Player Matchup

Fenrir
Fenrir
CanICallYouJimmy
Fenrir
Level 15
God Stats
6W - 5L
1,629 SR
Queue Stats
243W - 280L
1,427 Elo+
Party 1
Merlin
Merlin
NamelessGnom
Merlin
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 50L
1,427 Elo+
Solo
Aphrodite
Aphrodite
Orteriatte
Aphrodite
Level 25
God Stats
9W - 14L
1,561 SR
Queue Stats
195W - 255L
1,427 Elo+
Party 1
Odin
Odin
Pixelmgn
Odin
Level 28
God Stats
2W - 3L
1,471 SR
Queue Stats
204W - 254L
1,460 Elo+
Party 1
Anhur
Anhur
ShoKuZaî
Anhur
Level 5
God Stats
3W - 5L
1,410 SR
Queue Stats
6W - 11L
1,325 Elo+
Solo
Team Averages
Level 19
1,514 SR
1,413 Elo+

VS

Team Averages
Level 22
1,477 SR
1,463 Elo+
Apollo
Apollo
BHermes
Apollo
Level 30
God Stats
3W - 1L
1,500 SR
Queue Stats
27W - 41L
1,424 Elo+
Solo
Izanami
Izanami
RobenzZz
Izanami
Level 17
God Stats
43W - 13L
1,771 SR
Queue Stats
144W - 95L
1,539 Elo+
Party 2
Odin
Odin
SPIRAL111
Odin
Level 29
God Stats
1W - 2L
1,158 SR
Queue Stats
20W - 24L
1,377 Elo+
Solo
Bellona
Bellona
mrJohnnyBravo
Bellona
Level 18
God Stats
6W - 3L
1,412 SR
Queue Stats
57W - 59L
1,454 Elo+
Solo
Loki
Loki
naruto1472
Loki
Level 17
God Stats
10W - 9L
1,545 SR
Queue Stats
42W - 26L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 8 / 12
15,175
506
16,768
29,288
16,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
20
6 / 10 / 7
14,713
490
14,092
21,592
9,940
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Aphrodite
Orteriatte
Aphrodite
19
6 / 6 / 13
13,183
439
9,501
21,556
19,359
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
18
3 / 7 / 18
12,897
430
17,201
24,844
21,521
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
ShoKuZaî
Anhur
20
13 / 3 / 5
15,981
533
29,262
26,537
11,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BHermes
Apollo
20
7 / 11 / 8
15,424
514
17,484
26,079
8,983
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
RobenzZz
Izanami
20
11 / 9 / 2
18,450
615
25,084
27,750
15,361
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odin
20
2 / 3 / 8
14,040
468
4,361
16,361
11,526
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
20
11 / 9 / 10
17,502
583
26,780
28,775
25,926
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
3 / 8 / 10
15,769
526
7,813
21,038
8,352
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
72
39
Kills
34
34
Deaths
40
55
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Apollo
BHermes
Apollo
7
11
8
1
L
11
8
12
2.13
L
Merlin
6
10
7
0.95
L
Aphrodite
Orteriatte
Aphrodite
6
6
13
2.08
L
Odin
3
7
18
1.71
W
Izanami
RobenzZz
Izanami
11
9
2
1.33
W
Odin
2
3
8
2
L
Anhur
ShoKuZaî
Anhur
13
3
5
5.17
W
Bellona
11
9
10
1.78
W
3
8
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,824
Damage
81,522
123,817
Taken
120,003
78,549
Mitigated
70,148
46,575
Healing
27,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
BHermes
Apollo
17,484
9,459
0
7,512
26,079
8,983
3,941
4,280
21,799
0
86,538
L
16,768
2,622
1,423
6,153
29,288
16,275
3,097
96
29,067
0
92,155
L
Merlin
14,092
553
0
2,845
21,592
9,940
1,336
0
21,492
88,096
0
L
Aphrodite
Orteriatte
Aphrodite
9,501
1,634
9,898
8,122
21,556
19,359
810
121
21,360
30,928
0
L
Odin
17,201
4,696
0
2,553
24,844
21,521
1,147
230
24,239
0
69,596
W
Izanami
RobenzZz
Izanami
25,084
19,543
0
8,013
27,750
15,361
2,983
8,177
19,573
0
183,859
W
Odin
4,361
471
0
1,871
16,361
11,526
265
3,435
12,926
135
39,496
L
Anhur
ShoKuZaî
Anhur
29,262
13,846
0
15,581
26,537
11,454
4,222
0
26,437
0
125,658
W
Bellona
26,780
8,321
0
4,884
28,775
25,926
1,736
6,525
22,250
312
88,638
W
7,813
1,437
0
4,827
21,038
8,352
2,684
2,602
18,436
0
101,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,949
Gold Earned
81,185
593
Minions Killed
708
0
Camps Cleared
0
2,537,226
Distance Traveled
2,662,395
24
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
15,424
514
110
4
0
476,948
1
L
Fenrir
15,175
506
129
4
0
557,107
5
L
Merlin
14,713
490
155
5
0
467,408
3
L
Aphrodite
13,183
439
42
1
0
507,153
0
L
Odin
12,897
430
91
3
0
539,113
6
W
Izanami
18,450
615
242
8
0
444,665
2
W
Odin
14,040
468
60
2
0
615,640
2
L
Anhur
15,981
533
176
6
0
466,445
10
W
Bellona
17,502
583
145
5
0
554,396
0
W
Loki
15,769
526
151
5
0
570,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role