Player Matchup

Susano
Susano
CrøwnlessKing
Susano
Level 155
God Stats
18W - 17L
1,539 SR
Queue Stats
413W - 368L
1,683 Elo+
Solo
King Arthur
King Arthur
DieGamePlay
King Arthur
Level 116
God Stats
22W - 20L
1,754 SR
Queue Stats
105W - 115L
1,583 Elo+
Solo
Izanami
Izanami
Iamphoda
Izanami
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
mestruli10
Sylvanus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,887 Elo+
Party 2
Cerberus
Cerberus
riflesanfco
Cerberus
Level 134
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 17L
1,940 Elo+
Party 2
Team Averages
Level 124
1,559 SR
1,719 Elo+

VS

Team Averages
Level 138
1,571 SR
1,542 Elo+
Bellona
Bellona
BloodCirculat401
Bellona
Level 121
God Stats
1W - 5L
1,500 SR
Queue Stats
278W - 296L
1,472 Elo+
Solo
Athena
Athena
HeallingHyuuga
Athena
Level 142
God Stats
37W - 42L
1,586 SR
Queue Stats
589W - 552L
1,587 Elo+
Party 1
Hachiman
Hachiman
MicaLab
Hachiman
Level 107
God Stats
4W - 9L
1,420 SR
Queue Stats
96W - 96L
1,578 Elo+
Solo
Bastet
Bastet
Polario
Bastet
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
yLostSoul
Agni
Level 159
God Stats
3W - 2L
1,851 SR
Queue Stats
467W - 387L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 3
9,831
655
10,244
12,032
4,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
DieGamePlay
King Arthur
14
3 / 4 / 1
8,477
565
10,728
16,991
10,525
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
Iamphoda
Izanami
16
3 / 2 / 2
9,234
616
8,350
10,069
3,488
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
mestruli10
Sylvanus
11
0 / 3 / 5
7,001
467
5,452
13,947
9,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
riflesanfco
Cerberus
13
3 / 4 / 4
8,107
540
6,793
10,101
4,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 3
8,249
550
9,579
15,980
11,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
2 / 4 / 6
8,065
538
5,598
12,819
5,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
MicaLab
Hachiman
12
1 / 3 / 3
7,502
500
3,535
9,848
2,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
Polario
Bastet
13
4 / 3 / 5
7,914
528
7,640
14,097
4,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Agni
14
5 / 4 / 1
8,805
587
9,512
8,273
2,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
31
17
Kills
13
13
Deaths
17
15
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
8
0
3
9.5
W
King Arthur
DieGamePlay
King Arthur
3
4
1
0.88
L
2
4
6
1.25
W
Izanami
Iamphoda
Izanami
3
2
2
2
L
Hachiman
MicaLab
Hachiman
1
3
3
0.83
L
Bastet
Polario
Bastet
4
3
5
2.17
W
Sylvanus
mestruli10
Sylvanus
0
3
5
0.83
W
Cerberus
riflesanfco
Cerberus
3
4
4
1.25
L
Agni
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,567
Damage
35,864
63,140
Taken
61,017
32,588
Mitigated
26,734
23,006
Healing
21,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,579
5,299
0
8,106
15,980
11,708
0
1,288
14,540
0
50,386
W
10,244
2,814
0
6,378
12,032
4,921
0
2,690
9,194
0
74,251
W
King Arthur
DieGamePlay
King Arthur
10,728
2,109
0
5,150
16,991
10,525
82
1,242
15,749
135
58,102
L
5,598
1,917
0
2,216
12,819
5,914
0
3,824
8,907
31,704
0
W
Izanami
Iamphoda
Izanami
8,350
5,858
0
4,199
10,069
3,488
909
2,131
7,906
0
87,225
L
Hachiman
MicaLab
Hachiman
3,535
2,109
0
3,270
9,848
2,606
0
189
9,659
0
45,773
L
Bastet
Polario
Bastet
7,640
2,786
0
4,941
14,097
4,248
0
3,549
10,388
0
39,430
W
Sylvanus
mestruli10
Sylvanus
5,452
850
1,395
3,895
13,947
9,523
27
6,040
7,739
13,352
0
W
Cerberus
riflesanfco
Cerberus
6,793
459
0
1,989
10,101
4,131
0
2,555
7,442
41,391
0
L
Agni
9,512
813
96
2,753
8,273
2,258
0
3,026
5,061
53,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,650
Gold Earned
40,535
536
Minions Killed
441
0
Camps Cleared
0
1,488,553
Distance Traveled
1,506,972
27
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,249
550
111
7
0
291,802
1
W
Susano
9,831
655
128
9
0
366,588
7
W
King Arthur
8,477
565
103
7
0
296,742
9
L
Athena
8,065
538
62
4
0
336,831
8
W
Izanami
9,234
616
170
11
0
263,060
8
L
Hachiman
7,502
500
84
6
0
264,530
7
L
Bastet
7,914
528
69
5
0
299,411
5
W
Sylvanus
7,001
467
22
1
0
266,608
1
W
Cerberus
8,107
540
113
8
0
295,555
2
L
Agni
8,805
587
115
8
0
314,398
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role