L
Nu Wa
8,082
674
42
4
0
134,729
0
W
Hel
9,400
783
78
7
0
243,830
2
W
Cerberus
9,919
827
33
3
0
228,038
0
L
Ullr
6,906
576
19
2
0
185,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role