Player Matchup

Loki
Loki
ArtemisPrime25
Loki
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,382 Elo+
Solo
Medusa
Medusa
MaggerZ05
Medusa
Level 28
God Stats
3W - 2L
1,831 SR
Queue Stats
11W - 11L
1,582 Elo+
Party 1
Anubis
Anubis
Mikapbm
Anubis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 24L
1,341 Elo+
Solo
Janus
Janus
SaltiSloth_BDG
Janus
Level 10
God Stats
1W - 2L
1,567 SR
Queue Stats
11W - 13L
1,520 Elo+
Solo
Cerberus
Cerberus
Screanbeat93
Cerberus
Level 24
God Stats
3W - 1L
1,829 SR
Queue Stats
3W - 3L
1,643 Elo+
Party 1
Team Averages
Level 15
1,645 SR
1,494 Elo+

VS

Team Averages
Level 34
1,382 SR
1,544 Elo+
Nemesis
Nemesis
BigBoobieBass
Nemesis
Level 10
God Stats
4W - 4L
1,508 SR
Queue Stats
161W - 163L
1,512 Elo+
Party 3
Cthulhu
Cthulhu
CodyDaGamer
Cthulhu
Level 88
God Stats
10W - 5L
1,308 SR
Queue Stats
268W - 231L
1,537 Elo+
Party 3
Ra
Ra
JakeTheSname388
Ra
Level 22
God Stats
3W - 7L
1,286 SR
Queue Stats
83W - 88L
1,599 Elo+
Party 2
Osiris
Osiris
King Josh3437
Osiris
Level 21
God Stats
4W - 0L
1,202 SR
Queue Stats
58W - 63L
1,587 Elo+
Party 2
Artemis
Artemis
Salty Sully STL
Artemis
Level 29
God Stats
23W - 25L
1,605 SR
Queue Stats
45W - 57L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 11 / 1
6,483
432
5,367
12,138
3,124
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
MaggerZ05
Medusa
11
5 / 6 / 2
7,122
475
7,425
13,427
4,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
Mikapbm
Anubis
7
0 / 9 / 0
5,433
362
312
6,213
2,085
4
0 / 2 / 0
4,829
322
559
1,621
290
Shoes

Shoes

+6%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
Screanbeat93
Cerberus
10
1 / 7 / 4
7,068
471
5,362
17,557
11,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
13
5 / 2 / 3
8,488
566
3,585
9,407
3,000
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
CodyDaGamer
Cthulhu
12
3 / 3 / 10
8,242
549
8,142
8,030
5,398
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
14 / 0 / 9
9,722
648
11,452
5,322
1,715
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 0 / 8
8,836
589
4,676
6,091
5,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
4 / 4 / 9
7,979
532
10,504
9,186
2,841
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
70
9
Kills
31
35
Deaths
9
7
Assists
39
Player
Kills
Deaths
Assists
KDA
L
3
11
1
0.32
W
Nemesis
5
2
3
3.25
W
Cthulhu
CodyDaGamer
Cthulhu
3
3
10
2.67
W
14
0
9
18.5
W
5
0
8
9
L
Medusa
MaggerZ05
Medusa
5
6
2
1
L
Anubis
Mikapbm
Anubis
0
9
0
0
L
0
2
0
0
W
4
4
9
2.13
L
Cerberus
Screanbeat93
Cerberus
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,025
Damage
38,359
50,956
Taken
38,036
21,147
Mitigated
18,884
6,665
Healing
13,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,367
1,550
0
75
12,138
3,124
0
4,205
7,783
0
15,509
W
Nemesis
3,585
1,396
0
3,727
9,407
3,000
799
274
9,133
0
41,984
W
Cthulhu
CodyDaGamer
Cthulhu
8,142
1,157
251
2,167
8,030
5,398
613
2,095
5,935
37,644
0
W
11,452
1,854
914
2,362
5,322
1,715
1,971
1,065
4,257
52,434
0
W
4,676
2,371
0
875
6,091
5,930
872
1,256
4,835
0
40,152
L
Medusa
MaggerZ05
Medusa
7,425
3,781
0
3,363
13,427
4,256
632
6,857
6,312
0
31,221
L
Anubis
Mikapbm
Anubis
312
24
0
0
6,213
2,085
464
946
5,205
9,841
0
L
559
60
0
50
1,621
290
75
313
1,272
5,246
0
W
10,504
7,039
0
2,898
9,186
2,841
4,837
1,543
7,643
0
31,616
L
Cerberus
Screanbeat93
Cerberus
5,362
420
0
3,177
17,557
11,392
50
6,500
10,790
24,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,935
Gold Earned
43,267
166
Minions Killed
393
0
Camps Cleared
0
1,000,222
Distance Traveled
1,412,953
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,483
432
22
1
0
262,981
2
W
Nemesis
8,488
566
80
5
0
316,716
1
W
Cthulhu
8,242
549
67
4
0
266,223
0
W
Ra
9,722
648
107
7
0
300,342
5
W
Osiris
8,836
589
90
6
0
287,801
0
L
Medusa
7,122
475
67
4
0
228,868
0
L
Anubis
5,433
362
18
1
0
185,365
4
L
Janus
4,829
322
10
1
0
60,710
0
W
Artemis
7,979
532
49
3
0
241,871
0
L
Cerberus
7,068
471
49
3
0
262,298
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role