Player Matchup

Mercury
Mercury
Challenge Again
Mercury
Level 16
God Stats
3W - 1L
1,572 SR
Queue Stats
13W - 8L
1,620 Elo+
Party 1
Tyr
Tyr
FIRE GENERAL918
Tyr
Level 65
God Stats
7W - 5L
1,500 SR
Queue Stats
404W - 358L
1,372 Elo+
Party 2
Nemesis
Nemesis
KiingRichLouis
Nemesis
Level 31
God Stats
3W - 1L
1,500 SR
Queue Stats
112W - 106L
1,775 Elo+
Solo
Ra
Ra
Lucid77
Ra
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
NoisyNinja0413
Jormungandr
Level 27
God Stats
27W - 23L
1,797 SR
Queue Stats
306W - 292L
1,472 Elo+
Party 2
Team Averages
Level 43
1,574 SR
1,548 Elo+

VS

Team Averages
Level 49
1,602 SR
1,457 Elo+
Janus
Janus
Bryce Senpai
Janus
Level 108
God Stats
2W - 5L
1,500 SR
Queue Stats
52W - 74L
1,377 Elo+
Party 3
Ymir
Ymir
Cyberpixel2077
Ymir
Level 44
God Stats
0W - 1L
1,688 SR
Queue Stats
12W - 14L
1,429 Elo+
Solo
Neith
Neith
EsoGrosero
Neith
Level 49
God Stats
22W - 31L
1,494 SR
Queue Stats
50W - 73L
1,396 Elo+
Solo
King Arthur
King Arthur
driftyxiii
King Arthur
Level 18
God Stats
16W - 8L
1,663 SR
Queue Stats
126W - 91L
1,613 Elo+
Party 3
Medusa
Medusa
legendarylegacy
Medusa
Level 27
God Stats
17W - 11L
1,666 SR
Queue Stats
82W - 65L
1,467 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 1 / 7
11,510
639
14,282
14,674
7,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 7 / 9
8,460
470
4,622
13,643
7,054
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

19
9 / 1 / 3
11,419
634
12,395
14,690
6,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
4 / 5 / 6
9,999
556
9,616
9,705
3,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
NoisyNinja0413
Jormungandr
15
2 / 2 / 8
9,107
506
7,056
13,257
9,878
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 0
8,059
448
4,397
11,011
2,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
1 / 2 / 8
9,273
515
9,832
14,465
10,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
14
3 / 7 / 2
8,375
465
8,324
13,466
5,407
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
driftyxiii
King Arthur
16
2 / 6 / 0
9,064
504
11,471
14,855
10,895
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
7 / 5 / 3
9,790
544
11,456
10,514
3,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
29
26
Kills
16
16
Deaths
26
33
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
6
0
0.5
W
11
1
7
14.5
L
1
2
8
2.5
L
Neith
3
7
2
0.57
W
0
7
9
0.64
W
9
1
3
10.5
W
4
5
6
1.4
W
Jormungandr
NoisyNinja0413
Jormungandr
2
2
8
3
L
King Arthur
driftyxiii
King Arthur
2
6
0
0.33
L
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,971
Damage
45,480
65,969
Taken
64,311
34,592
Mitigated
32,760
22,523
Healing
10,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,397
289
0
2,290
11,011
2,790
0
1,044
9,967
37,055
0
W
14,282
10,296
0
705
14,674
7,220
378
3,922
10,752
0
91,100
L
9,832
1,790
0
2,432
14,465
10,166
255
5,538
8,927
42,707
0
L
Neith
8,324
3,108
111
1,813
13,466
5,407
550
5,380
8,086
0
49,963
W
4,622
1,332
0
2,800
13,643
7,054
1,527
2,774
10,869
0
39,945
W
12,395
5,184
0
9,752
14,690
6,493
1,588
1,115
13,575
0
78,566
W
9,616
951
1,374
2,505
9,705
3,947
38
1,854
7,851
60,258
0
W
Jormungandr
NoisyNinja0413
Jormungandr
7,056
2,221
0
5,387
13,257
9,878
143
4,715
8,542
42,718
0
L
King Arthur
driftyxiii
King Arthur
11,471
1,927
0
650
14,855
10,895
0
1,961
12,894
0
59,444
L
11,456
5,846
388
2,759
10,514
3,502
671
2,749
7,765
151
54,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,495
Gold Earned
44,561
516
Minions Killed
433
0
Camps Cleared
0
1,804,273
Distance Traveled
1,579,101
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,059
448
74
4
0
329,660
3
W
Mercury
11,510
639
120
7
0
447,937
3
L
Ymir
9,273
515
74
4
0
340,812
9
L
Neith
8,375
465
74
4
0
264,124
1
W
Tyr
8,460
470
83
5
0
320,362
4
W
Nemesis
11,419
634
153
9
0
381,877
8
W
Ra
9,999
556
96
5
0
331,927
0
W
Jormungandr
9,107
506
64
4
0
322,170
2
L
King Arthur
9,064
504
118
7
0
328,317
6
L
Medusa
9,790
544
93
5
0
316,188
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role