Player Matchup

Serqet
Serqet
Bronze III
Aphrosdite
Serqet
Bronze III
Level 82
God Stats
0W - 1L
1,446 SR
Queue Stats
1W - 3L
1,541 MMR
Solo
Apollo
Apollo
Silver II
CIeanSanchez
Apollo
Silver II
Level 129
God Stats
1W - 2L
1,569 SR
Queue Stats
8W - 7L
1,551 MMR
Solo
King Arthur
King Arthur
Bronze III
Clowniac
King Arthur
Bronze III
Level 99
God Stats
10W - 8L
1,753 SR
Queue Stats
208W - 236L
1,541 MMR
Solo
Khepri
Khepri
Bronze III
IneptJester
Khepri
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,541 MMR
Solo
Scylla
Scylla
Gold V
Joedysseus
Scylla
Gold V
Level 125
God Stats
4W - 2L
1,644 SR
Queue Stats
107W - 87L
1,552 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 109
1,582 SR
1,545 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 138
1,447 SR
1,546 MMR
Sobek
Sobek
Silver I
CanYouEvenCarry
Sobek
Silver I
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold III
Detective
Ne Zha
Gold III
Level 151
God Stats
5W - 5L
1,528 SR
Queue Stats
125W - 94L
1,738 MMR
Party 1
Rama
Rama
Bronze III
ElJudas
Rama
Bronze III
Level 150
God Stats
6W - 3L
1,500 SR
Queue Stats
200W - 190L
1,541 MMR
Solo
Janus
Janus
Gold V
Heisеnberg
Janus
Gold V
Level 160
God Stats
18W - 31L
1,215 SR
Queue Stats
541W - 492L
1,414 MMR
Party 1
Nike
Nike
Gold III
Kаne
Nike
Gold III
Level 127
God Stats
45W - 34L
1,494 SR
Queue Stats
656W - 653L
1,539 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Aphrosdite
Serqet
14
1 / 9 / 0
9,953
369
4,388
19,817
7,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
20
4 / 4 / 2
13,497
500
22,676
30,358
16,453
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
Clowniac
King Arthur
15
0 / 11 / 2
10,206
378
12,021
31,209
24,087
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Khepri
17
0 / 8 / 7
12,135
449
6,499
26,621
37,506
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
Joedysseus
Scylla
20
5 / 7 / 1
13,737
509
18,462
15,688
6,738
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
SetTsukuyomiDanzaburouYemojaGuan Yu

VS

Bans
Cu ChulainnKaliRaijinLokiMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 15
14,329
531
9,354
22,930
26,836
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
Detective
Ne Zha
20
13 / 2 / 14
16,006
593
29,335
21,279
9,979
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rama
ElJudas
Rama
20
4 / 1 / 10
15,568
577
20,602
21,108
8,503
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
11 / 2 / 15
16,417
608
26,498
12,466
4,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nike
Kаne
Nike
19
5 / 3 / 19
14,033
520
14,438
38,460
36,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
111
10
Kills
38
39
Deaths
10
12
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Serqet
Aphrosdite
Serqet
1
9
0
0.11
L
Apollo
4
4
2
1.25
W
5
2
15
6.25
L
King Arthur
Clowniac
King Arthur
0
11
2
0.09
W
Ne Zha
Detective
Ne Zha
13
2
14
10
W
Rama
ElJudas
Rama
4
1
10
9
W
11
2
15
9.25
L
Khepri
0
8
7
0.44
L
Scylla
Joedysseus
Scylla
5
7
1
0.79
W
Nike
Kаne
Nike
5
3
19
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,046
Damage
100,227
123,693
Taken
116,243
92,096
Mitigated
86,758
23,211
Healing
54,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Aphrosdite
Serqet
4,388
772
0
4,128
19,817
7,312
0
4,966
14,801
0
67,684
L
Apollo
22,676
16,048
0
13,054
30,358
16,453
3,004
9,339
20,851
0
119,650
W
9,354
1,133
0
10,015
22,930
26,836
78
7,097
15,653
49,073
0
L
King Arthur
Clowniac
King Arthur
12,021
949
0
2,585
31,209
24,087
51
9,092
21,604
756
60,758
W
Ne Zha
Detective
Ne Zha
29,335
11,980
0
10,047
21,279
9,979
4,809
4,603
15,963
0
133,152
W
Rama
ElJudas
Rama
20,602
14,661
0
13,472
21,108
8,503
8,292
5,223
15,491
0
142,553
W
26,498
846
0
2,412
12,466
4,845
722
2,804
9,562
128,482
0
L
Khepri
6,499
643
0
1,593
26,621
37,506
0
10,646
15,900
30,200
0
L
Scylla
Joedysseus
Scylla
18,462
3,035
0
1,851
15,688
6,738
0
5,873
9,765
95,169
0
W
Nike
Kаne
Nike
14,438
2,479
0
18,551
38,460
36,595
1,096
9,941
27,924
11,507
49,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,528
Gold Earned
76,353
604
Minions Killed
660
0
Camps Cleared
0
2,255,695
Distance Traveled
2,743,443
40
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,953
369
96
4
0
350,392
0
L
Apollo
13,497
500
210
8
0
485,220
5
W
Sobek
14,329
531
68
3
0
558,440
12
L
King Arthur
10,206
378
92
3
0
451,465
15
W
Ne Zha
16,006
593
140
5
0
489,359
7
W
Rama
15,568
577
198
7
0
498,514
5
W
Janus
16,417
608
183
7
0
619,699
2
L
Khepri
12,135
449
32
1
0
489,950
19
L
Scylla
13,737
509
174
6
0
478,668
1
W
Nike
14,033
520
71
3
0
577,431
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role