Player Matchup

Scylla
Scylla
Icesplitter1990
Scylla
Level 13
God Stats
8W - 3L
1,850 SR
Queue Stats
13W - 8L
1,658 Elo+
Party 4
Hercules
Hercules
URHULK
Hercules
Level 29
God Stats
4W - 1L
1,780 SR
Queue Stats
8W - 2L
1,657 Elo+
Party 4
Ne Zha
Ne Zha
YoGrizzly
Ne Zha
Level 69
God Stats
2W - 3L
1,477 SR
Queue Stats
12W - 8L
1,658 Elo+
Party 4
Cupid
Cupid
афацаций
Cupid
Level 29
God Stats
3W - 2L
1,581 SR
Queue Stats
30W - 38L
1,432 Elo+
Party 2
Ymir
Ymir
коля34234
Ymir
Level 14
God Stats
12W - 6L
1,532 SR
Queue Stats
33W - 38L
1,356 Elo+
Party 2
Team Averages
Level 31
1,644 SR
1,552 Elo+

VS

Team Averages
Level 25
1,532 SR
1,426 Elo+
Cthulhu
Cthulhu
BeardmanF
Cthulhu
Level 22
God Stats
0W - 8L
1,500 SR
Queue Stats
15W - 26L
1,438 Elo+
Party 1
Chaac
Chaac
Jack_Oneill__SG1
Chaac
Level 39
God Stats
1W - 4L
1,493 SR
Queue Stats
32W - 38L
1,483 Elo+
Party 1
Kukulkan
Kukulkan
QueSeMeQuite
Kukulkan
Level 16
God Stats
0W - 1L
1,302 SR
Queue Stats
6W - 14L
1,306 Elo+
Solo
Sol
Sol
Sarphentos
Sol
Level 29
God Stats
0W - 1L
1,863 SR
Queue Stats
55W - 66L
1,404 Elo+
Party 3
Ao Kuang
Ao Kuang
pricha
Ao Kuang
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 0 / 5
11,336
630
12,631
4,909
2,592
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
URHULK
Hercules
17
2 / 1 / 1
10,208
567
7,308
10,609
8,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ne Zha
YoGrizzly
Ne Zha
17
6 / 0 / 9
10,312
573
7,475
8,879
3,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
1 / 1 / 5
7,720
429
8,660
13,505
4,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 2 / 5
8,239
458
3,665
8,929
5,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BeardmanF
Cthulhu
10
0 / 3 / 2
6,422
357
6,219
9,883
7,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 5 / 1
7,312
406
5,372
13,254
14,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
QueSeMeQuite
Kukulkan
11
1 / 8 / 0
7,107
395
2,559
9,960
3,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 1 / 2
7,449
414
7,075
8,467
2,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
pricha
Ao Kuang
13
2 / 5 / 0
7,764
431
4,661
13,638
5,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
22
Kills
4
4
Deaths
22
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BeardmanF
Cthulhu
0
3
2
0.33
W
13
0
5
15.5
L
0
5
1
0.1
L
Kukulkan
QueSeMeQuite
Kukulkan
1
8
0
0.13
L
1
1
2
2
W
Hercules
URHULK
Hercules
2
1
1
2.5
W
Ne Zha
YoGrizzly
Ne Zha
6
0
9
10.5
L
Ao Kuang
pricha
Ao Kuang
2
5
0
0.4
W
1
1
5
3.5
W
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,739
Damage
25,886
46,831
Taken
55,202
25,755
Mitigated
32,257
17,671
Healing
12,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BeardmanF
Cthulhu
6,219
357
86
2,228
9,883
7,200
0
3,937
5,946
20,507
0
W
12,631
1,526
0
1,234
4,909
2,592
83
2,911
1,923
77,266
0
L
5,372
850
0
2,789
13,254
14,366
0
3,264
9,990
0
37,404
L
Kukulkan
QueSeMeQuite
Kukulkan
2,559
127
0
925
9,960
3,437
0
4,563
5,397
29,045
0
L
7,075
814
0
4,357
8,467
2,125
0
1,315
7,152
46,408
0
W
Hercules
URHULK
Hercules
7,308
3,388
0
4,348
10,609
8,945
346
1,767
8,534
0
69,958
W
Ne Zha
YoGrizzly
Ne Zha
7,475
2,108
0
1,763
8,879
3,466
386
3,062
5,817
0
71,957
L
Ao Kuang
pricha
Ao Kuang
4,661
936
0
2,212
13,638
5,129
0
3,217
10,421
48,120
0
W
8,660
3,872
468
8,624
13,505
4,825
750
7,176
6,112
0
51,504
W
3,665
963
0
1,234
8,929
5,927
420
5,189
3,523
14,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,815
Gold Earned
36,054
519
Minions Killed
329
0
Camps Cleared
0
1,671,990
Distance Traveled
1,428,482
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,422
357
37
2
0
261,511
2
W
Scylla
11,336
630
137
8
0
359,818
5
L
Chaac
7,312
406
64
4
0
301,452
5
L
Kukulkan
7,107
395
62
3
0
239,433
0
L
Sol
7,449
414
83
5
0
340,942
3
W
Hercules
10,208
567
165
9
0
298,240
6
W
Ne Zha
10,312
573
114
6
0
367,866
6
L
Ao Kuang
7,764
431
83
5
0
285,144
0
W
Cupid
7,720
429
73
4
0
308,192
0
W
Ymir
8,239
458
30
2
0
337,874
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role