Player Matchup

Arachne
Arachne
DobroSlim
Arachne
Level 124
God Stats
10W - 5L
1,755 SR
Queue Stats
109W - 118L
1,408 Elo+
Party 1
Scylla
Scylla
FaintJoey957189
Scylla
Level 129
God Stats
5W - 7L
1,500 SR
Queue Stats
56W - 75L
1,451 Elo+
Party 1
Cthulhu
Cthulhu
Grimfatality
Cthulhu
Level 87
God Stats
5W - 6L
1,722 SR
Queue Stats
319W - 332L
1,348 Elo+
Solo
Tyr
Tyr
PicklleRickk
Tyr
Level 129
God Stats
3W - 4L
1,500 SR
Queue Stats
194W - 195L
1,400 Elo+
Party 1
Neith
Neith
afrodita1030
Neith
Level 84
God Stats
67W - 98L
1,352 SR
Queue Stats
435W - 457L
1,466 Elo+
Solo
Team Averages
Level 111
1,566 SR
1,414 Elo+

VS

Team Averages
Level 86
1,618 SR
1,432 Elo+
Izanami
Izanami
BADNEWS215
Izanami
Level 73
God Stats
190W - 118L
1,586 SR
Queue Stats
1,543W - 1,518L
1,458 Elo+
Solo
Ymir
Ymir
BigBoyTrash70
Ymir
Level 78
God Stats
16W - 9L
1,500 SR
Queue Stats
84W - 79L
1,500 Elo+
Solo
Scylla
Scylla
Fillipe2017
Scylla
Level 86
God Stats
0W - 1L
1,851 SR
Queue Stats
95W - 96L
1,383 Elo+
Party 2
Pele
Pele
NutriEmerick
Pele
Level 77
God Stats
1W - 2L
1,502 SR
Queue Stats
47W - 46L
1,438 Elo+
Solo
Nike
Nike
RoryDevonne
Nike
Level 118
God Stats
2W - 3L
1,652 SR
Queue Stats
403W - 459L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DobroSlim
Arachne
15
14 / 3 / 3
9,381
625
11,737
15,172
5,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 0 / 6
8,753
584
8,210
3,301
1,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Grimfatality
Cthulhu
13
3 / 1 / 7
7,652
510
8,664
9,268
6,147
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

16
6 / 0 / 2
9,188
613
7,920
11,245
10,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
3 / 0 / 9
7,464
498
7,448
5,566
1,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BADNEWS215
Izanami
11
1 / 6 / 1
6,637
442
5,797
11,107
3,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 7 / 1
6,451
430
7,120
14,703
8,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
12
0 / 6 / 0
7,134
476
2,358
8,484
2,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 3 / 2
6,922
461
3,477
10,454
3,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
0 / 6 / 1
6,703
447
6,881
12,213
9,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
8
28
Kills
3
4
Deaths
28
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
BADNEWS215
Izanami
1
6
1
0.25
L
1
7
1
0.21
W
Arachne
DobroSlim
Arachne
14
3
3
5.17
W
2
0
6
5
L
Scylla
0
6
0
0
W
Cthulhu
Grimfatality
Cthulhu
3
1
7
6.5
L
1
3
2
0.67
W
6
0
2
7
L
0
6
1
0.08
W
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,979
Damage
25,633
44,552
Taken
56,961
24,347
Mitigated
27,694
21,095
Healing
10,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BADNEWS215
Izanami
5,797
3,827
489
1,884
11,107
3,430
54
4,654
6,375
0
41,923
L
7,120
1,673
0
1,364
14,703
8,609
0
4,831
9,826
22,272
0
W
Arachne
DobroSlim
Arachne
11,737
8,045
0
8,609
15,172
5,283
436
3,090
12,074
0
47,018
W
8,210
447
0
287
3,301
1,157
318
729
2,424
59,026
0
L
Scylla
2,358
410
0
777
8,484
2,835
596
2,711
5,538
39,035
0
W
Cthulhu
Grimfatality
Cthulhu
8,664
264
914
1,580
9,268
6,147
263
3,353
5,915
35,818
0
L
3,477
659
0
3,918
10,454
3,162
0
2,437
7,837
0
38,953
W
7,920
1,980
0
5,534
11,245
10,026
921
481
10,074
424
52,042
L
6,881
1,145
0
1,853
12,213
9,658
0
1,793
9,811
0
31,891
W
7,448
3,351
357
3,814
5,566
1,734
405
1,675
3,887
0
37,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,438
Gold Earned
33,847
453
Minions Killed
361
0
Camps Cleared
0
1,422,440
Distance Traveled
1,223,876
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,637
442
77
5
0
228,381
3
L
Ymir
6,451
430
36
2
0
258,284
1
W
Arachne
9,381
625
68
5
0
337,229
3
W
Scylla
8,753
584
126
8
0
283,067
2
L
Scylla
7,134
476
106
7
0
229,393
2
W
Cthulhu
7,652
510
72
5
0
270,862
6
L
Pele
6,922
461
77
5
0
276,371
3
W
Tyr
9,188
613
119
8
0
279,204
0
L
Nike
6,703
447
65
4
0
231,447
2
W
Neith
7,464
498
68
5
0
252,078
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role