Player Matchup

Guan Yu
Guan Yu
Doctor Itchy
Guan Yu
Level 147
God Stats
4W - 0L
1,500 SR
Queue Stats
201W - 181L
1,686 Elo+
Solo
Chang'e
Chang'e
EglesiasWiddaI
Chang'e
Level 123
God Stats
2W - 2L
1,734 SR
Queue Stats
356W - 345L
1,635 Elo+
Solo
Achilles
Achilles
SEA_DEEP_nd6
Achilles
Level 155
God Stats
5W - 6L
1,483 SR
Queue Stats
271W - 246L
1,606 Elo+
Solo
Hachiman
Hachiman
XxUnKnownKingxX7
Hachiman
Level 120
God Stats
5W - 6L
1,448 SR
Queue Stats
123W - 111L
1,585 Elo+
Solo
Athena
Athena
xX3rdLegionXx
Athena
Level 144
God Stats
2W - 0L
1,751 SR
Queue Stats
58W - 72L
1,655 Elo+
Solo
Team Averages
Level 138
1,583 SR
1,633 Elo+

VS

Team Averages
Level 103
1,546 SR
1,623 Elo+
Cerberus
Cerberus
The_Facecrusher
Cerberus
Level 142
God Stats
15W - 17L
1,975 SR
Queue Stats
426W - 371L
1,626 Elo+
Solo
Set
Set
codgod17009
Set
Level 86
God Stats
3W - 11L
1,266 SR
Queue Stats
264W - 264L
1,490 Elo+
Solo
Ymir
Ymir
crisigc23
Ymir
Level 87
God Stats
4W - 6L
1,292 SR
Queue Stats
437W - 419L
1,610 Elo+
Solo
Fenrir
Fenrir
newgamer543
Fenrir
Level 65
God Stats
3W - 2L
1,696 SR
Queue Stats
42W - 44L
1,814 Elo+
Solo
Rama
Rama
temp-500227
Rama
Level 136
God Stats
4W - 2L
1,500 SR
Queue Stats
114W - 102L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Doctor Itchy
Guan Yu
13
1 / 4 / 7
8,039
502
6,376
10,060
6,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
4 / 1 / 5
8,573
536
7,031
8,273
2,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
SEA_DEEP_nd6
Achilles
16
2 / 2 / 4
9,242
578
10,068
13,717
10,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 2 / 1
9,026
564
8,960
12,786
3,846
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
7 / 2 / 5
9,151
572
9,611
10,463
4,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
1 / 3 / 5
7,409
463
6,498
11,776
5,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 3 / 2
8,235
515
7,059
12,065
5,267
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
13
1 / 4 / 3
7,603
475
6,307
10,577
7,876
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
12
5 / 4 / 3
8,034
502
4,610
12,736
6,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 3 / 3
8,048
503
6,761
11,525
3,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
27
17
Kills
11
11
Deaths
17
22
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Doctor Itchy
Guan Yu
1
4
7
1.13
W
4
1
5
6.5
W
Achilles
SEA_DEEP_nd6
Achilles
2
2
4
2
L
Cerberus
1
3
5
1.17
W
3
2
1
1.75
L
3
3
2
1.33
L
Ymir
1
4
3
0.63
L
Fenrir
5
4
3
1.63
L
1
3
3
0.83
W
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,046
Damage
31,235
55,299
Taken
58,679
26,994
Mitigated
28,825
24,147
Healing
13,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Doctor Itchy
Guan Yu
6,376
1,252
938
2,713
10,060
6,297
225
4,795
5,265
0
31,449
W
7,031
415
1,611
3,437
8,273
2,553
274
2,376
5,897
50,090
0
W
Achilles
SEA_DEEP_nd6
Achilles
10,068
3,510
0
4,811
13,717
10,031
328
1,307
12,410
0
63,914
L
Cerberus
6,498
706
0
3,463
11,776
5,874
0
3,315
8,312
22,882
0
W
8,960
4,569
0
7,208
12,786
3,846
0
632
12,154
0
60,773
L
7,059
3,758
0
1,936
12,065
5,267
344
3,631
8,394
0
42,864
L
Ymir
6,307
793
0
745
10,577
7,876
0
4,821
5,443
48,269
0
L
Fenrir
4,610
1,084
0
3,890
12,736
6,540
0
3,686
8,894
0
38,876
L
6,761
5,388
0
3,788
11,525
3,268
0
507
10,994
0
55,797
W
9,611
2,107
0
3,429
10,463
4,267
0
3,695
6,768
49,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,031
Gold Earned
39,329
455
Minions Killed
421
0
Camps Cleared
0
1,474,477
Distance Traveled
1,457,794
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,039
502
55
3
0
310,205
5
W
Chang'e
8,573
536
102
6
0
290,917
2
W
Achilles
9,242
578
127
8
0
305,572
4
L
Cerberus
7,409
463
55
3
0
302,772
5
W
Hachiman
9,026
564
93
6
0
257,597
4
L
Set
8,235
515
99
6
0
288,076
4
L
Ymir
7,603
475
90
6
0
286,684
4
L
Fenrir
8,034
502
72
5
0
316,154
3
L
Rama
8,048
503
105
7
0
264,108
2
W
Athena
9,151
572
78
5
0
310,186
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role