Player Matchup

Fenrir
Fenrir
Amy_Wolf_1987
Fenrir
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 25L
1,467 Elo+
Party 1
Erlang Shen
Erlang Shen
TC_Sergiof345
Erlang Shen
Level 84
God Stats
4W - 2L
1,671 SR
Queue Stats
136W - 116L
1,435 Elo+
Solo
Anubis
Anubis
WaffleWolves_
Anubis
Level 106
God Stats
0W - 2L
1,592 SR
Queue Stats
22W - 23L
1,467 Elo+
Party 1
Izanami
Izanami
YT-Sick_Scoops
Izanami
Level 65
God Stats
5W - 4L
1,599 SR
Queue Stats
486W - 437L
1,524 Elo+
Solo
Fafnir
Fafnir
froglegggs
Fafnir
Level 89
God Stats
15W - 15L
1,787 SR
Queue Stats
222W - 229L
1,677 Elo+
Solo
Team Averages
Level 89
1,630 SR
1,514 Elo+

VS

Team Averages
Level 71
1,546 SR
1,420 Elo+
Danzaburou
Danzaburou
Bend4Uncle
Danzaburou
Level 64
God Stats
8W - 2L
1,752 SR
Queue Stats
42W - 34L
1,507 Elo+
Solo
Fenrir
Fenrir
RoyDMercer
Fenrir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
lanthanien
Merlin
Level 77
God Stats
1W - 2L
1,500 SR
Queue Stats
64W - 81L
1,437 Elo+
Solo
Cerberus
Cerberus
o AZURIAN o
Cerberus
Level 58
God Stats
4W - 2L
1,500 SR
Queue Stats
231W - 293L
1,355 Elo+
Solo
Bellona
Bellona
rivalmega2
Bellona
Level 69
God Stats
17W - 6L
1,479 SR
Queue Stats
30W - 27L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 2
5,617
468
2,118
6,101
1,877
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Erlang Shen
TC_Sergiof345
Erlang Shen
10
1 / 6 / 0
5,866
489
3,502
8,264
5,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
7 / 4 / 1
7,660
638
7,113
6,971
2,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
5 / 3 / 1
7,050
588
8,345
8,726
2,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
froglegggs
Fafnir
9
1 / 3 / 6
6,267
522
3,594
11,850
8,261
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bend4Uncle
Danzaburou
11
2 / 3 / 1
6,485
540
5,971
6,711
1,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
RoyDMercer
Fenrir
11
2 / 3 / 2
6,384
532
2,230
8,977
2,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
lanthanien
Merlin
11
3 / 4 / 2
6,627
552
4,243
5,778
1,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
o AZURIAN o
Cerberus
10
4 / 4 / 3
6,904
575
5,051
11,599
6,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
rivalmega2
Bellona
14
8 / 1 / 1
8,156
680
10,470
11,118
8,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
28
15
Kills
19
19
Deaths
15
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Danzaburou
Bend4Uncle
Danzaburou
2
3
1
0.83
W
Fenrir
RoyDMercer
Fenrir
2
3
2
1
L
Erlang Shen
TC_Sergiof345
Erlang Shen
1
6
0
0.17
L
7
4
1
1.88
L
5
3
1
1.83
L
Fafnir
froglegggs
Fafnir
1
3
6
1.33
W
Merlin
lanthanien
Merlin
3
4
2
1
W
Cerberus
o AZURIAN o
Cerberus
4
4
3
1.38
W
Bellona
rivalmega2
Bellona
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,672
Damage
27,965
41,912
Taken
44,183
20,647
Mitigated
20,371
11,958
Healing
17,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,118
557
0
1,338
6,101
1,877
0
448
5,649
0
21,327
W
Danzaburou
Bend4Uncle
Danzaburou
5,971
3,376
0
2,007
6,711
1,604
648
1,284
5,427
0
34,047
W
Fenrir
RoyDMercer
Fenrir
2,230
402
0
2,778
8,977
2,615
0
2,633
6,344
0
33,768
L
Erlang Shen
TC_Sergiof345
Erlang Shen
3,502
1,961
0
1,090
8,264
5,358
0
0
8,264
0
26,445
L
7,113
283
0
2,538
6,971
2,785
470
3,301
3,298
39,063
0
L
8,345
5,190
0
2,678
8,726
2,366
748
2,209
6,509
0
42,061
L
Fafnir
froglegggs
Fafnir
3,594
1,039
1,024
3,290
11,850
8,261
0
2,918
8,898
17,008
0
W
Merlin
lanthanien
Merlin
4,243
176
0
575
5,778
1,239
30
4,098
1,680
26,582
0
W
Cerberus
o AZURIAN o
Cerberus
5,051
188
381
5,164
11,599
6,821
318
2,302
9,297
17,923
0
W
Bellona
rivalmega2
Bellona
10,470
5,712
0
6,097
11,118
8,092
656
390
10,728
0
51,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,460
Gold Earned
34,556
284
Minions Killed
310
0
Camps Cleared
0
1,070,341
Distance Traveled
1,098,446
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,617
468
44
4
0
256,134
0
W
Danzaburou
6,485
540
47
4
0
194,923
2
W
Fenrir
6,384
532
57
5
0
245,537
5
L
Erlang Shen
5,866
489
51
4
0
185,198
1
L
Anubis
7,660
638
74
6
0
199,189
0
L
Izanami
7,050
588
93
8
0
211,186
2
L
Fafnir
6,267
522
22
2
0
218,634
1
W
Merlin
6,627
552
62
5
0
207,844
4
W
Cerberus
6,904
575
42
4
0
204,306
1
W
Bellona
8,156
680
102
9
0
245,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role