Player Matchup

Nemesis
Nemesis
GastricCoffee92
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,677 Elo+
Solo
Arachne
Arachne
Mikeanoli8478
Arachne
Level 20
God Stats
75W - 55L
1,688 SR
Queue Stats
369W - 353L
1,603 Elo+
Solo
Fenrir
Fenrir
ScruffDiver
Fenrir
Level 11
God Stats
20W - 19L
1,500 SR
Queue Stats
54W - 45L
1,554 Elo+
Solo
Neith
Neith
insens1tive0r
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,485 Elo+
Solo
Ne Zha
Ne Zha
timbs_are_my_wor
Ne Zha
Level 6
God Stats
15W - 14L
1,333 SR
Queue Stats
498W - 453L
1,582 Elo+
Solo
Team Averages
Level 9
1,504 SR
1,580 Elo+

VS

Team Averages
Level 21
1,604 SR
1,640 Elo+
Yemoja
Yemoja
AjLuiz
Yemoja
Level 19
God Stats
4W - 1L
1,721 SR
Queue Stats
5W - 5L
1,522 Elo+
Party 1
Thor
Thor
Empaminondas
Thor
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,522 Elo+
Party 1
Discordia
Discordia
KingRon77
Discordia
Level 3
God Stats
2W - 0L
1,759 SR
Queue Stats
3W - 2L
1,787 Elo+
Solo
Xbalanque
Xbalanque
Mid Difff
Xbalanque
Level 4
God Stats
2W - 0L
1,759 SR
Queue Stats
3W - 0L
1,787 Elo+
Solo
Achilles
Achilles
leobembem
Achilles
Level 68
God Stats
6W - 3L
1,280 SR
Queue Stats
64W - 72L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 7 / 0
4,875
325
308
5,835
1,280
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Arachne
11
2 / 5 / 2
7,033
469
2,629
9,423
3,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
11
4 / 13 / 3
7,413
494
10,024
15,144
6,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 4 / 1
6,169
411
3,372
6,919
1,710
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
4 / 7 / 1
7,371
491
9,288
13,461
4,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AjLuiz
Yemoja
11
2 / 2 / 17
8,712
581
3,572
10,059
10,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
7 / 4 / 8
8,947
596
3,184
12,164
4,716
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Discordia
KingRon77
Discordia
13
3 / 4 / 11
8,935
596
4,264
6,530
2,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xbalanque
Mid Difff
Xbalanque
15
9 / 2 / 8
9,773
652
12,887
10,507
4,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
leobembem
Achilles
14
15 / 2 / 13
10,219
681
13,783
11,519
10,531
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
93
11
Kills
36
36
Deaths
14
7
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Yemoja
AjLuiz
Yemoja
2
2
17
5.25
W
7
4
8
2.75
L
0
7
0
0
W
Discordia
KingRon77
Discordia
3
4
11
2.13
W
Xbalanque
Mid Difff
Xbalanque
9
2
8
6.5
L
Arachne
2
5
2
0.6
L
Fenrir
4
13
3
0.42
L
1
4
1
0.38
W
Achilles
leobembem
Achilles
15
2
13
10.75
L
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,621
Damage
37,690
50,782
Taken
50,779
17,316
Mitigated
32,329
7,406
Healing
14,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
AjLuiz
Yemoja
3,572
1,171
5,554
3,391
10,059
10,777
1,965
0
9,934
14,654
0
W
3,184
825
0
2,886
12,164
4,716
1,617
0
12,139
0
33,766
L
308
29
0
124
5,835
1,280
0
153
5,682
0
3,556
W
Discordia
KingRon77
Discordia
4,264
373
0
1,159
6,530
2,125
954
0
6,480
43,433
0
W
Xbalanque
Mid Difff
Xbalanque
12,887
6,416
0
795
10,507
4,180
6,595
0
10,482
0
72,900
L
Arachne
2,629
1,535
171
2,354
9,423
3,019
804
1,295
8,000
0
27,166
L
Fenrir
10,024
2,509
0
1,239
15,144
6,771
0
3,292
11,664
0
24,114
L
3,372
851
0
423
6,919
1,710
0
862
6,007
0
20,323
W
Achilles
leobembem
Achilles
13,783
5,987
0
823
11,519
10,531
2,580
0
11,244
0
31,183
L
9,288
3,885
0
3,095
13,461
4,536
0
1,837
11,593
0
43,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,861
Gold Earned
46,586
199
Minions Killed
363
0
Camps Cleared
0
1,122,168
Distance Traveled
1,332,025
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,712
581
18
1
0
245,316
1
W
Thor
8,947
596
72
5
0
274,195
0
L
Nemesis
4,875
325
6
0
0
133,382
1
W
Discordia
8,935
596
85
6
0
252,968
1
W
Xbalanque
9,773
652
130
9
0
265,143
3
L
Arachne
7,033
469
60
4
0
257,509
0
L
Fenrir
7,413
494
30
2
0
238,797
1
L
Neith
6,169
411
31
2
0
212,719
2
W
Achilles
10,219
681
58
4
0
294,403
2
L
Ne Zha
7,371
491
72
5
0
279,761
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role