Player Matchup

Nemesis
Nemesis
Amor_356
Nemesis
Level 29
God Stats
2W - 5L
1,632 SR
Queue Stats
145W - 134L
1,483 Elo+
Party 1
Hel
Hel
Dan45pdw1
Hel
Level 103
God Stats
11W - 11L
1,575 SR
Queue Stats
199W - 193L
1,552 Elo+
Party 1
Odin
Odin
ExiiTuS_356
Odin
Level 27
God Stats
74W - 76L
1,493 SR
Queue Stats
230W - 226L
1,486 Elo+
Party 1
Team Averages
Level 53
1,567 SR
1,507 Elo+

VS

Team Averages
Level 20
1,327 SR
1,275 Elo+
Xbalanque
Xbalanque
Hrag_Parto
Xbalanque
Level 6
God Stats
1W - 7L
1,367 SR
Queue Stats
1W - 7L
1,159 Elo+
Party 2
Mercury
Mercury
Samura1_Hack
Mercury
Level 28
God Stats
1W - 6L
1,329 SR
Queue Stats
19W - 25L
1,334 Elo+
Party 2
Bellona
Bellona
serouj
Bellona
Level 27
God Stats
1W - 2L
1,285 SR
Queue Stats
22W - 30L
1,333 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Amor_356
Nemesis
13
1 / 3 / 7
9,501
679
4,981
9,375
3,416
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
9 / 1 / 2
10,724
766
12,442
10,380
4,030
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
1 / 3 / 7
8,889
635
3,909
11,378
3,610
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Hrag_Parto
Xbalanque
11
1 / 4 / 5
8,211
587
6,346
10,027
3,801
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mercury
Samura1_Hack
Mercury
12
4 / 5 / 3
9,949
711
6,690
11,713
4,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bellona
serouj
Bellona
12
2 / 2 / 3
8,396
600
6,571
10,524
8,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
11
Kills
7
7
Deaths
11
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Amor_356
Nemesis
1
3
7
1.5
W
9
1
2
10
W
1
3
7
1.5
L
Xbalanque
Hrag_Parto
Xbalanque
1
4
5
0.88
L
Mercury
Samura1_Hack
Mercury
4
5
3
1.1
L
Bellona
serouj
Bellona
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,332
Damage
19,607
31,133
Taken
32,264
11,056
Mitigated
16,574
15,718
Healing
3,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Amor_356
Nemesis
4,981
1,593
1,000
3,396
9,375
3,416
935
0
9,375
96
41,238
W
12,442
192
2,451
6,522
10,380
4,030
1,076
12
10,368
49,271
0
W
3,909
641
720
1,629
11,378
3,610
581
652
10,726
0
26,326
L
Xbalanque
Hrag_Parto
Xbalanque
6,346
2,847
0
151
10,027
3,801
0
5,141
4,886
0
21,764
L
Mercury
Samura1_Hack
Mercury
6,690
3,316
0
2,564
11,713
4,347
0
3,803
7,910
0
37,322
L
Bellona
serouj
Bellona
6,571
723
0
568
10,524
8,426
0
3,646
6,878
0
24,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,114
Gold Earned
26,556
155
Minions Killed
108
0
Camps Cleared
0
815,178
Distance Traveled
749,033
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,501
679
52
4
0
267,588
2
W
Hel
10,724
766
66
5
0
278,255
1
W
Odin
8,889
635
37
3
0
269,335
3
L
Xbalanque
8,211
587
23
2
0
248,300
0
L
Mercury
9,949
711
51
4
0
216,514
0
L
Bellona
8,396
600
34
2
0
284,219
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role