Player Matchup

King Arthur
King Arthur
DoyouEvenMerc
King Arthur
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 14L
1,733 Elo+
Party 2
Jormungandr
Jormungandr
MortalA
Jormungandr
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
174W - 157L
1,552 Elo+
Solo
Ao Kuang
Ao Kuang
PiesofMushrooms
Ao Kuang
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Sheoic
Sol
Level 134
God Stats
4W - 2L
1,500 SR
Queue Stats
265W - 258L
1,593 Elo+
Solo
Ullr
Ullr
Tenzsación
Ullr
Level 160
God Stats
4W - 2L
1,818 SR
Queue Stats
93W - 58L
1,723 Elo+
Party 2
Team Averages
Level 119
1,564 SR
1,620 Elo+

VS

Team Averages
Level 138
1,454 SR
1,594 Elo+
Ravana
Ravana
Biggukokku
Ravana
Level 61
God Stats
3W - 5L
1,500 SR
Queue Stats
473W - 401L
1,622 Elo+
Solo
Merlin
Merlin
Tommy2Tall
Merlin
Level 159
God Stats
0W - 7L
1,233 SR
Queue Stats
385W - 358L
1,534 Elo+
Party 1
Pele
Pele
Yenooc
Pele
Level 154
God Stats
3W - 5L
1,692 SR
Queue Stats
681W - 585L
1,630 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
mdslush
Ah Muzen Cab
Level 159
God Stats
4W - 5L
1,500 SR
Queue Stats
284W - 268L
1,691 Elo+
Solo
Chang'e
Chang'e
zferolie
Chang'e
Level 159
God Stats
18W - 22L
1,346 SR
Queue Stats
140W - 157L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DoyouEvenMerc
King Arthur
18
3 / 3 / 12
11,524
549
10,488
21,966
18,523
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
MortalA
Jormungandr
15
2 / 3 / 10
10,389
495
8,130
19,459
19,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ao Kuang
20
9 / 3 / 4
12,421
591
14,081
20,026
8,775
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sol
Sheoic
Sol
20
7 / 1 / 6
13,226
630
16,194
15,756
9,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
4 / 3 / 8
12,319
587
15,236
15,353
7,172
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Biggukokku
Ravana
14
3 / 7 / 7
9,758
465
10,987
19,323
18,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
Tommy2Tall
Merlin
18
4 / 5 / 0
11,008
524
16,076
13,128
5,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pele
Yenooc
Pele
19
2 / 3 / 2
11,252
536
13,807
16,322
13,801
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ah Muzen Cab
mdslush
Ah Muzen Cab
19
1 / 5 / 3
11,385
542
8,395
15,925
5,954
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
zferolie
Chang'e
15
3 / 5 / 5
9,508
453
11,286
17,099
5,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
30
25
Kills
13
13
Deaths
25
40
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ravana
Biggukokku
Ravana
3
7
7
0.93
W
King Arthur
DoyouEvenMerc
King Arthur
3
3
12
3
W
Jormungandr
MortalA
Jormungandr
2
3
10
2.33
W
Ao Kuang
9
3
4
3.67
W
Sol
Sheoic
Sol
7
1
6
10
W
4
3
8
2.67
L
Merlin
Tommy2Tall
Merlin
4
5
0
0.8
L
Pele
Yenooc
Pele
2
3
2
1
L
Ah Muzen Cab
mdslush
Ah Muzen Cab
1
5
3
0.5
L
Chang'e
zferolie
Chang'e
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,129
Damage
60,551
92,560
Taken
81,797
62,819
Mitigated
49,160
34,968
Healing
27,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
Biggukokku
Ravana
10,987
3,607
0
4,925
19,323
18,378
0
9,953
9,370
0
30,065
W
King Arthur
DoyouEvenMerc
King Arthur
10,488
1,122
0
7,950
21,966
18,523
0
5,613
16,241
0
68,140
W
Jormungandr
MortalA
Jormungandr
8,130
1,387
0
1,940
19,459
19,322
40
7,129
12,174
33,024
0
W
Ao Kuang
14,081
4,141
0
11,967
20,026
8,775
0
4,426
15,478
86,508
0
W
Sol
Sheoic
Sol
16,194
7,365
0
11,263
15,756
9,027
5,556
3,685
12,033
107,586
9,496
W
15,236
4,111
0
1,848
15,353
7,172
916
7,278
7,719
0
90,998
L
Merlin
Tommy2Tall
Merlin
16,076
1,213
214
2,440
13,128
5,346
0
4,299
8,829
96,467
0
L
Pele
Yenooc
Pele
13,807
3,837
0
4,577
16,322
13,801
0
5,907
10,415
0
92,736
L
Ah Muzen Cab
mdslush
Ah Muzen Cab
8,395
4,597
0
5,256
15,925
5,954
806
10,470
5,387
0
92,538
L
Chang'e
zferolie
Chang'e
11,286
1,074
2,774
7,287
17,099
5,681
0
7,104
9,995
62,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,879
Gold Earned
52,911
668
Minions Killed
696
0
Camps Cleared
0
2,071,198
Distance Traveled
2,039,019
36
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,758
465
30
1
0
425,197
0
W
King Arthur
11,524
549
126
6
0
421,928
6
W
Jormungandr
10,389
495
49
2
0
405,423
7
W
Ao Kuang
12,421
591
123
6
0
441,764
7
W
Sol
13,226
630
194
9
0
410,936
7
W
Ullr
12,319
587
176
8
0
391,147
9
L
Merlin
11,008
524
185
9
0
368,715
3
L
Pele
11,252
536
188
9
0
426,881
8
L
Ah Muzen Cab
11,385
542
188
9
0
409,260
4
L
Chang'e
9,508
453
105
5
0
408,966
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role