Player Matchup

Heimdallr
Heimdallr
Silver II
HyperWebernator
Heimdallr
Silver II
Level 102
God Stats
13W - 7L
1,476 SR
Queue Stats
80W - 88L
1,177 MMR
Solo
Cerberus
Cerberus
Silver I
OldRyan Dubya
Cerberus
Silver I
Level 89
God Stats
68W - 72L
1,502 SR
Queue Stats
80W - 92L
1,224 MMR
Solo
Kukulkan
Kukulkan
Bronze III
Rodrigo125
Kukulkan
Bronze III
Level 63
God Stats
0W - 1L
1,308 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Chaac
Chaac
Bronze IV
TensionalStar81
Chaac
Bronze IV
Level 109
God Stats
2W - 5L
1,055 SR
Queue Stats
8W - 16L
1,036 MMR
Party 2
Da Ji
Da Ji
Silver II
Zedd21
Da Ji
Silver II
Level 160
God Stats
21W - 28L
1,475 SR
Queue Stats
592W - 584L
1,172 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,363 SR
1,222 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 102
1,534 SR
1,209 MMR
Nu Wa
Nu Wa
Gold V
AphroOrTroll
Nu Wa
Gold V
Level 108
God Stats
11W - 9L
1,470 SR
Queue Stats
283W - 294L
1,168 MMR
Solo
Danzaburou
Danzaburou
Silver II
Danny G0D
Danzaburou
Silver II
Level 84
God Stats
55W - 30L
1,614 SR
Queue Stats
352W - 340L
1,002 MMR
Party 1
Mercury
Mercury
Gold II
Heir Dame
Mercury
Gold II
Level 124
God Stats
13W - 9L
1,581 SR
Queue Stats
188W - 184L
1,441 MMR
Party 1
Chang'e
Chang'e
Silver IV
Mendo-Viking
Chang'e
Silver IV
Level 64
God Stats
2W - 4L
1,500 SR
Queue Stats
500W - 488L
1,217 MMR
Solo
Achilles
Achilles
Gold V
goorlami
Achilles
Gold V
Level 128
God Stats
19W - 25L
1,506 SR
Queue Stats
726W - 737L
1,218 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
HyperWebernator
Heimdallr
18
5 / 11 / 7
12,096
448
19,097
30,372
11,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
OldRyan Dubya
Cerberus
18
2 / 6 / 9
12,621
467
14,993
36,985
35,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
Rodrigo125
Kukulkan
20
2 / 3 / 6
12,795
474
16,966
17,845
8,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 4 / 3
12,160
450
15,201
29,030
38,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Da Ji
Zedd21
Da Ji
20
6 / 7 / 1
13,033
483
14,290
29,570
12,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ArachneScyllaBakasuraCthulhuAphrodite

VS

Bans
Cu ChulainnSetAwilixOsirisYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 2 / 11
16,499
611
32,765
15,493
6,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Danny G0D
Danzaburou
20
6 / 4 / 15
15,246
565
26,450
21,570
9,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mercury
Heir Dame
Mercury
20
10 / 5 / 12
16,308
604
22,112
27,419
13,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
Mendo-Viking
Chang'e
19
4 / 6 / 10
12,992
481
12,996
23,324
17,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
goorlami
Achilles
20
2 / 2 / 14
14,257
528
19,127
37,393
54,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
93
19
Kills
31
31
Deaths
19
26
Assists
62
Player
Kills
Deaths
Assists
KDA
W
9
2
11
7.25
W
Danzaburou
Danny G0D
Danzaburou
6
4
15
3.38
W
Mercury
Heir Dame
Mercury
10
5
12
3.2
L
Heimdallr
HyperWebernator
Heimdallr
5
11
7
0.77
W
Chang'e
Mendo-Viking
Chang'e
4
6
10
1.5
L
Cerberus
OldRyan Dubya
Cerberus
2
6
9
1.08
L
Kukulkan
Rodrigo125
Kukulkan
2
3
6
1.67
L
4
4
3
1.38
L
Da Ji
Zedd21
Da Ji
6
7
1
0.93
W
Achilles
goorlami
Achilles
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,547
Damage
113,450
143,802
Taken
125,199
106,658
Mitigated
100,713
49,053
Healing
51,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
32,765
4,448
0
6,288
15,493
6,801
3,295
2,941
12,455
128,754
0
W
Danzaburou
Danny G0D
Danzaburou
26,450
12,302
0
7,776
21,570
9,217
7,996
7,934
13,611
0
98,875
W
Mercury
Heir Dame
Mercury
22,112
14,832
0
2,607
27,419
13,011
2,557
7,573
19,671
0
137,221
L
Heimdallr
HyperWebernator
Heimdallr
19,097
9,748
1,231
8,035
30,372
11,623
1,108
10,747
19,177
0
69,529
W
Chang'e
Mendo-Viking
Chang'e
12,996
1,772
6,780
9,453
23,324
17,114
647
7,160
16,086
61,435
0
L
Cerberus
OldRyan Dubya
Cerberus
14,993
940
0
13,129
36,985
35,239
443
11,731
24,615
66,656
0
L
Kukulkan
Rodrigo125
Kukulkan
16,966
2,189
1,494
5,073
17,845
8,401
870
6,276
11,171
100,049
0
L
15,201
2,037
1,010
11,721
29,030
38,421
972
7,636
19,996
0
75,253
L
Da Ji
Zedd21
Da Ji
14,290
3,529
0
7,360
29,570
12,974
0
7,507
21,457
0
87,464
W
Achilles
goorlami
Achilles
19,127
3,638
0
18,325
37,393
54,570
1,321
6,351
30,267
0
74,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,705
Gold Earned
75,302
624
Minions Killed
684
0
Camps Cleared
0
2,345,131
Distance Traveled
2,741,972
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
16,499
611
191
7
0
480,964
4
W
Danzaburou
15,246
565
135
5
0
473,425
5
W
Mercury
16,308
604
152
6
0
668,183
5
L
Heimdallr
12,096
448
92
3
0
406,311
2
W
Chang'e
12,992
481
88
3
0
534,044
1
L
Cerberus
12,621
467
118
4
0
483,413
9
L
Kukulkan
12,795
474
178
7
0
514,515
5
L
Chaac
12,160
450
120
4
0
515,578
0
L
Da Ji
13,033
483
116
4
0
425,314
3
W
Achilles
14,257
528
118
4
0
585,356
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role