Player Matchup

Hades
Hades
Bossbaby5446
Hades
Level 10
God Stats
1W - 4L
1,458 SR
Queue Stats
4W - 19L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Kevinou6z
Jing Wei
Level 5
God Stats
1W - 8L
1,237 SR
Queue Stats
24W - 46L
1,050 Elo+
Solo
Loki
Loki
Papustro38
Loki
Level 8
God Stats
4W - 6L
1,500 SR
Queue Stats
15W - 20L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
blazescull
Baron Samedi
Level 3
God Stats
1W - 7L
1,500 SR
Queue Stats
4W - 13L
1,500 Elo+
Party 1
Cerberus
Cerberus
freiderckpa
Cerberus
Level 15
God Stats
3W - 4L
1,362 SR
Queue Stats
57W - 68L
1,321 Elo+
Solo
Team Averages
Level 8
1,411 SR
1,374 Elo+

VS

Team Averages
Level 17
1,467 SR
1,329 Elo+
Sol
Sol
I3I0I3I
Sol
Level 7
God Stats
5W - 6L
1,354 SR
Queue Stats
6W - 12L
1,190 Elo+
Solo
Discordia
Discordia
MadxXpandA
Discordia
Level 22
God Stats
9W - 3L
1,784 SR
Queue Stats
142W - 180L
1,352 Elo+
Solo
Hera
Hera
Nutty_butter420
Hera
Level 22
God Stats
6W - 16L
1,197 SR
Queue Stats
226W - 262L
1,362 Elo+
Solo
Fenrir
Fenrir
RiceCrispey
Fenrir
Level 28
God Stats
16W - 22L
1,500 SR
Queue Stats
248W - 254L
1,240 Elo+
Solo
Ymir
Ymir
koltonking3
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 2
9,403
940
1,108
10,006
5,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
Kevinou6z
Jing Wei
14
0 / 10 / 0
8,810
881
2,466
17,342
6,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
3 / 14 / 1
10,090
1,009
9,803
23,056
9,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
blazescull
Baron Samedi
15
1 / 6 / 5
9,186
919
1,200
9,078
4,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
freiderckpa
Cerberus
15
1 / 7 / 4
9,652
965
4,099
21,465
20,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Team 1 Tickets

0

VS

Team 2 Tickets

300

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
0 / 0 / 0
6,480
648
0
0
0
Discordia
MadxXpandA
Discordia
19
4 / 0 / 25
12,081
1,208
11,051
888
631
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
7 / 0 / 17
12,372
1,237
19,273
3,327
1,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
20
25 / 0 / 13
15,091
1,509
31,146
9,358
4,122
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 7 / 9
10,696
1,070
8,397
11,939
9,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
106
7
Kills
42
42
Deaths
7
12
Assists
64
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
Sol
0
0
0
0
L
Jing Wei
Kevinou6z
Jing Wei
0
10
0
0
W
Discordia
MadxXpandA
Discordia
4
0
25
16.5
W
7
0
17
15.5
L
3
14
1
0.25
W
Fenrir
25
0
13
31.5
L
Baron Samedi
blazescull
Baron Samedi
1
6
5
0.58
L
Cerberus
freiderckpa
Cerberus
1
7
4
0.43
W
6
7
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,676
Damage
69,867
80,947
Taken
25,512
48,016
Mitigated
15,157
6,732
Healing
4,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,108
439
74
742
10,006
5,942
0
5,116
4,890
13,935
0
W
Sol
0
0
0
0
0
0
0
0
0
0
0
L
Jing Wei
Kevinou6z
Jing Wei
2,466
2,302
0
2,350
17,342
6,744
0
8,382
8,960
0
22,185
W
Discordia
MadxXpandA
Discordia
11,051
1,698
724
117
888
631
0
183
705
24,681
0
W
19,273
5,591
0
165
3,327
1,100
0
1,286
2,041
46,768
0
L
9,803
3,318
0
1,487
23,056
9,781
0
9,904
13,152
0
42,232
W
Fenrir
31,146
14,066
0
3,335
9,358
4,122
0
2,253
7,030
0
55,518
L
Baron Samedi
blazescull
Baron Samedi
1,200
316
259
130
9,078
4,788
0
6,240
2,838
7,225
0
L
Cerberus
freiderckpa
Cerberus
4,099
511
0
1,690
21,465
20,761
0
9,079
12,386
13,495
0
W
8,397
1,140
0
236
11,939
9,304
0
2,516
8,863
16,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,141
Gold Earned
56,720
154
Minions Killed
189
2
Camps Cleared
4
729,265
Distance Traveled
732,131
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,403
940
29
3
0
116,303
1
W
Sol
6,480
648
0
0
0
0
0
L
Jing Wei
8,810
881
43
4
0
160,524
0
W
Discordia
12,081
1,208
31
3
1
179,068
1
W
Hera
12,372
1,237
71
7
0
222,450
0
L
Loki
10,090
1,009
56
6
2
171,244
0
W
Fenrir
15,091
1,509
67
7
1
214,466
0
L
Baron Samedi
9,186
919
11
1
0
96,222
1
L
Cerberus
9,652
965
15
2
0
184,972
1
W
Ymir
10,696
1,070
20
2
2
116,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role