Player Matchup

Anhur
Anhur
Haelelti
Anhur
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 99L
1,511 Elo+
Solo
Odin
Odin
Hatafayabun
Odin
Level 24
God Stats
94W - 116L
1,466 SR
Queue Stats
307W - 451L
1,301 Elo+
Solo
Janus
Janus
combatwombat706
Janus
Level 41
God Stats
9W - 18L
1,293 SR
Queue Stats
34W - 48L
1,416 Elo+
Solo
Team Averages
Level 34
1,420 SR
1,410 Elo+

VS

Team Averages
Level 74
1,531 SR
1,291 Elo+
Medusa
Medusa
HCTCS
Medusa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,226 Elo+
Solo
Chang'e
Chang'e
LocGamer
Chang'e
Level 126
God Stats
4W - 6L
1,594 SR
Queue Stats
56W - 79L
1,457 Elo+
Solo
Cthulhu
Cthulhu
TheHypedLion
Cthulhu
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 75L
1,191 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Haelelti
Anhur
15
10 / 3 / 4
12,334
771
14,622
16,060
5,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 3 / 12
10,647
665
7,614
12,850
8,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 4 / 8
10,702
669
17,423
8,393
2,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HCTCS
Medusa
13
1 / 6 / 7
9,763
610
6,547
12,175
4,072
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
LocGamer
Chang'e
14
8 / 3 / 2
10,968
686
15,093
17,009
5,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
TheHypedLion
Cthulhu
12
0 / 5 / 7
9,470
592
6,178
20,061
11,041
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
25
14
Kills
9
10
Deaths
14
24
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
HCTCS
Medusa
1
6
7
0.75
W
Anhur
Haelelti
Anhur
10
3
4
4
W
1
3
12
2.33
L
Chang'e
LocGamer
Chang'e
8
3
2
3
L
Cthulhu
TheHypedLion
Cthulhu
0
5
7
0.7
W
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,659
Damage
27,818
37,303
Taken
49,245
17,233
Mitigated
20,643
11,382
Healing
14,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
HCTCS
Medusa
6,547
3,147
0
1,299
12,175
4,072
0
2,997
8,870
0
24,769
W
Anhur
Haelelti
Anhur
14,622
9,063
0
6,578
16,060
5,827
1,692
10,148
5,564
0
38,853
W
7,614
1,587
0
3,988
12,850
8,631
537
5,419
6,887
0
36,801
L
Chang'e
LocGamer
Chang'e
15,093
712
3,535
7,685
17,009
5,530
0
6,539
10,056
50,568
0
L
Cthulhu
TheHypedLion
Cthulhu
6,178
462
88
1,774
20,061
11,041
0
7,853
11,593
27,440
0
W
17,423
687
0
816
8,393
2,775
0
4,987
3,214
59,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,683
Gold Earned
30,201
173
Minions Killed
125
0
Camps Cleared
0
870,411
Distance Traveled
850,170
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,763
610
33
2
0
272,010
3
W
Anhur
12,334
771
41
3
0
267,939
2
W
Odin
10,647
665
54
3
0
318,299
2
L
Chang'e
10,968
686
68
4
0
290,237
1
L
Cthulhu
9,470
592
24
2
0
287,923
3
W
Janus
10,702
669
78
5
0
284,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role