Player Matchup

Arachne
Arachne
Arlanter
Arachne
Level 66
God Stats
0W - 2L
1,522 SR
Queue Stats
42W - 51L
1,438 Elo+
Party 1
Bacchus
Bacchus
SHACROCK
Bacchus
Level 18
God Stats
0W - 5L
1,667 SR
Queue Stats
31W - 55L
1,364 Elo+
Party 1
Anubis
Anubis
realLongshot
Anubis
Level 8
God Stats
10W - 22L
1,230 SR
Queue Stats
10W - 25L
1,036 Elo+
Solo
Team Averages
Level 31
1,473 SR
1,280 Elo+

VS

Team Averages
Level 59
1,440 SR
1,270 Elo+
Ra
Ra
P0W3R_Dizzy
Ra
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 16L
1,165 Elo+
Party 2
Medusa
Medusa
YeahJacob
Medusa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
hamishbolly
Bellona
Level 29
God Stats
3W - 4L
1,319 SR
Queue Stats
6W - 17L
1,146 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Arlanter
Arachne
11
3 / 9 / 0
8,982
642
7,800
13,464
7,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
SHACROCK
Bacchus
12
0 / 1 / 3
8,718
623
6,103
13,792
16,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
11
0 / 6 / 2
7,685
549
7,033
9,960
4,522
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 9
10,234
731
9,120
7,300
3,033
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
YeahJacob
Medusa
13
5 / 2 / 9
10,198
728
11,290
9,383
3,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
hamishbolly
Bellona
14
6 / 0 / 9
10,355
740
10,206
10,546
6,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
3
Kills
16
16
Deaths
3
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Arachne
Arlanter
Arachne
3
9
0
0.33
W
5
1
9
9.5
L
Bacchus
SHACROCK
Bacchus
0
1
3
1.5
W
Medusa
YeahJacob
Medusa
5
2
9
4.75
W
Bellona
hamishbolly
Bellona
6
0
9
10.5
L
Anubis
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,936
Damage
30,616
37,216
Taken
27,229
28,051
Mitigated
12,266
4,248
Healing
11,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Arlanter
Arachne
7,800
5,034
0
2,100
13,464
7,258
0
4,067
9,397
0
31,738
W
9,120
958
1,647
4,120
7,300
3,033
312
3,405
3,895
54,295
0
L
Bacchus
SHACROCK
Bacchus
6,103
342
0
987
13,792
16,271
0
3,154
10,638
15,712
0
W
Medusa
YeahJacob
Medusa
11,290
5,338
0
2,931
9,383
3,065
1,478
4,485
4,898
0
46,502
W
Bellona
hamishbolly
Bellona
10,206
3,953
386
2,226
10,546
6,168
0
5,810
4,736
0
35,417
L
Anubis
7,033
744
0
1,161
9,960
4,522
0
1,945
8,015
30,690
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,385
Gold Earned
30,787
96
Minions Killed
221
0
Camps Cleared
0
698,641
Distance Traveled
761,811
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,982
642
43
3
0
262,949
4
W
Ra
10,234
731
96
7
0
243,389
1
L
Bacchus
8,718
623
12
1
0
265,227
2
W
Medusa
10,198
728
78
6
0
230,355
11
W
Bellona
10,355
740
47
3
0
288,067
3
L
Anubis
7,685
549
41
3
0
170,465
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role