Player Matchup

Nemesis
Nemesis
Gloomylandscape
Nemesis
Level 11
God Stats
2W - 1L
1,792 SR
Queue Stats
58W - 49L
1,402 Elo+
Solo
King Arthur
King Arthur
Swellest PL
King Arthur
Level 26
God Stats
1W - 1L
1,781 SR
Queue Stats
32W - 43L
1,464 Elo+
Solo
Odin
Odin
Teddy_Bear_pyrus
Odin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Anubis
Anubis
cooller_52ru
Anubis
Level 28
God Stats
21W - 25L
1,477 SR
Queue Stats
61W - 75L
1,523 Elo+
Solo
Danzaburou
Danzaburou
homely-whey8
Danzaburou
Level 15
God Stats
11W - 10L
1,323 SR
Queue Stats
96W - 111L
1,451 Elo+
Solo
Team Averages
Level 22
1,575 SR
1,468 Elo+

VS

Team Averages
Level 21
1,615 SR
1,469 Elo+
Danzaburou
Danzaburou
CurlyCrooky
Danzaburou
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,380 Elo+
Party 1
Baron Samedi
Baron Samedi
Duncletron
Baron Samedi
Level 17
God Stats
24W - 24L
1,525 SR
Queue Stats
76W - 78L
1,403 Elo+
Party 1
Arachne
Arachne
Horizon1803
Arachne
Level 28
God Stats
11W - 17L
1,847 SR
Queue Stats
47W - 78L
1,594 Elo+
Solo
Sun Wukong
Sun Wukong
MotivM
Sun Wukong
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 71L
1,394 Elo+
Party 1
Ra
Ra
erinfldr
Ra
Level 29
God Stats
12W - 6L
1,702 SR
Queue Stats
198W - 197L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 4 / 0
5,399
540
2,788
7,060
2,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
Swellest PL
King Arthur
7
0 / 5 / 1
4,485
449
1,515
8,534
3,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 1 / 1
5,459
546
2,687
4,331
2,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
5
0 / 4 / 0
3,918
392
230
2,915
804
Danzaburou
homely-whey8
Danzaburou
8
2 / 4 / 0
4,964
496
3,544
7,477
2,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CurlyCrooky
Danzaburou
9
3 / 1 / 5
5,438
544
3,023
3,971
1,208
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
Duncletron
Baron Samedi
9
2 / 2 / 4
5,712
571
4,416
5,764
2,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
Horizon1803
Arachne
9
4 / 0 / 1
5,578
558
2,582
4,078
1,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sun Wukong
MotivM
Sun Wukong
7
0 / 2 / 0
4,512
451
1,154
5,006
2,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

14
9 / 0 / 1
7,880
788
7,435
5,966
2,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
5
Kills
18
18
Deaths
5
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CurlyCrooky
Danzaburou
3
1
5
5.5
W
Baron Samedi
Duncletron
Baron Samedi
2
2
4
2
L
2
4
0
0.5
W
Arachne
Horizon1803
Arachne
4
0
1
4.5
W
Sun Wukong
MotivM
Sun Wukong
0
2
0
0
L
King Arthur
Swellest PL
King Arthur
0
5
1
0.1
L
1
1
1
1.5
L
Anubis
0
4
0
0
W
9
0
1
9.5
L
Danzaburou
homely-whey8
Danzaburou
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,764
Damage
18,610
30,317
Taken
24,785
10,711
Mitigated
9,555
6,148
Healing
9,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CurlyCrooky
Danzaburou
3,023
1,673
0
236
3,971
1,208
651
117
3,854
0
15,812
W
Baron Samedi
Duncletron
Baron Samedi
4,416
461
296
1,990
5,764
2,320
530
0
5,764
21,649
0
L
2,788
957
0
1,741
7,060
2,023
0
2,350
4,626
0
21,207
W
Arachne
Horizon1803
Arachne
2,582
2,056
0
2,411
4,078
1,195
0
30
4,023
0
21,660
W
Sun Wukong
MotivM
Sun Wukong
1,154
409
0
587
5,006
2,433
0
0
4,881
0
14,561
L
King Arthur
Swellest PL
King Arthur
1,515
448
185
2,546
8,534
3,580
0
3,008
5,421
0
12,038
L
2,687
457
0
133
4,331
2,138
418
1,262
2,849
0
21,420
L
Anubis
230
178
0
0
2,915
804
0
975
1,924
3,799
0
W
7,435
1,062
175
4,160
5,966
2,399
82
83
5,833
54,272
0
L
Danzaburou
homely-whey8
Danzaburou
3,544
1,464
111
1,432
7,477
2,166
0
3,931
3,496
0
21,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,225
Gold Earned
29,120
170
Minions Killed
272
0
Camps Cleared
0
799,348
Distance Traveled
951,954
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,438
544
37
4
0
184,001
1
W
Baron Samedi
5,712
571
31
3
0
182,497
3
L
Nemesis
5,399
540
45
5
0
196,413
0
W
Arachne
5,578
558
49
5
0
196,825
0
W
Sun Wukong
4,512
451
26
3
0
187,234
1
L
King Arthur
4,485
449
17
2
0
171,307
0
L
Odin
5,459
546
57
6
0
193,293
3
L
Anubis
3,918
392
7
1
0
86,862
0
W
Ra
7,880
788
129
13
0
201,397
0
L
Danzaburou
4,964
496
44
4
0
151,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role