Player Matchup

Raijin
Raijin
Jieshu72
Raijin
Level 59
God Stats
4W - 0L
1,727 SR
Queue Stats
464W - 396L
1,539 Elo+
Party 1
Hachiman
Hachiman
OmegaDragon9002
Hachiman
Level 16
God Stats
16W - 8L
1,730 SR
Queue Stats
785W - 696L
1,632 Elo+
Party 1
Cerberus
Cerberus
Varek123
Cerberus
Level 5
God Stats
38W - 24L
1,500 SR
Queue Stats
406W - 391L
1,500 Elo+
Party 1
Horus
Horus
arma x117
Horus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 37L
1,425 Elo+
Solo
Nemesis
Nemesis
nonToxicbot
Nemesis
Level 91
God Stats
2W - 5L
1,736 SR
Queue Stats
509W - 444L
1,531 Elo+
Party 1
Team Averages
Level 40
1,639 SR
1,525 Elo+

VS

Team Averages
Level 20
1,634 SR
1,418 Elo+
Ymir
Ymir
AstralRealm0
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,281 Elo+
Solo
Bacchus
Bacchus
Baki_Vinlen
Bacchus
Level 27
God Stats
2W - 1L
1,978 SR
Queue Stats
38W - 33L
1,443 Elo+
Solo
Sylvanus
Sylvanus
Hollowgoon11
Sylvanus
Level 12
God Stats
0W - 2L
1,311 SR
Queue Stats
18W - 18L
1,446 Elo+
Solo
Skadi
Skadi
KingBrezy801
Skadi
Level 28
God Stats
26W - 17L
1,859 SR
Queue Stats
376W - 363L
1,483 Elo+
Solo
Kali
Kali
SogaRinonIX
Kali
Level 29
God Stats
18W - 13L
1,521 SR
Queue Stats
91W - 94L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Jieshu72
Raijin
15
13 / 2 / 6
9,364
669
15,697
8,030
2,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
12
2 / 3 / 2
7,107
508
4,436
7,400
2,094
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Varek123
Cerberus
12
3 / 4 / 7
6,993
500
3,088
8,375
3,127
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Horus
arma x117
Horus
13
0 / 1 / 5
7,082
506
2,224
8,217
4,105
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nemesis
nonToxicbot
Nemesis
13
7 / 1 / 7
8,385
599
10,027
8,597
3,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 8 / 0
5,280
377
1,133
9,408
3,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bacchus
Baki_Vinlen
Bacchus
11
5 / 5 / 1
7,328
523
4,850
11,386
7,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sylvanus
Hollowgoon11
Sylvanus
12
2 / 3 / 0
7,393
528
7,722
13,238
5,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
1 / 5 / 6
6,906
493
6,639
9,333
2,156
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
2 / 5 / 0
8,459
604
2,627
12,463
3,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
25
Kills
10
11
Deaths
26
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
L
Bacchus
Baki_Vinlen
Bacchus
5
5
1
1.1
L
Sylvanus
Hollowgoon11
Sylvanus
2
3
0
0.67
W
Raijin
Jieshu72
Raijin
13
2
6
8
L
1
5
6
0.8
W
Hachiman
2
3
2
1
L
2
5
0
0.4
W
Cerberus
Varek123
Cerberus
3
4
7
1.63
W
Horus
arma x117
Horus
0
1
5
2.5
W
Nemesis
nonToxicbot
Nemesis
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,472
Damage
22,971
40,619
Taken
55,828
15,462
Mitigated
22,802
8,288
Healing
18,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,133
383
0
79
9,408
3,288
0
6,092
3,015
10,023
0
L
Bacchus
Baki_Vinlen
Bacchus
4,850
694
686
2,149
11,386
7,946
0
2,802
8,465
26,518
0
L
Sylvanus
Hollowgoon11
Sylvanus
7,722
1,223
513
8,050
13,238
5,529
634
3,090
9,952
39,104
0
W
Raijin
Jieshu72
Raijin
15,697
2,389
0
618
8,030
2,677
1,101
2,146
5,884
53,902
0
L
6,639
3,431
0
1,448
9,333
2,156
260
3,173
5,992
0
32,117
W
Hachiman
4,436
2,767
0
1,974
7,400
2,094
1,168
2,686
4,714
0
33,313
L
2,627
1,526
354
5,304
12,463
3,883
0
2,727
9,619
0
38,364
W
Cerberus
Varek123
Cerberus
3,088
168
237
1,236
8,375
3,127
232
1,872
6,503
25,183
0
W
Horus
arma x117
Horus
2,224
1,217
266
1,291
8,217
4,105
0
4,458
3,759
0
25,147
W
Nemesis
nonToxicbot
Nemesis
10,027
5,283
0
2,666
8,597
3,459
675
2,543
6,054
0
42,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,931
Gold Earned
35,366
357
Minions Killed
276
0
Camps Cleared
0
1,381,814
Distance Traveled
1,232,114
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,280
377
20
1
0
223,825
1
L
Bacchus
7,328
523
41
3
0
277,570
5
L
Sylvanus
7,393
528
68
5
0
202,554
7
W
Raijin
9,364
669
90
6
0
254,958
1
L
Skadi
6,906
493
69
5
0
258,697
4
W
Hachiman
7,107
508
66
5
0
256,545
0
L
Kali
8,459
604
78
6
0
269,468
0
W
Cerberus
6,993
500
72
5
0
290,634
1
W
Horus
7,082
506
53
4
0
265,999
3
W
Nemesis
8,385
599
76
5
0
313,678
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role