Player Matchup

Artemis
Artemis
Ayeape
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Janus
Janus
FosterDaPeople
Janus
Level 30
God Stats
0W - 5L
1,176 SR
Queue Stats
147W - 215L
1,458 Elo+
Solo
Olorun
Olorun
HOKAGE_BEST-_-
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Vulcan
Vulcan
SavageBiker82
Vulcan
Level 30
God Stats
1W - 1L
1,716 SR
Queue Stats
26W - 35L
1,505 Elo+
Solo
Nemesis
Nemesis
haligonian101101
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 13
1,478 SR
1,493 Elo+

VS

Team Averages
Level 12
1,406 SR
1,382 Elo+
Khepri
Khepri
GreyKing12
Khepri
Level 19
God Stats
7W - 1L
1,769 SR
Queue Stats
254W - 297L
1,402 Elo+
Solo
Fenrir
Fenrir
Kileroide93
Fenrir
Level 28
God Stats
13W - 11L
1,158 SR
Queue Stats
462W - 524L
1,353 Elo+
Solo
Bellona
Bellona
R4B_Bastos
Bellona
Level 3
God Stats
3W - 2L
1,104 SR
Queue Stats
3W - 3L
1,155 Elo+
Solo
Zeus
Zeus
Samajaye100
Zeus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Neith
Neith
tiki5_0
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Ayeape
Artemis
6
0 / 4 / 3
6,268
298
1,589
3,747
997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

15
4 / 4 / 2
9,423
449
8,281
10,895
3,353
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
1 / 9 / 3
8,154
388
6,136
16,097
5,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
3 / 6 / 4
8,607
410
7,709
10,679
3,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
6 / 6 / 1
8,570
408
8,979
10,709
4,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
GreyKing12
Khepri
16
3 / 3 / 6
10,027
477
7,062
13,117
11,057
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
18
19 / 1 / 3
12,160
579
20,377
15,717
7,409
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
R4B_Bastos
Bellona
14
2 / 3 / 2
8,637
411
2,173
10,526
7,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

5
0 / 2 / 0
6,075
289
45
1,484
483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Neith
tiki5_0
Neith
14
2 / 6 / 3
8,731
416
4,720
10,554
3,904
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
40
14
Kills
26
29
Deaths
15
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Artemis
Ayeape
Artemis
0
4
3
0.38
L
4
4
2
1.25
W
Khepri
GreyKing12
Khepri
3
3
6
2
L
1
9
3
0.28
W
Fenrir
19
1
3
20.5
W
Bellona
R4B_Bastos
Bellona
2
3
2
1
W
0
2
0
0
L
3
6
4
0.83
L
6
6
1
1.08
W
Neith
tiki5_0
Neith
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,694
Damage
34,377
52,127
Taken
51,398
18,716
Mitigated
30,444
10,642
Healing
6,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Ayeape
Artemis
1,589
836
0
0
3,747
997
315
702
2,970
0
7,718
L
8,281
909
251
2,743
10,895
3,353
909
1,309
9,586
58,792
0
W
Khepri
GreyKing12
Khepri
7,062
755
0
1,497
13,117
11,057
1,054
6,552
6,291
42,145
0
L
6,136
2,381
67
4,324
16,097
5,887
1,199
1,759
14,288
31,546
0
W
Fenrir
20,377
6,974
0
2,499
15,717
7,409
0
4,445
11,190
0
71,794
W
Bellona
R4B_Bastos
Bellona
2,173
622
0
796
10,526
7,591
2,108
4,090
6,234
0
30,651
W
45
0
0
0
1,484
483
0
687
797
1,844
0
L
7,709
2,346
0
1,600
10,679
3,885
427
1,966
8,638
41,705
0
L
8,979
5,421
0
1,657
10,709
4,594
556
1,371
9,251
0
29,296
W
Neith
tiki5_0
Neith
4,720
1,567
0
1,612
10,554
3,904
2,781
5,686
4,760
0
38,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,022
Gold Earned
45,630
294
Minions Killed
260
0
Camps Cleared
0
1,390,715
Distance Traveled
1,565,940
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,268
298
16
1
0
107,472
0
L
Janus
9,423
449
96
5
0
304,786
0
W
Khepri
10,027
477
55
3
0
395,141
0
L
Olorun
8,154
388
50
2
0
334,785
2
W
Fenrir
12,160
579
80
4
0
411,001
0
W
Bellona
8,637
411
58
3
0
378,682
2
W
Zeus
6,075
289
3
0
0
62,493
1
L
Vulcan
8,607
410
78
4
0
337,840
0
L
Nemesis
8,570
408
54
3
0
305,832
1
W
Neith
8,731
416
64
3
0
318,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role