Player Matchup

Ymir
Ymir
GertoDanmo
Ymir
Level 7
God Stats
3W - 2L
1,461 SR
Queue Stats
13W - 13L
1,488 Elo+
Solo
Artemis
Artemis
LivelyPanda3927
Artemis
Level 7
God Stats
111W - 103L
1,484 SR
Queue Stats
149W - 150L
1,405 Elo+
Solo
Guan Yu
Guan Yu
Pirata-Atraente
Guan Yu
Level 28
God Stats
2W - 2L
1,558 SR
Queue Stats
15W - 15L
1,477 Elo+
Solo
Kukulkan
Kukulkan
THe X D3mon
Kukulkan
Level 26
God Stats
4W - 8L
1,484 SR
Queue Stats
53W - 56L
1,670 Elo+
Solo
Hachiman
Hachiman
lanza_lucido2
Hachiman
Level 13
God Stats
2W - 4L
1,500 SR
Queue Stats
194W - 198L
1,457 Elo+
Solo
Team Averages
Level 16
1,497 SR
1,499 Elo+

VS

Team Averages
Level 16
1,452 SR
1,447 Elo+
Heimdallr
Heimdallr
Ann3ge
Heimdallr
Level 18
God Stats
13W - 20L
1,345 SR
Queue Stats
38W - 42L
1,378 Elo+
Solo
Ares
Ares
Glass8294
Ares
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
140W - 148L
1,495 Elo+
Solo
Bellona
Bellona
HA_25hable
Bellona
Level 4
God Stats
0W - 3L
1,715 SR
Queue Stats
4W - 14L
1,500 Elo+
Solo
Zeus
Zeus
Touchmee_sama
Zeus
Level 13
God Stats
2W - 4L
1,197 SR
Queue Stats
5W - 8L
1,256 Elo+
Solo
Ne Zha
Ne Zha
natetherula
Ne Zha
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
53W - 49L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 18
10,584
1,058
10,226
11,816
9,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
5 / 2 / 16
10,190
1,019
7,219
9,634
3,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
7 / 0 / 15
10,569
1,057
11,021
11,796
7,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
THe X D3mon
Kukulkan
19
13 / 0 / 15
12,583
1,258
21,644
7,874
2,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
lanza_lucido2
Hachiman
17
6 / 1 / 18
10,931
1,093
7,653
9,985
3,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Team 1 Tickets

307

VS

Team 2 Tickets

75

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Ann3ge
Heimdallr
16
0 / 10 / 4
9,311
931
10,353
19,419
6,380
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
12
0 / 2 / 0
7,742
774
646
2,266
921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
HA_25hable
Bellona
13
2 / 8 / 3
8,615
862
4,278
10,306
9,399
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

15
4 / 7 / 2
9,819
982
23,372
15,427
4,965
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
15
2 / 8 / 2
9,119
912
8,804
15,001
5,240
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
19
34
Kills
8
8
Deaths
35
82
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Ann3ge
Heimdallr
0
10
4
0.2
W
3
5
18
2.4
L
Ares
0
2
0
0
L
Bellona
HA_25hable
Bellona
2
8
3
0.44
W
5
2
16
6.5
W
7
0
15
14.5
W
Kukulkan
THe X D3mon
Kukulkan
13
0
15
20.5
L
4
7
2
0.71
W
Hachiman
lanza_lucido2
Hachiman
6
1
18
15
L
Ne Zha
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,763
Damage
47,453
51,105
Taken
62,419
26,526
Mitigated
26,905
11,391
Healing
2,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Ann3ge
Heimdallr
10,353
4,560
0
1,380
19,419
6,380
0
10,009
9,083
0
34,857
W
10,226
851
0
569
11,816
9,264
0
5,139
6,677
22,186
0
L
Ares
646
0
0
120
2,266
921
0
1,021
1,181
2,005
0
L
Bellona
HA_25hable
Bellona
4,278
1,415
0
165
10,306
9,399
0
5,202
4,828
0
7,401
W
7,219
5,099
0
2,330
9,634
3,267
0
4,695
4,939
0
17,501
W
11,021
1,968
1,276
2,740
11,796
7,697
0
6,029
5,767
0
12,875
W
Kukulkan
THe X D3mon
Kukulkan
21,644
3,738
0
2,006
7,874
2,936
0
3,582
4,292
49,830
0
L
23,372
2,388
0
0
15,427
4,965
0
7,307
7,752
37,792
0
W
Hachiman
lanza_lucido2
Hachiman
7,653
4,048
0
2,470
9,985
3,362
0
4,573
5,412
0
19,479
L
Ne Zha
8,804
2,064
0
1,305
15,001
5,240
0
7,604
7,101
0
19,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,857
Gold Earned
44,606
167
Minions Killed
141
4
Camps Cleared
3
945,146
Distance Traveled
639,897
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,311
931
57
6
0
168,850
0
W
Ymir
10,584
1,058
38
4
0
143,418
0
L
Ares
7,742
774
1
0
0
39,075
1
L
Bellona
8,615
862
7
1
0
84,969
0
W
Artemis
10,190
1,019
14
1
1
163,128
0
W
Guan Yu
10,569
1,057
2
0
1
265,194
0
W
Kukulkan
12,583
1,258
83
8
1
192,052
1
L
Zeus
9,819
982
55
6
1
161,691
0
W
Hachiman
10,931
1,093
30
3
1
181,354
0
L
Ne Zha
9,119
912
21
2
2
185,312
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role