Player Matchup

Artemis
Artemis
 
Artemis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
CFD l ZnZ 10
Cerberus
Level 52
God Stats
7W - 4L
1,597 SR
Queue Stats
674W - 665L
1,362 Elo+
Party 1
Chang'e
Chang'e
COBRAdu39
Chang'e
Level 109
God Stats
10W - 18L
1,360 SR
Queue Stats
244W - 226L
1,486 Elo+
Party 1
Ne Zha
Ne Zha
I loGx I
Ne Zha
Level 143
God Stats
12W - 15L
1,731 SR
Queue Stats
440W - 385L
1,608 Elo+
Party 1
Erlang Shen
Erlang Shen
bloarr
Erlang Shen
Level 89
God Stats
15W - 13L
1,636 SR
Queue Stats
652W - 566L
1,481 Elo+
Party 1
Team Averages
Level 110
1,565 SR
1,487 Elo+

VS

Team Averages
Level 94
1,480 SR
1,475 Elo+
Pele
Pele
JISAWER
Pele
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 92L
1,433 Elo+
Solo
Kukulkan
Kukulkan
Koveltt
Kukulkan
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,390 Elo+
Solo
Geb
Geb
Rorshach316
Geb
Level 124
God Stats
12W - 21L
1,139 SR
Queue Stats
173W - 183L
1,442 Elo+
Party 2
Rama
Rama
mossy-gorilla0
Rama
Level 100
God Stats
59W - 63L
1,763 SR
Queue Stats
981W - 970L
1,519 Elo+
Party 2
Nike
Nike
zMANICx
Nike
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
209W - 193L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
17
3 / 2 / 5
10,067
559
12,118
14,724
5,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
CFD l ZnZ 10
Cerberus
16
3 / 0 / 12
10,206
567
5,138
14,120
13,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
COBRAdu39
Chang'e
16
10 / 0 / 7
10,393
577
9,734
8,265
4,824
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
I loGx I
Ne Zha
18
7 / 3 / 2
10,673
593
10,889
17,658
11,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Erlang Shen
bloarr
Erlang Shen
18
6 / 2 / 6
10,932
607
9,076
10,524
7,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
JISAWER
Pele
11
0 / 5 / 1
7,105
395
4,515
13,691
4,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kukulkan
Koveltt
Kukulkan
13
3 / 9 / 1
8,544
475
7,390
11,591
3,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
0 / 8 / 2
7,316
406
5,735
14,006
9,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
2 / 4 / 1
9,544
530
12,974
17,086
5,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nike
zMANICx
Nike
15
2 / 3 / 0
9,047
503
4,870
10,904
8,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
12
29
Kills
7
7
Deaths
29
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
2
5
2.75
W
Cerberus
CFD l ZnZ 10
Cerberus
3
0
12
9
W
Chang'e
COBRAdu39
Chang'e
10
0
7
13.5
W
Ne Zha
I loGx I
Ne Zha
7
3
2
2.67
L
Pele
JISAWER
Pele
0
5
1
0.1
L
Kukulkan
Koveltt
Kukulkan
3
9
1
0.39
L
0
8
2
0.13
W
Erlang Shen
bloarr
Erlang Shen
6
2
6
4.5
L
2
4
1
0.63
L
Nike
zMANICx
Nike
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,955
Damage
35,484
65,291
Taken
67,278
42,615
Mitigated
31,292
32,598
Healing
19,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
12,118
6,701
0
9,233
14,724
5,491
822
1,214
13,468
0
66,822
W
Cerberus
CFD l ZnZ 10
Cerberus
5,138
198
0
3,466
14,120
13,154
638
3,796
10,039
41,864
0
W
Chang'e
COBRAdu39
Chang'e
9,734
855
3,634
5,839
8,265
4,824
1,044
2,158
5,836
55,997
0
W
Ne Zha
I loGx I
Ne Zha
10,889
4,046
0
7,094
17,658
11,510
1,258
2,678
14,654
0
76,177
L
Pele
JISAWER
Pele
4,515
1,129
0
5,263
13,691
4,118
0
3,767
9,924
0
35,927
L
Kukulkan
Koveltt
Kukulkan
7,390
1,226
419
712
11,591
3,727
0
4,284
7,307
43,941
0
L
5,735
585
0
2,184
14,006
9,219
0
5,309
8,697
23,202
0
W
Erlang Shen
bloarr
Erlang Shen
9,076
4,010
0
3,332
10,524
7,636
686
2,661
7,645
99
85,315
L
12,974
10,668
0
8,661
17,086
5,598
946
356
16,730
0
75,051
L
Nike
zMANICx
Nike
4,870
569
0
1,951
10,904
8,630
74
1,255
9,649
28
55,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,271
Gold Earned
41,556
553
Minions Killed
400
0
Camps Cleared
0
1,871,964
Distance Traveled
1,531,103
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,067
559
110
6
0
321,470
4
W
Cerberus
10,206
567
85
5
0
394,012
2
W
Chang'e
10,393
577
92
5
0
387,835
4
W
Ne Zha
10,673
593
121
7
0
364,438
0
L
Pele
7,105
395
51
3
0
357,371
1
L
Kukulkan
8,544
475
73
4
0
292,040
5
L
Geb
7,316
406
26
1
0
281,141
1
W
Erlang Shen
10,932
607
145
8
0
404,209
1
L
Rama
9,544
530
135
8
0
274,761
0
L
Nike
9,047
503
115
6
0
325,790
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role