Player Matchup

Baron Samedi
Baron Samedi
DarkDriverZ
Baron Samedi
Level 29
God Stats
6W - 10L
1,500 SR
Queue Stats
76W - 73L
1,633 Elo+
Solo
Thor
Thor
Drolletjes
Thor
Level 8
God Stats
3W - 1L
1,798 SR
Queue Stats
148W - 103L
1,668 Elo+
Solo
Sobek
Sobek
Kakodaimōn
Sobek
Level 27
God Stats
2W - 2L
1,481 SR
Queue Stats
34W - 31L
1,626 Elo+
Solo
Danzaburou
Danzaburou
POLOBHNK
Danzaburou
Level 5
God Stats
1W - 3L
1,261 SR
Queue Stats
4W - 7L
1,604 Elo+
Solo
Tyr
Tyr
Zanitooh
Tyr
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 31L
1,611 Elo+
Solo
Team Averages
Level 17
1,508 SR
1,628 Elo+

VS

Team Averages
Level 28
1,667 SR
1,680 Elo+
Bakasura
Bakasura
GGAndrei111
Bakasura
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 35L
1,844 Elo+
Solo
Cerberus
Cerberus
JIyJIy
Cerberus
Level 25
God Stats
5W - 3L
1,803 SR
Queue Stats
14W - 7L
1,675 Elo+
Solo
Medusa
Medusa
NCK0
Medusa
Level 27
God Stats
26W - 19L
1,740 SR
Queue Stats
102W - 79L
1,659 Elo+
Solo
Vamana
Vamana
Pateur
Vamana
Level 29
God Stats
1W - 1L
1,720 SR
Queue Stats
6W - 8L
1,509 Elo+
Solo
Janus
Janus
Qvadrium
Janus
Level 29
God Stats
0W - 1L
1,572 SR
Queue Stats
1W - 1L
1,715 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DarkDriverZ
Baron Samedi
12
5 / 0 / 4
6,557
656
6,224
5,390
2,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
6 / 0 / 3
6,731
673
6,262
5,357
1,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 1 / 2
5,436
544
3,242
6,466
3,115
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
POLOBHNK
Danzaburou
7
0 / 6 / 2
4,749
475
1,476
5,714
1,330
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 1 / 1
5,644
564
3,733
6,957
3,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GGAndrei111
Bakasura
8
0 / 3 / 0
4,779
478
1,758
8,748
2,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
JIyJIy
Cerberus
8
2 / 3 / 4
5,327
533
3,307
6,869
3,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
NCK0
Medusa
10
5 / 1 / 2
5,940
594
5,346
5,162
1,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
Pateur
Vamana
8
1 / 4 / 0
4,839
484
4,117
7,000
3,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Janus
Qvadrium
Janus
8
0 / 3 / 0
4,325
433
1,957
4,768
1,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
14
Kills
8
8
Deaths
14
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DarkDriverZ
Baron Samedi
5
0
4
7
W
6
0
3
7.5
L
Bakasura
GGAndrei111
Bakasura
0
3
0
0
L
Cerberus
JIyJIy
Cerberus
2
3
4
1.33
W
1
1
2
2
L
Medusa
NCK0
Medusa
5
1
2
6
W
Danzaburou
POLOBHNK
Danzaburou
0
6
2
0.17
L
Vamana
Pateur
Vamana
1
4
0
0.25
L
Janus
Qvadrium
Janus
0
3
0
0
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,937
Damage
16,485
29,884
Taken
32,547
11,893
Mitigated
12,652
12,343
Healing
12,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DarkDriverZ
Baron Samedi
6,224
703
322
2,476
5,390
2,008
254
1,241
3,884
38,394
0
W
6,262
2,250
0
2,440
5,357
1,787
0
259
4,993
0
38,293
L
Bakasura
GGAndrei111
Bakasura
1,758
1,168
0
4,399
8,748
2,817
0
3,238
5,296
0
13,747
L
Cerberus
JIyJIy
Cerberus
3,307
400
338
1,873
6,869
3,397
112
1,773
5,056
14,623
0
W
3,242
318
126
3,572
6,466
3,115
0
1,906
4,560
22,975
0
L
Medusa
NCK0
Medusa
5,346
2,085
0
2,359
5,162
1,561
38
1,401
3,761
0
35,270
W
Danzaburou
POLOBHNK
Danzaburou
1,476
369
0
505
5,714
1,330
250
1,401
4,313
0
11,134
L
Vamana
Pateur
Vamana
4,117
2,035
0
1,635
7,000
3,675
42
337
6,271
0
18,542
L
Janus
Qvadrium
Janus
1,957
307
0
1,500
4,768
1,202
0
2,180
2,297
16,461
0
W
3,733
463
0
2,902
6,957
3,653
482
457
6,125
0
24,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,117
Gold Earned
25,210
283
Minions Killed
206
0
Camps Cleared
0
982,693
Distance Traveled
975,553
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,557
656
77
8
0
192,133
2
W
Thor
6,731
673
76
8
0
217,495
2
L
Bakasura
4,779
478
52
5
0
193,646
1
L
Cerberus
5,327
533
27
3
0
197,702
2
W
Sobek
5,436
544
42
4
0
190,814
2
L
Medusa
5,940
594
64
6
0
169,668
3
W
Danzaburou
4,749
475
29
3
0
162,747
0
L
Vamana
4,839
484
30
3
0
204,869
3
L
Janus
4,325
433
33
3
0
209,668
4
W
Tyr
5,644
564
59
6
0
219,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role