Player Matchup

Anhur
Anhur
Diamond III
Cr4ckerrrr
Anhur
Diamond III
Level 107
God Stats
20W - 17L
1,633 SR
Queue Stats
46W - 39L
2,198 MMR
Solo
Ra
Ra
Platinum IV
INC0RRECT
Ra
Platinum IV
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum II
Ozeiros
Sun Wukong
Platinum II
Level 159
God Stats
6W - 6L
1,979 SR
Queue Stats
382W - 278L
2,041 MMR
Party 3
Fenrir
Fenrir
Platinum V
RuPauls
Fenrir
Platinum V
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,912 MMR
Solo
Sobek
Sobek
Platinum I
Shpyno
Sobek
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Team Averages
Platinum II
Platinum II
Average Tier
Level 141
1,622 SR
1,830 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 131
1,484 SR
1,854 MMR
Tsukuyomi
Tsukuyomi
Diamond IV
Kev1nK1ng
Tsukuyomi
Diamond IV
Level 159
God Stats
24W - 24L
1,684 SR
Queue Stats
311W - 270L
2,185 MMR
Party 1
Scylla
Scylla
Diamond IV
MrMaxHunter
Scylla
Diamond IV
Level 160
God Stats
2W - 1L
1,333 SR
Queue Stats
184W - 170L
2,130 MMR
Party 1
Ganesha
Ganesha
Platinum V
TheObito
Ganesha
Platinum V
Level 128
God Stats
39W - 34L
1,402 SR
Queue Stats
109W - 97L
1,956 MMR
Party 2
Izanami
Izanami
Diamond V
uThinkiCare
Izanami
Diamond V
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
110W - 98L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum III
ĐWanda
Cthulhu
Platinum III
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
6
1 / 2 / 0
5,434
362
3,047
4,283
731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
2 / 5 / 2
8,418
561
4,202
7,715
2,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Ozeiros
Sun Wukong
15
6 / 1 / 1
9,124
608
8,323
10,151
6,352
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
RuPauls
Fenrir
13
1 / 3 / 2
7,903
527
5,666
13,340
4,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sobek
Shpyno
Sobek
10
0 / 5 / 3
6,675
445
2,606
13,865
8,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
SetDanzaburouPersephoneApollo

VS

Bans
JanusNu WaNemesisAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Kev1nK1ng
Tsukuyomi
14
5 / 2 / 3
8,493
566
5,246
6,884
2,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
15
3 / 1 / 5
9,158
611
4,233
4,075
1,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
TheObito
Ganesha
12
0 / 2 / 10
7,919
528
4,282
11,341
6,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
uThinkiCare
Izanami
16
7 / 2 / 3
9,754
650
12,721
11,935
4,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
ĐWanda
Cthulhu
14
1 / 3 / 1
8,282
552
3,213
8,816
7,312
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
10
Kills
16
16
Deaths
10
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anhur
1
2
0
0.5
L
2
5
2
0.6
W
Tsukuyomi
Kev1nK1ng
Tsukuyomi
5
2
3
3.25
W
Scylla
3
1
5
5.5
L
Sun Wukong
Ozeiros
Sun Wukong
6
1
1
6.5
L
Fenrir
RuPauls
Fenrir
1
3
2
0.67
L
Sobek
Shpyno
Sobek
0
5
3
0.3
W
Ganesha
TheObito
Ganesha
0
2
10
2.5
W
Izanami
uThinkiCare
Izanami
7
2
3
4.25
W
Cthulhu
ĐWanda
Cthulhu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,844
Damage
29,695
49,354
Taken
43,051
22,590
Mitigated
21,222
18,013
Healing
17,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
3,047
1,452
0
1,449
4,283
731
0
382
3,901
0
15,441
L
4,202
341
401
1,532
7,715
2,420
0
2,988
4,603
53,133
0
W
Tsukuyomi
Kev1nK1ng
Tsukuyomi
5,246
913
0
3,058
6,884
2,537
1,016
772
6,056
0
43,507
W
Scylla
4,233
548
0
1,422
4,075
1,187
828
1,200
2,791
61,278
0
L
Sun Wukong
Ozeiros
Sun Wukong
8,323
1,791
0
4,596
10,151
6,352
7
3,963
6,152
0
57,913
L
Fenrir
RuPauls
Fenrir
5,666
2,550
0
6,469
13,340
4,551
0
1,081
12,249
0
37,197
L
Sobek
Shpyno
Sobek
2,606
210
0
3,566
13,865
8,536
0
3,111
10,721
17,647
0
W
Ganesha
TheObito
Ganesha
4,282
580
0
2,594
11,341
6,046
610
2,285
8,894
18,192
0
W
Izanami
uThinkiCare
Izanami
12,721
9,609
0
7,086
11,935
4,140
1,357
2,195
9,686
0
85,190
W
Cthulhu
ĐWanda
Cthulhu
3,213
349
0
2,945
8,816
7,312
544
0
8,816
40,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,554
Gold Earned
43,606
377
Minions Killed
450
0
Camps Cleared
0
1,316,047
Distance Traveled
1,495,240
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,434
362
30
2
0
112,856
0
L
Ra
8,418
561
145
10
0
316,409
5
W
Tsukuyomi
8,493
566
90
6
0
335,166
2
W
Scylla
9,158
611
140
9
0
303,471
5
L
Sun Wukong
9,124
608
121
8
0
309,949
3
L
Fenrir
7,903
527
74
5
0
271,420
3
L
Sobek
6,675
445
7
0
0
305,413
3
W
Ganesha
7,919
528
5
0
0
287,767
6
W
Izanami
9,754
650
133
9
0
262,729
3
W
Cthulhu
8,282
552
82
5
0
306,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role