Player Matchup

Danzaburou
Danzaburou
Jollux__
Danzaburou
Level 19
God Stats
6W - 8L
1,368 SR
Queue Stats
82W - 75L
1,338 Elo+
Solo
Nike
Nike
RufusTheDoofus
Nike
Level 17
God Stats
5W - 6L
1,559 SR
Queue Stats
160W - 160L
1,282 Elo+
Solo
Cthulhu
Cthulhu
RyanYaBeezy
Cthulhu
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
31W - 25L
1,398 Elo+
Solo
Nemesis
Nemesis
baileyBeav69
Nemesis
Level 27
God Stats
32W - 17L
1,576 SR
Queue Stats
166W - 190L
1,379 Elo+
Solo
Scylla
Scylla
bof10_Q8-_-
Scylla
Level 24
God Stats
3W - 4L
1,500 SR
Queue Stats
44W - 51L
1,459 Elo+
Solo
Team Averages
Level 23
1,501 SR
1,371 Elo+

VS

Team Averages
Level 14
1,360 SR
1,361 Elo+
Cerberus
Cerberus
DozenMasterwolf
Cerberus
Level 22
God Stats
9W - 12L
1,126 SR
Queue Stats
196W - 214L
1,287 Elo+
Solo
Neith
Neith
GreaterCorn3173
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
SwendartheSwift
Bellona
Level 28
God Stats
14W - 22L
1,378 SR
Queue Stats
57W - 71L
1,332 Elo+
Solo
Artemis
Artemis
Tipshadez
Artemis
Level 6
God Stats
3W - 6L
1,500 SR
Queue Stats
17W - 17L
1,500 Elo+
Solo
Raijin
Raijin
dark_shepherd140
Raijin
Level 13
God Stats
4W - 8L
1,295 SR
Queue Stats
8W - 14L
1,187 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jollux__
Danzaburou
17
5 / 3 / 7
11,201
560
14,963
14,224
5,542
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
1 / 2 / 2
10,044
502
7,718
12,969
8,887
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
RyanYaBeezy
Cthulhu
16
5 / 2 / 7
10,347
517
9,423
10,922
4,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
baileyBeav69
Nemesis
17
4 / 4 / 2
10,775
539
4,771
12,820
4,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
15
7 / 1 / 4
10,083
504
7,650
7,583
1,970
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
2 / 5 / 5
9,325
466
11,988
16,341
10,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
5 / 8 / 3
9,663
483
8,384
14,593
4,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 4 / 1
8,425
421
3,346
14,188
7,335
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
Tipshadez
Artemis
15
2 / 2 / 1
8,897
445
3,255
5,974
1,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
1 / 3 / 1
8,331
417
5,162
9,281
2,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
22
Kills
12
12
Deaths
22
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cerberus
2
5
5
0.9
L
5
8
3
0.81
W
Danzaburou
Jollux__
Danzaburou
5
3
7
2.83
W
1
2
2
1
W
Cthulhu
RyanYaBeezy
Cthulhu
5
2
7
4.25
L
2
4
1
0.63
L
Artemis
Tipshadez
Artemis
2
2
1
1.25
W
Nemesis
baileyBeav69
Nemesis
4
4
2
1.25
W
Scylla
7
1
4
9
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,525
Damage
32,135
58,518
Taken
60,377
25,850
Mitigated
26,750
19,662
Healing
10,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
11,988
640
0
4,316
16,341
10,213
112
2,915
13,351
34,439
0
L
8,384
4,628
0
3,322
14,593
4,953
556
6,332
8,236
0
38,505
W
Danzaburou
Jollux__
Danzaburou
14,963
7,193
1,040
6,000
14,224
5,542
4,744
6,178
8,046
0
67,513
W
7,718
133
801
2,111
12,969
8,887
3,030
3,267
9,702
0
49,969
W
Cthulhu
RyanYaBeezy
Cthulhu
9,423
938
320
2,776
10,922
4,766
0
1,985
8,937
44,765
0
L
3,346
614
207
1,575
14,188
7,335
99
3,080
10,833
0
47,828
L
Artemis
Tipshadez
Artemis
3,255
802
0
611
5,974
1,588
2,793
2,675
3,174
0
33,808
W
Nemesis
baileyBeav69
Nemesis
4,771
2,143
123
4,966
12,820
4,685
2,286
2,126
10,694
0
67,186
W
Scylla
7,650
844
524
1,001
7,583
1,970
275
3,594
3,989
32,764
0
L
5,162
412
0
341
9,281
2,661
1,654
2,071
7,160
41,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,450
Gold Earned
44,641
437
Minions Killed
368
0
Camps Cleared
0
1,885,461
Distance Traveled
1,619,691
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,325
466
85
4
0
375,532
4
L
Neith
9,663
483
71
4
0
305,436
0
W
Danzaburou
11,201
560
115
6
0
344,932
2
W
Nike
10,044
502
91
5
0
358,137
0
W
Cthulhu
10,347
517
68
3
0
379,444
1
L
Bellona
8,425
421
76
4
0
347,659
1
L
Artemis
8,897
445
60
3
0
315,546
0
W
Nemesis
10,775
539
123
6
0
409,974
0
W
Scylla
10,083
504
40
2
0
392,974
7
L
Raijin
8,331
417
76
4
0
275,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role