Player Matchup

Anubis
Anubis
Demidowsky
Anubis
Level 127
God Stats
54W - 42L
1,500 SR
Queue Stats
109W - 104L
1,500 Elo+
Solo
Chang'e
Chang'e
Kiritashy
Chang'e
Level 97
God Stats
4W - 4L
1,181 SR
Queue Stats
42W - 65L
1,340 Elo+
Party 1
Neith
Neith
Radgad
Neith
Level 32
God Stats
17W - 6L
1,769 SR
Queue Stats
44W - 36L
1,496 Elo+
Party 1
Ra
Ra
angeflo
Ra
Level 69
God Stats
4W - 5L
1,806 SR
Queue Stats
11W - 21L
1,245 Elo+
Party 1
Cthulhu
Cthulhu
scolius
Cthulhu
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 33L
1,284 Elo+
Solo
Team Averages
Level 82
1,551 SR
1,373 Elo+

VS

Team Averages
Level 73
1,530 SR
1,488 Elo+
Ullr
Ullr
ChickenWingChun
Ullr
Level 83
God Stats
5W - 4L
1,723 SR
Queue Stats
497W - 550L
1,484 Elo+
Solo
Mercury
Mercury
GangstaFaruk
Mercury
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 10L
1,500 Elo+
Solo
Sol
Sol
Pravda1
Sol
Level 65
God Stats
8W - 13L
1,425 SR
Queue Stats
45W - 43L
1,457 Elo+
Solo
Sobek
Sobek
TheLazyDutchmen
Sobek
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Neith
Neith
wolvsiv
Neith
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Demidowsky
Anubis
16
4 / 0 / 7
10,061
915
8,191
2,757
1,466
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
Kiritashy
Chang'e
17
4 / 3 / 17
10,989
999
16,216
17,481
9,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Radgad
Neith
18
7 / 0 / 14
11,361
1,033
17,309
5,927
3,378
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
8 / 0 / 11
12,062
1,097
13,150
6,469
3,764
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
scolius
Cthulhu
17
1 / 1 / 19
10,100
918
13,924
19,870
28,007
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

252

VS

Team 2 Tickets

109

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 3
9,683
880
7,758
14,362
6,230
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
GangstaFaruk
Mercury
15
0 / 4 / 4
9,289
844
6,589
10,492
4,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sol
16
2 / 5 / 2
10,030
912
17,869
17,706
7,586
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
0 / 4 / 2
10,020
911
6,158
19,536
28,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
wolvsiv
Neith
15
1 / 5 / 3
9,359
851
10,625
12,476
5,199
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
18
24
Kills
4
4
Deaths
24
68
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
W
Anubis
Demidowsky
Anubis
4
0
7
7.5
L
Mercury
GangstaFaruk
Mercury
0
4
4
0.5
W
Chang'e
Kiritashy
Chang'e
4
3
17
4.17
L
Sol
2
5
2
0.6
W
Neith
Radgad
Neith
7
0
14
14
L
0
4
2
0.25
W
8
0
11
13.5
W
Cthulhu
scolius
Cthulhu
1
1
19
10.5
L
Neith
wolvsiv
Neith
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,790
Damage
48,999
52,504
Taken
74,572
45,624
Mitigated
51,439
25,980
Healing
14,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,758
3,748
0
16
14,362
6,230
0
10,694
3,668
0
27,326
W
Anubis
Demidowsky
Anubis
8,191
116
0
787
2,757
1,466
0
719
2,038
22,785
0
L
Mercury
GangstaFaruk
Mercury
6,589
896
0
1,865
10,492
4,124
0
4,972
5,520
0
15,748
W
Chang'e
Kiritashy
Chang'e
16,216
1,472
6,507
6,198
17,481
9,009
0
8,752
8,597
25,318
0
L
Sol
17,869
4,166
890
6,147
17,706
7,586
0
14,024
3,682
57,793
0
W
Neith
Radgad
Neith
17,309
11,238
1,045
2,819
5,927
3,378
0
1,784
4,143
0
43,820
L
6,158
689
0
3,179
19,536
28,300
0
12,404
7,132
29,490
0
W
13,150
2,026
6,111
2,513
6,469
3,764
0
3,426
3,043
38,336
0
W
Cthulhu
scolius
Cthulhu
13,924
496
0
0
19,870
28,007
0
9,346
10,524
24,349
0
L
Neith
wolvsiv
Neith
10,625
5,178
296
2,385
12,476
5,199
0
9,387
3,089
0
25,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,573
Gold Earned
48,381
219
Minions Killed
221
3
Camps Cleared
12
989,142
Distance Traveled
921,180
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,683
880
51
5
4
165,395
1
W
Anubis
10,061
915
33
3
1
199,872
0
L
Mercury
9,289
844
15
1
6
225,758
1
W
Chang'e
10,989
999
24
2
0
208,645
0
L
Sol
10,030
912
83
8
1
178,033
1
W
Neith
11,361
1,033
68
6
0
174,314
1
L
Sobek
10,020
911
41
4
1
196,745
0
W
Ra
12,062
1,097
72
7
2
202,220
0
W
Cthulhu
10,100
918
22
2
0
204,091
0
L
Neith
9,359
851
31
3
0
155,249
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role