Player Matchup

Bacchus
Bacchus
Ajofaifus_King
Bacchus
Level 66
God Stats
9W - 3L
1,797 SR
Queue Stats
255W - 236L
1,558 Elo+
Party 1
Thor
Thor
carcajuan4
Thor
Level 73
God Stats
3W - 4L
1,500 SR
Queue Stats
262W - 235L
1,672 Elo+
Party 1
Danzaburou
Danzaburou
joseluis712
Danzaburou
Level 82
God Stats
14W - 7L
1,776 SR
Queue Stats
229W - 196L
1,547 Elo+
Party 1
Team Averages
Level 74
1,691 SR
1,592 Elo+

VS

Team Averages
Level 14
1,505 SR
1,271 Elo+
Jing Wei
Jing Wei
LoneWolf307
Jing Wei
Level 8
God Stats
4W - 4L
1,663 SR
Queue Stats
13W - 24L
1,242 Elo+
Solo
Tsukuyomi
Tsukuyomi
PlayboiChelo
Tsukuyomi
Level 8
God Stats
1W - 3L
1,351 SR
Queue Stats
2W - 4L
1,338 Elo+
Party 2
Sol
Sol
dnajri
Sol
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 34L
1,233 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 16
9,175
834
4,751
7,952
6,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
10 / 1 / 12
9,321
847
7,301
8,912
3,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
joseluis712
Danzaburou
13
11 / 0 / 13
10,136
921
13,843
7,850
2,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
LoneWolf307
Jing Wei
7
0 / 12 / 1
6,180
562
2,899
11,871
2,881
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
PlayboiChelo
Tsukuyomi
10
1 / 9 / 0
6,900
627
4,241
10,475
3,309
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Sol
dnajri
Sol
9
1 / 4 / 1
6,775
616
7,769
9,791
2,232
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
4
25
Kills
2
2
Deaths
25
41
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
1
16
12
L
Jing Wei
LoneWolf307
Jing Wei
0
12
1
0.04
L
Tsukuyomi
PlayboiChelo
Tsukuyomi
1
9
0
0.11
W
10
1
12
16
L
Sol
dnajri
Sol
1
4
1
0.38
W
Danzaburou
joseluis712
Danzaburou
11
0
13
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,895
Damage
14,909
24,714
Taken
32,137
12,967
Mitigated
8,422
7,403
Healing
1,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,751
307
163
1,656
7,952
6,829
999
1,883
6,069
11,424
0
L
Jing Wei
LoneWolf307
Jing Wei
2,899
2,741
0
0
11,871
2,881
12
2,265
9,606
0
5,983
L
Tsukuyomi
PlayboiChelo
Tsukuyomi
4,241
1,143
0
482
10,475
3,309
0
2,028
8,447
0
9,806
W
7,301
3,275
696
684
8,912
3,286
1,196
3,147
5,765
0
39,586
L
Sol
dnajri
Sol
7,769
937
0
766
9,791
2,232
0
458
9,333
22,632
0
W
Danzaburou
joseluis712
Danzaburou
13,843
4,265
655
3,549
7,850
2,852
388
2,811
5,039
0
35,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,632
Gold Earned
19,855
139
Minions Killed
45
0
Camps Cleared
0
643,220
Distance Traveled
513,672
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,175
834
10
1
0
218,614
0
L
Jing Wei
6,180
562
6
1
0
146,761
0
L
Tsukuyomi
6,900
627
11
1
0
169,901
0
W
Thor
9,321
847
73
7
0
218,153
0
L
Sol
6,775
616
28
3
0
197,010
2
W
Danzaburou
10,136
921
56
5
0
206,453
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role