Player Matchup

Ne Zha
Ne Zha
Bronze III
Aquá
Ne Zha
Bronze III
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,459 MMR
Solo
Nu Wa
Nu Wa
Gold III
Docstar
Nu Wa
Gold III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 42L
1,463 MMR
Solo
Artemis
Artemis
Gold IV
Nassa
Artemis
Gold IV
Level 142
God Stats
3W - 7L
1,404 SR
Queue Stats
296W - 292L
1,457 MMR
Solo
Ganesha
Ganesha
Gold V
ProjectW
Ganesha
Gold V
Level 149
God Stats
3W - 3L
1,769 SR
Queue Stats
66W - 71L
1,453 MMR
Party 1
Mulan
Mulan
Gold IV
smadine
Mulan
Gold IV
Level 152
God Stats
6W - 9L
1,045 SR
Queue Stats
66W - 68L
1,453 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 143
1,444 SR
1,457 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 142
1,509 SR
1,457 MMR
Janus
Janus
Silver II
Chalice1
Janus
Silver II
Level 148
God Stats
12W - 11L
1,828 SR
Queue Stats
173W - 144L
1,488 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
HakunaDatata
Erlang Shen
Gold II
Level 128
God Stats
10W - 7L
1,474 SR
Queue Stats
84W - 79L
1,439 MMR
Solo
Achilles
Achilles
Gold IV
Paputrick
Achilles
Gold IV
Level 127
God Stats
1W - 4L
1,500 SR
Queue Stats
79W - 81L
1,446 MMR
Solo
Anhur
Anhur
Bronze III
Promithios
Anhur
Bronze III
Level 156
God Stats
8W - 9L
1,486 SR
Queue Stats
49W - 50L
1,449 MMR
Solo
Cerberus
Cerberus
Gold IV
Wachsengel
Cerberus
Gold IV
Level 153
God Stats
4W - 8L
1,254 SR
Queue Stats
101W - 118L
1,464 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Aquá
Ne Zha
10
0 / 4 / 0
5,897
454
3,484
8,372
2,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nu Wa
Docstar
Nu Wa
11
1 / 4 / 0
6,367
490
5,307
6,543
1,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
Nassa
Artemis
11
1 / 4 / 0
6,240
480
5,218
7,238
1,957
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
ProjectW
Ganesha
11
0 / 3 / 1
6,054
466
3,155
10,595
4,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mulan
smadine
Mulan
13
0 / 2 / 0
6,921
532
10,302
14,023
8,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
DanzaburouScyllaApolloNemesisTsukuyomi

VS

Bans
SusanoHeimdallrSetRamaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Chalice1
Janus
16
6 / 0 / 4
9,024
694
7,109
5,091
1,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
HakunaDatata
Erlang Shen
13
5 / 0 / 6
8,025
617
5,380
7,152
5,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Achilles
Paputrick
Achilles
14
3 / 1 / 2
7,998
615
11,345
15,681
16,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
13
2 / 1 / 1
7,843
603
3,379
7,329
2,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Wachsengel
Cerberus
12
1 / 0 / 10
7,244
557
5,842
7,976
5,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
40
2
Kills
17
17
Deaths
2
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Aquá
Ne Zha
0
4
0
0
W
Janus
Chalice1
Janus
6
0
4
8
L
Nu Wa
Docstar
Nu Wa
1
4
0
0.25
W
Erlang Shen
HakunaDatata
Erlang Shen
5
0
6
8
L
Artemis
Nassa
Artemis
1
4
0
0.25
W
Achilles
Paputrick
Achilles
3
1
2
4
L
Ganesha
ProjectW
Ganesha
0
3
1
0.17
W
Anhur
2
1
1
2.5
W
Cerberus
Wachsengel
Cerberus
1
0
10
6
L
Mulan
smadine
Mulan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,466
Damage
33,055
46,771
Taken
43,229
20,298
Mitigated
30,652
15,983
Healing
16,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Aquá
Ne Zha
3,484
855
0
3,382
8,372
2,824
0
3,054
5,210
0
31,476
W
Janus
Chalice1
Janus
7,109
928
0
2,153
5,091
1,583
0
1,487
3,454
77,172
0
L
Nu Wa
Docstar
Nu Wa
5,307
785
0
1,000
6,543
1,930
13
3,768
2,641
38,510
0
W
Erlang Shen
HakunaDatata
Erlang Shen
5,380
3,199
0
2,656
7,152
5,214
0
1,559
5,529
0
47,427
L
Artemis
Nassa
Artemis
5,218
3,066
0
2,176
7,238
1,957
0
542
6,696
0
36,763
W
Achilles
Paputrick
Achilles
11,345
4,042
0
7,025
15,681
16,624
0
911
14,088
0
53,276
L
Ganesha
ProjectW
Ganesha
3,155
255
0
1,877
10,595
4,964
0
4,764
5,744
25,801
0
W
Anhur
3,379
2,224
0
2,692
7,329
2,216
2,979
1,086
6,173
0
47,072
W
Cerberus
Wachsengel
Cerberus
5,842
412
0
1,957
7,976
5,015
164
2,928
4,881
19,899
0
L
Mulan
smadine
Mulan
10,302
1,672
0
7,548
14,023
8,623
0
494
13,529
0
47,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,479
Gold Earned
40,134
359
Minions Killed
494
0
Camps Cleared
0
1,151,972
Distance Traveled
1,266,057
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,897
454
71
5
0
217,035
4
W
Janus
9,024
694
167
13
0
279,390
6
L
Nu Wa
6,367
490
80
6
0
207,927
2
W
Erlang Shen
8,025
617
80
6
0
302,357
4
L
Artemis
6,240
480
87
7
0
209,173
3
W
Achilles
7,998
615
96
7
0
216,007
0
L
Ganesha
6,054
466
19
1
0
279,750
3
W
Anhur
7,843
603
112
9
0
222,168
3
W
Cerberus
7,244
557
39
3
0
246,135
6
L
Mulan
6,921
532
102
8
0
238,087
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role