Player Matchup

Izanami
Izanami
Ilshae
Izanami
Level 129
God Stats
25W - 19L
1,298 SR
Queue Stats
307W - 310L
1,516 Elo+
Party 3
Mercury
Mercury
Joda332
Mercury
Level 109
God Stats
3W - 4L
1,274 SR
Queue Stats
139W - 139L
1,548 Elo+
Party 3
Thoth
Thoth
Krownss
Thoth
Level 104
God Stats
3W - 4L
1,607 SR
Queue Stats
133W - 132L
1,468 Elo+
Party 1
Neith
Neith
SpiicySweet
Neith
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
bfossmann
Cthulhu
Level 78
God Stats
1W - 4L
1,748 SR
Queue Stats
261W - 246L
1,479 Elo+
Party 1
Team Averages
Level 99
1,486 SR
1,502 Elo+

VS

Team Averages
Level 89
1,604 SR
1,482 Elo+
Heimdallr
Heimdallr
Bobateatime
Heimdallr
Level 61
God Stats
3W - 1L
1,709 SR
Queue Stats
42W - 34L
1,511 Elo+
Party 2
Janus
Janus
MaukigproxD
Janus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Athena
Athena
OlarisRhea
Athena
Level 67
God Stats
14W - 27L
1,475 SR
Queue Stats
152W - 163L
1,390 Elo+
Solo
Tyr
Tyr
exor1us
Tyr
Level 106
God Stats
4W - 1L
1,837 SR
Queue Stats
129W - 107L
1,511 Elo+
Party 2
Arachne
Arachne
takes
Arachne
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ilshae
Izanami
9
0 / 2 / 2
5,160
469
3,916
5,416
1,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
Joda332
Mercury
11
3 / 4 / 0
6,108
555
2,996
6,955
1,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
Krownss
Thoth
11
1 / 5 / 2
6,260
569
3,546
7,628
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
0 / 3 / 1
5,899
536
4,948
7,877
2,512
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
bfossmann
Cthulhu
10
2 / 2 / 0
5,737
522
5,879
8,976
3,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bobateatime
Heimdallr
10
0 / 0 / 3
5,460
496
3,471
4,845
1,668
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
5 / 3 / 3
7,657
696
5,953
6,215
1,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
OlarisRhea
Athena
10
2 / 2 / 1
5,446
495
1,672
7,456
4,435
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tyr
12
2 / 1 / 1
6,734
612
5,953
9,097
5,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
takes
Arachne
12
7 / 0 / 5
7,179
653
5,205
7,915
2,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
6
Kills
16
16
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Bobateatime
Heimdallr
0
0
3
1.5
L
Izanami
Ilshae
Izanami
0
2
2
0.5
L
Mercury
Joda332
Mercury
3
4
0
0.75
L
Thoth
Krownss
Thoth
1
5
2
0.4
W
5
3
3
2.17
W
Athena
OlarisRhea
Athena
2
2
1
1.25
L
0
3
1
0.17
L
Cthulhu
bfossmann
Cthulhu
2
2
0
1
W
Tyr
2
1
1
2.5
W
Arachne
takes
Arachne
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,285
Damage
22,254
36,852
Taken
35,528
11,750
Mitigated
15,977
10,215
Healing
14,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Bobateatime
Heimdallr
3,471
1,962
0
1,167
4,845
1,668
231
2,284
2,561
0
30,089
L
Izanami
Ilshae
Izanami
3,916
2,165
0
2,242
5,416
1,493
0
999
4,407
0
29,566
L
Mercury
Joda332
Mercury
2,996
901
0
90
6,955
1,896
0
819
6,054
0
34,580
L
Thoth
Krownss
Thoth
3,546
148
0
1,469
7,628
2,211
383
3,634
3,696
29,094
0
W
5,953
284
0
590
6,215
1,688
0
2,817
3,012
43,121
0
W
Athena
OlarisRhea
Athena
1,672
510
460
2,106
7,456
4,435
32
3,240
4,216
17,792
0
L
4,948
2,592
0
2,758
7,877
2,512
132
0
7,502
0
32,146
L
Cthulhu
bfossmann
Cthulhu
5,879
447
91
3,565
8,976
3,638
0
1,717
7,193
27,878
0
W
Tyr
5,953
1,176
0
5,905
9,097
5,420
231
0
9,097
0
34,395
W
Arachne
takes
Arachne
5,205
3,458
0
4,434
7,915
2,766
0
646
7,217
0
30,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,164
Gold Earned
32,476
322
Minions Killed
302
0
Camps Cleared
0
1,057,726
Distance Traveled
1,192,080
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,460
496
62
6
0
212,009
1
L
Izanami
5,160
469
60
5
0
214,593
2
L
Mercury
6,108
555
65
6
0
215,313
1
L
Thoth
6,260
569
71
6
0
198,484
4
W
Janus
7,657
696
85
8
0
224,644
4
W
Athena
5,446
495
30
3
0
218,217
4
L
Neith
5,899
536
79
7
0
195,705
3
L
Cthulhu
5,737
522
47
4
0
233,631
1
W
Tyr
6,734
612
73
7
0
254,420
3
W
Arachne
7,179
653
52
5
0
282,790
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role