Player Matchup

Ymir
Ymir
MrLongbottoms
Ymir
Level 67
God Stats
9W - 5L
1,759 SR
Queue Stats
21W - 16L
1,706 Elo+
Party 2
Anubis
Anubis
ReapersRapier
Anubis
Level 44
God Stats
2W - 1L
1,648 SR
Queue Stats
22W - 11L
1,804 Elo+
Party 2
Ao Kuang
Ao Kuang
Sabuus
Ao Kuang
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 4L
1,967 Elo+
Party 2
Chaac
Chaac
Southpaw498
Chaac
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,604 Elo+
Party 2
Danzaburou
Danzaburou
Tanduras
Danzaburou
Level 64
God Stats
0W - 1L
1,285 SR
Queue Stats
29W - 20L
1,679 Elo+
Party 2
Team Averages
Level 63
1,538 SR
1,752 Elo+

VS

Team Averages
Level 41
1,555 SR
1,566 Elo+
Cthulhu
Cthulhu
AV66JUSTDOITT
Cthulhu
Level 27
God Stats
3W - 0L
1,856 SR
Queue Stats
4W - 3L
1,781 Elo+
Party 1
Osiris
Osiris
DblBarrelBlazin
Osiris
Level 55
God Stats
7W - 4L
1,500 SR
Queue Stats
117W - 85L
1,629 Elo+
Party 1
Ra
Ra
JorjiJoestar
Ra
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Lioreze
Bellona
Level 44
God Stats
24W - 27L
1,419 SR
Queue Stats
217W - 237L
1,420 Elo+
Solo
Danzaburou
Danzaburou
littketinli
Danzaburou
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 1
3,152
450
220
1,420
465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
1 / 2 / 0
4,275
611
1,051
3,267
1,198
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

Ao Kuang
Sabuus
Ao Kuang
6
2 / 0 / 0
3,995
571
959
2,453
603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

7
0 / 2 / 0
3,914
559
1,306
4,641
2,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
Tanduras
Danzaburou
7
2 / 2 / 1
4,503
643
3,480
4,394
1,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
6
1 / 2 / 0
4,109
587
1,003
3,456
1,745
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

8
2 / 1 / 2
5,036
719
2,321
3,292
1,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
1 / 1 / 1
4,300
614
1,005
2,692
600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
Lioreze
Bellona
9
2 / 0 / 1
4,960
709
1,830
2,882
2,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
littketinli
Danzaburou
6
1 / 1 / 1
4,290
613
2,212
4,049
849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
12
5
Kills
7
7
Deaths
5
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
1
2
0
0.5
W
2
1
2
3
W
1
1
1
1.5
W
Bellona
Lioreze
Bellona
2
0
1
2.5
L
0
1
1
0.5
L
1
2
0
0.5
L
Ao Kuang
Sabuus
Ao Kuang
2
0
0
2
L
0
2
0
0
L
Danzaburou
Tanduras
Danzaburou
2
2
1
1.25
W
Danzaburou
littketinli
Danzaburou
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,016
Damage
8,371
16,175
Taken
16,371
5,460
Mitigated
6,785
6,506
Healing
6,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
1,003
172
0
1,126
3,456
1,745
81
607
2,849
8,793
0
W
2,321
701
0
1,570
3,292
1,462
0
378
2,914
0
20,134
W
1,005
338
41
1,048
2,692
600
29
994
1,698
18,249
0
W
Bellona
Lioreze
Bellona
1,830
960
0
1,483
2,882
2,129
0
146
2,736
0
21,859
L
220
67
0
96
1,420
465
0
27
1,393
1,781
0
L
1,051
39
0
1,244
3,267
1,198
0
889
2,378
19,375
0
L
Ao Kuang
Sabuus
Ao Kuang
959
284
0
1,578
2,453
603
0
125
2,328
12,295
0
L
1,306
186
0
2,102
4,641
2,047
0
0
4,641
0
16,173
L
Danzaburou
Tanduras
Danzaburou
3,480
1,488
0
1,486
4,394
1,147
0
967
3,427
0
17,632
W
Danzaburou
littketinli
Danzaburou
2,212
941
0
1,704
4,049
849
532
105
3,944
0
15,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,839
Gold Earned
22,695
145
Minions Killed
199
0
Camps Cleared
0
555,185
Distance Traveled
709,207
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,109
587
15
2
0
143,495
1
W
Osiris
5,036
719
53
8
0
147,467
0
W
Ra
4,300
614
27
4
0
137,953
0
W
Bellona
4,960
709
69
10
0
144,624
0
L
Ymir
3,152
450
4
1
0
43,118
0
L
Anubis
4,275
611
39
6
0
120,228
3
L
Ao Kuang
3,995
571
32
5
0
135,720
0
L
Chaac
3,914
559
36
5
0
132,157
0
L
Danzaburou
4,503
643
34
5
0
123,962
1
W
Danzaburou
4,290
613
35
5
0
135,668
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role