Player Matchup

Cthulhu
Cthulhu
Armordillok
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tyr
Tyr
BigDawgReamy
Tyr
Level 18
God Stats
2W - 10L
1,500 SR
Queue Stats
160W - 178L
1,462 Elo+
Solo
Anhur
Anhur
LucienWolfswift
Anhur
Level 12
God Stats
22W - 41L
1,759 SR
Queue Stats
970W - 1,065L
1,621 Elo+
Solo
Baron Samedi
Baron Samedi
SorrowfulBear
Baron Samedi
Level 28
God Stats
2W - 3L
1,770 SR
Queue Stats
59W - 59L
1,540 Elo+
Solo
Apollo
Apollo
WoodsSinPelo
Apollo
Level 28
God Stats
10W - 4L
1,635 SR
Queue Stats
49W - 31L
1,630 Elo+
Solo
Team Averages
Level 18
1,633 SR
1,551 Elo+

VS

Team Averages
Level 24
1,431 SR
1,355 Elo+
Anubis
Anubis
DiegoAmmo
Anubis
Level 28
God Stats
9W - 11L
1,193 SR
Queue Stats
123W - 176L
1,369 Elo+
Party 2
Artemis
Artemis
JochyMC54
Artemis
Level 27
God Stats
8W - 6L
1,453 SR
Queue Stats
48W - 58L
1,421 Elo+
Party 2
Camazotz
Camazotz
MagnusMcLovin
Camazotz
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 7L
1,223 Elo+
Party 1
Tyr
Tyr
UltraInf1n1ty
Tyr
Level 7
God Stats
2W - 1L
1,277 SR
Queue Stats
5W - 3L
1,319 Elo+
Solo
Kuzenbo
Kuzenbo
drikhj
Kuzenbo
Level 32
God Stats
3W - 1L
1,733 SR
Queue Stats
9W - 13L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Armordillok
Cthulhu
9
1 / 8 / 2
6,154
410
2,419
10,896
2,657
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
2 / 7 / 4
7,333
489
6,147
12,911
8,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
3 / 5 / 5
7,348
490
5,063
9,173
2,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
SorrowfulBear
Baron Samedi
11
2 / 7 / 6
7,004
467
9,512
10,111
3,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
15
12 / 4 / 5
9,475
632
13,822
13,573
4,535
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DiegoAmmo
Anubis
14
9 / 7 / 2
9,558
637
12,389
10,634
4,664
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
JochyMC54
Artemis
12
6 / 6 / 3
7,712
514
6,296
11,637
3,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Camazotz
MagnusMcLovin
Camazotz
14
7 / 2 / 5
9,046
603
9,034
11,328
3,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
6 / 1 / 1
8,851
590
9,883
11,763
10,508
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kuzenbo
drikhj
Kuzenbo
12
2 / 4 / 10
7,991
533
5,648
12,640
9,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
51
20
Kills
30
31
Deaths
20
22
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Armordillok
Cthulhu
1
8
2
0.25
L
2
7
4
0.57
W
Anubis
DiegoAmmo
Anubis
9
7
2
1.43
W
Artemis
JochyMC54
Artemis
6
6
3
1.25
L
3
5
5
1.1
W
Camazotz
MagnusMcLovin
Camazotz
7
2
5
4.75
L
Baron Samedi
SorrowfulBear
Baron Samedi
2
7
6
0.71
W
6
1
1
6.5
L
Apollo
12
4
5
3.63
W
Kuzenbo
drikhj
Kuzenbo
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,963
Damage
43,250
56,664
Taken
58,002
21,187
Mitigated
31,310
12,020
Healing
21,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Armordillok
Cthulhu
2,419
623
0
250
10,896
2,657
158
4,917
5,979
14,493
0
L
6,147
1,436
0
3,271
12,911
8,353
0
2,058
10,853
0
21,920
W
Anubis
DiegoAmmo
Anubis
12,389
1,435
0
1,618
10,634
4,664
648
1,839
8,735
51,141
0
W
Artemis
JochyMC54
Artemis
6,296
3,808
258
3,909
11,637
3,066
1,361
2,728
8,559
0
27,458
L
5,063
2,012
0
1,086
9,173
2,268
2,197
3,746
5,427
0
29,562
W
Camazotz
MagnusMcLovin
Camazotz
9,034
3,455
0
6,857
11,328
3,948
204
2,226
8,964
0
53,801
L
Baron Samedi
SorrowfulBear
Baron Samedi
9,512
961
494
2,606
10,111
3,374
0
3,285
6,826
25,016
0
W
9,883
1,439
0
6,309
11,763
10,508
0
682
10,616
0
48,707
L
Apollo
13,822
7,453
0
4,313
13,573
4,535
0
4,031
9,542
0
59,167
W
Kuzenbo
drikhj
Kuzenbo
5,648
2,192
580
1,931
12,640
9,124
426
3,554
8,709
24,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,314
Gold Earned
43,158
235
Minions Killed
341
0
Camps Cleared
0
1,240,410
Distance Traveled
1,401,820
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,154
410
21
1
0
172,790
0
L
Tyr
7,333
489
36
2
0
278,117
0
W
Anubis
9,558
637
72
5
0
243,209
3
W
Artemis
7,712
514
55
4
0
214,518
3
L
Anhur
7,348
490
56
4
0
224,419
1
W
Camazotz
9,046
603
101
7
0
308,139
1
L
Baron Samedi
7,004
467
43
3
0
264,181
2
W
Tyr
8,851
590
79
5
0
329,853
5
L
Apollo
9,475
632
79
5
0
300,903
1
W
Kuzenbo
7,991
533
34
2
0
306,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role