Player Matchup

Bacchus
Bacchus
Gold V
AeEsmann8
Bacchus
Gold V
Level 160
God Stats
4W - 2L
1,717 SR
Queue Stats
84W - 69L
1,554 MMR
Party 1
Bastet
Bastet
Gold II
GruTheCruel
Bastet
Gold II
Level 146
God Stats
2W - 2L
1,715 SR
Queue Stats
300W - 284L
1,601 MMR
Solo
Tyr
Tyr
Platinum IV
LegacyPip
Tyr
Platinum IV
Level 86
God Stats
13W - 18L
1,572 SR
Queue Stats
114W - 111L
1,604 MMR
Party 3
Olorun
Olorun
Platinum IV
SinisterMagic
Olorun
Platinum IV
Level 160
God Stats
3W - 7L
1,500 SR
Queue Stats
489W - 471L
1,692 MMR
Party 1
Medusa
Medusa
Gold III
poepbek
Medusa
Gold III
Level 119
God Stats
13W - 8L
1,623 SR
Queue Stats
40W - 37L
1,604 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 134
1,626 SR
1,611 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 126
1,569 SR
1,582 MMR
Cu Chulainn
Cu Chulainn
Gold III
Mentinasuinsta
Cu Chulainn
Gold III
Level 40
God Stats
6W - 3L
1,500 SR
Queue Stats
121W - 100L
1,711 MMR
Party 4
Artio
Artio
Gold V
OhZalty
Artio
Gold V
Level 154
God Stats
2W - 0L
1,831 SR
Queue Stats
33W - 22L
1,599 MMR
Party 2
Discordia
Discordia
Gold II
QueenLivally
Discordia
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Apollo
Apollo
Gold V
TheDefender98
Apollo
Gold V
Level 157
God Stats
1W - 2L
1,515 SR
Queue Stats
33W - 20L
1,599 MMR
Party 2
Erlang Shen
Erlang Shen
Gold II
aleixoto19
Erlang Shen
Gold II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AeEsmann8
Bacchus
15
4 / 3 / 9
10,608
505
14,435
17,704
22,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
18
9 / 5 / 7
11,614
553
15,209
17,308
10,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 6 / 3
10,113
482
10,028
24,862
19,226
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
3 / 8 / 7
10,296
490
9,783
18,877
7,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
poepbek
Medusa
19
6 / 4 / 7
12,028
573
22,359
16,244
6,446
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
SetPersephoneTsukuyomiScyllaDanzaburou

VS

Bans
Nu WaFenrirGebNemesisAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Mentinasuinsta
Cu Chulainn
18
4 / 4 / 10
12,049
574
21,786
31,481
26,502
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artio
OhZalty
Artio
17
5 / 6 / 12
11,535
549
6,764
24,427
20,234
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
QueenLivally
Discordia
18
6 / 6 / 13
12,265
584
16,504
15,030
5,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
7 / 3 / 5
13,173
627
14,608
19,331
9,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
aleixoto19
Erlang Shen
18
3 / 5 / 9
12,282
585
12,685
23,406
12,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
74
23
Kills
25
26
Deaths
24
33
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AeEsmann8
Bacchus
4
3
9
2.83
L
Bastet
9
5
7
2.5
L
1
6
3
0.42
W
Cu Chulainn
Mentinasuinsta
Cu Chulainn
4
4
10
2.25
W
Artio
OhZalty
Artio
5
6
12
1.83
W
Discordia
QueenLivally
Discordia
6
6
13
2.08
L
3
8
7
0.81
W
7
3
5
3.17
W
Erlang Shen
aleixoto19
Erlang Shen
3
5
9
1.5
L
Medusa
poepbek
Medusa
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,814
Damage
72,347
94,995
Taken
113,675
66,385
Mitigated
74,643
26,932
Healing
42,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AeEsmann8
Bacchus
14,435
1,920
0
3,798
17,704
22,631
50
4,026
13,638
42,835
0
L
Bastet
15,209
5,645
0
1,097
17,308
10,388
0
5,466
11,580
0
83,852
L
10,028
2,180
0
9,498
24,862
19,226
0
5,725
18,955
0
59,106
W
Cu Chulainn
Mentinasuinsta
Cu Chulainn
21,786
4,039
0
9,435
31,481
26,502
378
4,656
26,825
12,490
77,103
W
Artio
OhZalty
Artio
6,764
604
3,338
9,129
24,427
20,234
220
6,294
18,133
29,370
0
W
Discordia
QueenLivally
Discordia
16,504
214
207
3,375
15,030
5,870
1,836
3,883
11,147
69,196
0
L
9,783
5,401
1,157
7,355
18,877
7,694
1,134
5,412
13,031
70,904
0
W
14,608
9,202
0
7,860
19,331
9,369
4,635
3,985
15,346
0
109,700
W
Erlang Shen
aleixoto19
Erlang Shen
12,685
6,844
0
8,940
23,406
12,668
1,508
7,817
15,589
0
68,078
L
Medusa
poepbek
Medusa
22,359
13,498
0
4,027
16,244
6,446
570
5,278
10,816
0
99,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,659
Gold Earned
61,304
596
Minions Killed
545
0
Camps Cleared
0
1,921,096
Distance Traveled
2,020,199
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,608
505
53
3
0
399,286
5
L
Bastet
11,614
553
123
6
0
403,714
1
L
Tyr
10,113
482
125
6
0
398,467
3
W
Cu Chulainn
12,049
574
140
7
0
397,427
2
W
Artio
11,535
549
17
1
0
408,471
5
W
Discordia
12,265
584
103
5
0
387,594
2
L
Olorun
10,296
490
122
6
0
335,593
9
W
Apollo
13,173
627
156
7
0
398,087
6
W
Erlang Shen
12,282
585
129
6
0
428,620
5
L
Medusa
12,028
573
173
8
0
384,036
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role