Player Matchup

Arachne
Arachne
 
Arachne
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
BlatantSpark629
Artemis
Level 82
God Stats
16W - 17L
1,709 SR
Queue Stats
512W - 572L
1,456 Elo+
Solo
Chaac
Chaac
Bolando1Verd
Chaac
Level 15
God Stats
1W - 3L
1,373 SR
Queue Stats
7W - 13L
1,389 Elo+
Party 2
Sobek
Sobek
MCoutoJr
Sobek
Level 85
God Stats
2W - 2L
1,515 SR
Queue Stats
279W - 346L
1,448 Elo+
Solo
Ra
Ra
ST ShadowGhost
Ra
Level 139
God Stats
1W - 1L
1,443 SR
Queue Stats
2W - 3L
1,576 Elo+
Party 2
Team Averages
Level 90
1,508 SR
1,473 Elo+

VS

Team Averages
Level 92
1,533 SR
1,639 Elo+
Terra
Terra
Blaskkroket
Terra
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 8L
1,866 Elo+
Party 1
Chang'e
Chang'e
ElChelmo
Chang'e
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
466W - 310L
1,748 Elo+
Party 1
Sylvanus
Sylvanus
Pekkardo
Sylvanus
Level 45
God Stats
17W - 6L
1,928 SR
Queue Stats
118W - 40L
1,807 Elo+
Party 1
Arachne
Arachne
RaphaelMambo
Arachne
Level 89
God Stats
10W - 13L
1,234 SR
Queue Stats
26W - 39L
1,275 Elo+
Solo
Zhong Kui
Zhong Kui
jop888
Zhong Kui
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
1 / 4 / 1
6,589
471
4,627
11,845
3,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 2 / 2
6,367
455
4,467
10,079
2,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 5 / 1
6,099
436
3,061
7,981
4,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sobek
MCoutoJr
Sobek
9
2 / 1 / 1
6,388
456
3,419
7,813
4,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 3 / 1
5,921
423
3,163
4,833
2,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 5
6,801
486
3,571
9,287
4,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
ElChelmo
Chang'e
15
6 / 0 / 2
8,861
633
7,351
9,497
3,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Pekkardo
Sylvanus
15
6 / 2 / 5
8,998
643
8,663
9,876
6,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
RaphaelMambo
Arachne
1
0 / 0 / 0
2,933
210
0
0
0
Zhong Kui
jop888
Zhong Kui
14
2 / 2 / 0
7,824
559
9,142
6,591
5,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
5
Kills
15
15
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
4
1
0.38
W
1
1
5
3.5
L
1
2
2
1
L
1
5
1
0.3
W
Chang'e
ElChelmo
Chang'e
6
0
2
7
L
Sobek
MCoutoJr
Sobek
2
1
1
2.5
W
Sylvanus
Pekkardo
Sylvanus
6
2
5
4.25
W
Arachne
RaphaelMambo
Arachne
0
0
0
0
L
0
3
1
0.17
W
Zhong Kui
jop888
Zhong Kui
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,737
Damage
28,727
42,551
Taken
35,251
17,388
Mitigated
19,268
16,620
Healing
18,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,627
4,471
0
5,592
11,845
3,334
0
5,735
5,974
0
32,669
W
3,571
543
560
2,916
9,287
4,421
54
1,790
7,447
18,838
0
L
4,467
2,183
0
4,877
10,079
2,741
0
6,880
3,199
0
35,710
L
3,061
321
0
1,364
7,981
4,953
0
5,530
2,344
0
22,652
W
Chang'e
ElChelmo
Chang'e
7,351
796
934
6,748
9,497
3,158
544
1,498
7,999
64,008
0
L
Sobek
MCoutoJr
Sobek
3,419
386
363
3,591
7,813
4,280
0
4,943
2,787
15,960
0
W
Sylvanus
Pekkardo
Sylvanus
8,663
2,286
1,006
4,221
9,876
6,273
839
1,934
7,564
46,365
8,189
W
Arachne
RaphaelMambo
Arachne
0
0
0
0
0
0
0
0
0
0
0
L
3,163
469
430
403
4,833
2,080
90
3,912
791
30,027
0
W
Zhong Kui
jop888
Zhong Kui
9,142
3,171
0
2,363
6,591
5,416
750
1,360
5,209
55,962
7,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,364
Gold Earned
35,417
256
Minions Killed
387
0
Camps Cleared
0
1,228,625
Distance Traveled
978,049
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,589
471
69
5
0
293,006
3
W
Terra
6,801
486
31
2
0
268,403
6
L
Artemis
6,367
455
72
5
0
232,801
0
L
Chaac
6,099
436
41
3
0
249,493
2
W
Chang'e
8,861
633
130
9
0
240,175
4
L
Sobek
6,388
456
25
2
0
191,767
5
W
Sylvanus
8,998
643
103
7
0
225,284
2
W
Arachne
2,933
210
0
0
0
0
0
L
Ra
5,921
423
49
4
0
261,558
5
W
Zhong Kui
7,824
559
123
9
0
244,187
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role