Player Matchup

Vamana
Vamana
Domino314
Vamana
Level 56
God Stats
9W - 12L
1,246 SR
Queue Stats
259W - 267L
1,421 Elo+
Party 3
Mercury
Mercury
ICowboyyI
Mercury
Level 32
God Stats
6W - 5L
1,500 SR
Queue Stats
104W - 112L
1,394 Elo+
Party 3
Sylvanus
Sylvanus
PMF__33
Sylvanus
Level 129
God Stats
10W - 15L
1,310 SR
Queue Stats
234W - 272L
1,285 Elo+
Party 1
Merlin
Merlin
Zimmy_98
Merlin
Level 45
God Stats
8W - 9L
1,288 SR
Queue Stats
18W - 22L
1,335 Elo+
Solo
Danzaburou
Danzaburou
hollow_inferno
Danzaburou
Level 16
God Stats
7W - 12L
1,376 SR
Queue Stats
12W - 15L
1,347 Elo+
Party 1
Team Averages
Level 56
1,344 SR
1,356 Elo+

VS

Team Averages
Level 41
1,548 SR
1,506 Elo+
Bellona
Bellona
 
Bellona
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
RaDiaL_EffeCt
Danzaburou
Level 14
God Stats
0W - 4L
1,334 SR
Queue Stats
7W - 9L
1,408 Elo+
Party 4
Nu Wa
Nu Wa
captntynknots
Nu Wa
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 62L
1,395 Elo+
Party 4
Ymir
Ymir
gabrileira12
Ymir
Level 26
God Stats
1W - 1L
1,712 SR
Queue Stats
12W - 7L
1,516 Elo+
Party 2
Loki
Loki
iGREETwithFIRE
Loki
Level 42
God Stats
34W - 43L
1,694 SR
Queue Stats
85W - 97L
1,711 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Domino314
Vamana
15
3 / 0 / 0
8,234
549
6,451
12,159
9,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Mercury
ICowboyyI
Mercury
14
1 / 1 / 3
7,870
525
1,727
10,173
3,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
PMF__33
Sylvanus
12
1 / 0 / 3
7,659
511
3,905
4,756
3,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
Zimmy_98
Merlin
14
3 / 5 / 1
8,310
554
5,435
9,168
2,975
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
hollow_inferno
Danzaburou
12
3 / 0 / 1
6,987
466
2,034
2,824
949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
4 / 2 / 1
7,772
518
5,875
11,420
5,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Danzaburou
RaDiaL_EffeCt
Danzaburou
9
0 / 2 / 0
5,887
392
1,063
3,771
785
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

13
2 / 3 / 2
7,789
519
4,856
6,709
2,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 0
6,482
432
1,637
8,089
5,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
0 / 2 / 0
8,100
540
6,617
7,883
2,667
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
11
Kills
6
6
Deaths
11
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
4
2
1
2.25
W
Vamana
Domino314
Vamana
3
0
0
3
W
Mercury
ICowboyyI
Mercury
1
1
3
2.5
W
Sylvanus
PMF__33
Sylvanus
1
0
3
2.5
L
Danzaburou
RaDiaL_EffeCt
Danzaburou
0
2
0
0
W
Merlin
Zimmy_98
Merlin
3
5
1
0.7
L
2
3
2
1
L
0
2
0
0
W
Danzaburou
hollow_inferno
Danzaburou
3
0
1
3.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,552
Damage
20,048
39,080
Taken
37,872
20,462
Mitigated
16,354
16,653
Healing
6,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,875
2,114
0
3,194
11,420
5,751
0
2,384
8,961
0
38,973
W
Vamana
Domino314
Vamana
6,451
1,637
0
6,281
12,159
9,418
132
142
12,001
3,170
41,198
W
Mercury
ICowboyyI
Mercury
1,727
616
0
5,013
10,173
3,414
0
265
9,882
0
50,094
W
Sylvanus
PMF__33
Sylvanus
3,905
1,180
484
2,538
4,756
3,706
158
1,396
3,334
33,178
0
L
Danzaburou
RaDiaL_EffeCt
Danzaburou
1,063
507
0
1,180
3,771
785
0
885
2,886
0
19,535
W
Merlin
Zimmy_98
Merlin
5,435
389
0
924
9,168
2,975
594
3,403
5,517
47,999
0
L
4,856
1,367
0
245
6,709
2,034
160
3,205
3,504
37,786
0
L
1,637
135
0
1,268
8,089
5,117
0
3,020
5,069
25,165
0
W
Danzaburou
hollow_inferno
Danzaburou
2,034
872
0
1,413
2,824
949
122
905
1,853
0
23,154
L
6,617
969
0
1,035
7,883
2,667
241
481
6,950
0
53,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,060
Gold Earned
36,030
408
Minions Killed
336
0
Camps Cleared
0
1,328,977
Distance Traveled
1,334,695
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,772
518
67
4
0
311,229
2
W
Vamana
8,234
549
80
5
0
299,978
3
W
Mercury
7,870
525
101
7
0
340,067
2
W
Sylvanus
7,659
511
59
4
0
220,212
0
L
Danzaburou
5,887
392
53
4
0
176,447
2
W
Merlin
8,310
554
109
7
0
249,194
3
L
Nu Wa
7,789
519
70
5
0
277,728
2
L
Ymir
6,482
432
38
3
0
264,601
0
W
Danzaburou
6,987
466
59
4
0
219,526
0
L
Loki
8,100
540
108
7
0
304,690
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role