Player Matchup

Tyr
Tyr
CriMs_zeus
Tyr
Level 135
God Stats
3W - 2L
1,822 SR
Queue Stats
144W - 168L
1,491 Elo+
Party 2
Susano
Susano
Hacodchopp
Susano
Level 118
God Stats
2W - 4L
1,774 SR
Queue Stats
191W - 171L
1,525 Elo+
Solo
Hachiman
Hachiman
ILikeurFobG
Hachiman
Level 93
God Stats
1W - 2L
1,500 SR
Queue Stats
363W - 391L
1,392 Elo+
Party 2
Janus
Janus
Messirve10
Janus
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
serpentcerb
Cthulhu
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 94
1,619 SR
1,482 Elo+

VS

Team Averages
Level 68
1,587 SR
1,523 Elo+
Anubis
Anubis
Enders160
Anubis
Level 69
God Stats
14W - 11L
1,623 SR
Queue Stats
137W - 115L
1,484 Elo+
Party 1
Aphrodite
Aphrodite
Hcrrific
Aphrodite
Level 55
God Stats
30W - 15L
1,639 SR
Queue Stats
51W - 37L
1,571 Elo+
Party 1
Tyr
Tyr
LtdGoobz
Tyr
Level 70
God Stats
7W - 14L
1,362 SR
Queue Stats
86W - 86L
1,438 Elo+
Solo
Apollo
Apollo
crogol
Apollo
Level 85
God Stats
4W - 2L
1,812 SR
Queue Stats
56W - 53L
1,627 Elo+
Party 1
Hun Batz
Hun Batz
vinnie01
Hun Batz
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 80L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 0
4,650
465
2,437
6,612
2,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Susano
Hacodchopp
Susano
9
0 / 2 / 2
5,164
516
3,665
7,312
1,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hachiman
ILikeurFobG
Hachiman
9
3 / 3 / 0
5,251
525
2,614
5,832
1,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
9
2 / 3 / 0
5,529
553
2,229
3,985
683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
serpentcerb
Cthulhu
8
0 / 1 / 2
5,132
513
2,444
6,923
2,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Enders160
Anubis
10
5 / 1 / 1
6,016
602
4,140
3,787
1,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
Hcrrific
Aphrodite
11
4 / 1 / 0
6,599
660
7,234
6,262
2,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

8
1 / 2 / 4
5,314
531
2,232
5,340
1,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
crogol
Apollo
9
2 / 1 / 3
5,302
530
4,175
5,012
1,245
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hun Batz
vinnie01
Hun Batz
11
1 / 1 / 4
5,943
594
3,328
5,618
1,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
6
Kills
13
13
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Anubis
Enders160
Anubis
5
1
1
5.5
L
Susano
Hacodchopp
Susano
0
2
2
0.5
W
Aphrodite
Hcrrific
Aphrodite
4
1
0
4
L
Hachiman
ILikeurFobG
Hachiman
3
3
0
1
W
1
2
4
1.5
L
Janus
2
3
0
0.67
W
Apollo
crogol
Apollo
2
1
3
3.5
L
Cthulhu
serpentcerb
Cthulhu
0
1
2
1
W
Hun Batz
vinnie01
Hun Batz
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,389
Damage
21,109
30,664
Taken
26,019
9,289
Mitigated
8,837
6,397
Healing
12,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,437
249
0
1,525
6,612
2,978
0
4,702
1,484
0
14,337
W
Anubis
Enders160
Anubis
4,140
60
0
1,236
3,787
1,584
0
1,948
1,621
24,479
0
L
Susano
Hacodchopp
Susano
3,665
787
0
448
7,312
1,860
0
727
6,541
0
29,190
W
Aphrodite
Hcrrific
Aphrodite
7,234
1,272
0
4,420
6,262
2,354
1,036
109
5,928
31,718
0
L
Hachiman
ILikeurFobG
Hachiman
2,614
1,670
0
1,722
5,832
1,082
0
1,055
4,693
0
22,772
W
2,232
277
0
2,430
5,340
1,960
0
946
4,394
0
11,593
L
Janus
2,229
128
0
500
3,985
683
0
2,687
1,176
27,242
0
W
Apollo
crogol
Apollo
4,175
3,318
0
2,244
5,012
1,245
624
960
4,052
0
28,169
L
Cthulhu
serpentcerb
Cthulhu
2,444
295
0
2,202
6,923
2,686
0
1,419
5,396
18,287
0
W
Hun Batz
vinnie01
Hun Batz
3,328
740
0
2,367
5,618
1,694
0
492
5,126
0
31,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,726
Gold Earned
29,174
224
Minions Killed
265
0
Camps Cleared
0
916,929
Distance Traveled
977,006
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,650
465
27
3
0
180,741
0
W
Anubis
6,016
602
56
6
0
197,336
2
L
Susano
5,164
516
61
6
0
198,516
1
W
Aphrodite
6,599
660
74
7
0
157,539
1
L
Hachiman
5,251
525
48
5
0
160,351
0
W
Tyr
5,314
531
13
1
0
213,291
2
L
Janus
5,529
553
58
6
0
175,339
1
W
Apollo
5,302
530
59
6
0
185,130
1
L
Cthulhu
5,132
513
30
3
0
201,982
4
W
Hun Batz
5,943
594
63
6
0
223,710
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role