Player Matchup

Izanami
Izanami
Grandmaster
Sizkk
Izanami
Grandmaster
Level 147
God Stats
36W - 0L
1,990 SR
Queue Stats
45W - 1L
2,876 MMR
Solo
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 147
1,990 SR
2,876 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 45
1,500 SR
1,912 MMR
Chaac
Chaac
Gold III
erbr2
Chaac
Gold III
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 94L
1,912 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Sizkk
Izanami
11
2 / 0 / 0
6,104
1,017
6,169
4,409
2,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
OsirisHe BoCu ChulainnKaliPoseidon

VS

Bans
SetSkadiChronosBellonaUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
erbr2
Chaac
10
0 / 2 / 0
4,821
804
1,833
8,443
4,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
Sizkk
Izanami
2
0
0
2
L
Chaac
erbr2
Chaac
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,169
Damage
1,833
4,409
Taken
8,443
2,356
Mitigated
4,811
2,130
Healing
3,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Sizkk
Izanami
6,169
4,034
0
2,130
4,409
2,356
1,026
12
4,397
0
36,094
L
Chaac
erbr2
Chaac
1,833
448
0
3,406
8,443
4,811
0
116
8,327
0
23,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,104
Gold Earned
4,821
72
Minions Killed
44
0
Camps Cleared
0
94,087
Distance Traveled
111,495
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,104
1,017
72
12
0
94,087
2
L
Chaac
4,821
804
44
7
0
111,495
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role