Player Matchup

Nu Wa
Nu Wa
EarlessKitten54
Nu Wa
Level 26
God Stats
17W - 8L
1,723 SR
Queue Stats
97W - 51L
1,755 Elo+
Solo
Danzaburou
Danzaburou
Johnny_2kk
Danzaburou
Level 14
God Stats
8W - 4L
1,663 SR
Queue Stats
52W - 34L
1,776 Elo+
Solo
Achilles
Achilles
K1nG_At3X22
Achilles
Level 17
God Stats
2W - 0L
1,933 SR
Queue Stats
20W - 7L
1,836 Elo+
Solo
Ymir
Ymir
Lucara
Ymir
Level 7
God Stats
21W - 9L
1,703 SR
Queue Stats
31W - 16L
1,642 Elo+
Solo
Nemesis
Nemesis
Sonictdog
Nemesis
Level 6
God Stats
2W - 2L
1,571 SR
Queue Stats
8W - 6L
1,625 Elo+
Solo
Team Averages
Level 14
1,719 SR
1,727 Elo+

VS

Team Averages
Level 22
1,565 SR
1,682 Elo+
Ao Kuang
Ao Kuang
Flanking RN8056
Ao Kuang
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 14L
1,832 Elo+
Party 1
Osiris
Osiris
GapeSupreme
Osiris
Level 23
God Stats
9W - 3L
1,500 SR
Queue Stats
108W - 83L
1,700 Elo+
Party 1
Rama
Rama
Mater Umbra
Rama
Level 25
God Stats
6W - 4L
1,599 SR
Queue Stats
11W - 10L
1,534 Elo+
Solo
Scylla
Scylla
VividPup4005792
Scylla
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,703 Elo+
Party 1
Tyr
Tyr
ghost_nice_
Tyr
Level 29
God Stats
1W - 3L
1,725 SR
Queue Stats
56W - 60L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 4
11,520
576
22,101
8,229
3,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Danzaburou
Johnny_2kk
Danzaburou
18
4 / 0 / 8
11,404
570
11,061
9,900
4,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
K1nG_At3X22
Achilles
17
2 / 5 / 1
10,101
505
10,972
16,708
19,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ymir
Lucara
Ymir
15
6 / 2 / 8
10,511
526
10,349
15,267
11,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
Sonictdog
Nemesis
17
3 / 3 / 0
9,788
489
5,556
13,782
5,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
16
8 / 4 / 3
10,185
509
9,757
19,688
5,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
18
2 / 1 / 3
10,703
535
15,938
22,631
23,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 7 / 0
8,351
418
4,033
13,809
3,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 5 / 3
9,503
475
4,831
14,486
3,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 5 / 1
8,497
425
3,295
12,963
7,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
22
Kills
13
13
Deaths
22
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
7
3
4
3
L
Ao Kuang
8
4
3
2.38
L
Osiris
2
1
3
3.5
W
Danzaburou
Johnny_2kk
Danzaburou
4
0
8
8
W
Achilles
K1nG_At3X22
Achilles
2
5
1
0.5
W
Ymir
Lucara
Ymir
6
2
8
5
L
1
7
0
0.14
W
Nemesis
Sonictdog
Nemesis
3
3
0
1
L
1
5
3
0.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,039
Damage
37,854
63,886
Taken
83,577
43,822
Mitigated
44,419
23,240
Healing
32,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,101
5,613
0
640
8,229
3,028
128
4,771
3,258
92,661
0
L
Ao Kuang
9,757
2,228
0
10,132
19,688
5,629
0
8,794
10,650
52,604
0
L
Osiris
15,938
5,614
0
14,861
22,631
23,469
200
3,733
18,704
0
78,262
W
Danzaburou
Johnny_2kk
Danzaburou
11,061
5,294
0
6,003
9,900
4,051
1,924
434
9,466
0
79,338
W
Achilles
K1nG_At3X22
Achilles
10,972
3,889
0
5,443
16,708
19,817
0
2,019
14,689
0
55,748
W
Ymir
Lucara
Ymir
10,349
1,711
0
4,531
15,267
11,071
80
2,848
12,327
49,676
0
L
4,033
3,306
0
3,034
13,809
3,568
0
4,266
9,333
0
48,013
W
Nemesis
Sonictdog
Nemesis
5,556
2,221
0
6,623
13,782
5,855
0
4,192
9,558
0
72,886
L
4,831
653
0
1,933
14,486
3,902
128
9,367
4,743
63,697
0
L
3,295
158
0
2,925
12,963
7,851
0
5,034
7,697
0
29,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,324
Gold Earned
47,239
600
Minions Killed
516
0
Camps Cleared
0
1,851,621
Distance Traveled
1,801,596
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,520
576
149
7
0
340,767
4
L
Ao Kuang
10,185
509
88
4
0
383,270
5
L
Osiris
10,703
535
146
7
0
341,573
3
W
Danzaburou
11,404
570
137
7
0
348,859
9
W
Achilles
10,101
505
117
6
0
322,077
1
W
Ymir
10,511
526
66
3
0
390,706
5
L
Rama
8,351
418
97
5
0
318,334
5
W
Nemesis
9,788
489
131
7
0
449,212
3
L
Scylla
9,503
475
136
7
0
341,084
2
L
Tyr
8,497
425
49
2
0
417,335
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role