Player Matchup

Ra
Ra
Fischiiii7458
Ra
Level 8
God Stats
3W - 0L
1,788 SR
Queue Stats
15W - 17L
1,497 Elo+
Party 1
Heimdallr
Heimdallr
XxAce_PoseidonxX
Heimdallr
Level 107
God Stats
5W - 5L
1,461 SR
Queue Stats
45W - 32L
1,497 Elo+
Party 1
Ymir
Ymir
b4Sh0RRiXx
Ymir
Level 95
God Stats
8W - 5L
1,586 SR
Queue Stats
14W - 12L
1,387 Elo+
Solo
Team Averages
Level 70
1,612 SR
1,460 Elo+

VS

Team Averages
Level 24
1,493 SR
1,382 Elo+
Neith
Neith
Red ninja2238
Neith
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 36L
1,185 Elo+
Solo
Hercules
Hercules
erikoinen-sokka
Hercules
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Medusa
Medusa
ryanpunk
Medusa
Level 54
God Stats
8W - 11L
1,480 SR
Queue Stats
97W - 107L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 11
11,462
716
13,651
6,860
2,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Heimdallr
16
12 / 2 / 10
12,485
780
16,369
9,223
5,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 3 / 18
11,616
726
9,304
16,960
17,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 13 / 2
8,408
526
2,244
13,745
3,321
Hercules
11
2 / 8 / 3
9,326
583
5,127
17,702
10,726
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
ryanpunk
Medusa
15
5 / 3 / 1
11,122
695
13,887
14,936
5,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
13
23
Kills
7
7
Deaths
24
39
Assists
6
Player
Kills
Deaths
Assists
KDA
W
7
2
11
6.25
L
0
13
2
0.08
W
Heimdallr
12
2
10
8.5
W
4
3
18
4.33
L
Hercules
2
8
3
0.44
L
Medusa
ryanpunk
Medusa
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,324
Damage
21,258
33,043
Taken
46,383
25,313
Mitigated
20,022
10,835
Healing
8,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,651
1,246
1,099
1,852
6,860
2,649
150
292
6,568
41,124
0
L
2,244
704
0
492
13,745
3,321
0
5,649
7,928
0
8,807
W
Heimdallr
16,369
8,195
0
4,359
9,223
5,387
2,229
8
9,215
0
67,337
W
9,304
2,254
219
3,306
16,960
17,277
0
294
16,666
26,717
0
L
Hercules
5,127
1,515
0
2,190
17,702
10,726
0
9,964
7,470
0
11,209
L
Medusa
ryanpunk
Medusa
13,887
7,403
430
5,217
14,936
5,975
370
7,162
7,506
0
65,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,563
Gold Earned
28,856
170
Minions Killed
102
0
Camps Cleared
0
796,373
Distance Traveled
832,851
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,462
716
58
4
0
246,842
0
L
Neith
8,408
526
11
1
0
191,936
0
W
Heimdallr
12,485
780
82
5
0
271,175
4
W
Ymir
11,616
726
30
2
0
278,356
3
L
Hercules
9,326
583
16
1
0
340,587
2
L
Medusa
11,122
695
75
5
0
300,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role