Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
BellowOfDragons
Eset
Level 103
God Stats
2W - 4L
1,500 SR
Queue Stats
185W - 171L
1,574 Elo+
Solo
Jormungandr
Jormungandr
CallingPython09
Jormungandr
Level 38
God Stats
11W - 13L
1,387 SR
Queue Stats
81W - 104L
1,538 Elo+
Solo
Anhur
Anhur
OsviiiPR
Anhur
Level 125
God Stats
3W - 3L
1,718 SR
Queue Stats
267W - 259L
1,547 Elo+
Solo
Ratatoskr
Ratatoskr
Rold_Gold55
Ratatoskr
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,593 Elo+
Solo
Team Averages
Level 70
1,521 SR
1,550 Elo+

VS

Team Averages
Level 64
1,479 SR
1,555 Elo+
Thanatos
Thanatos
Dank_Magician-27
Thanatos
Level 28
God Stats
67W - 84L
1,365 SR
Queue Stats
421W - 418L
1,332 Elo+
Party 1
Sol
Sol
Kriskowski
Sol
Level 117
God Stats
8W - 6L
1,500 SR
Queue Stats
212W - 200L
1,675 Elo+
Party 2
Apollo
Apollo
MilliBystander
Apollo
Level 104
God Stats
3W - 2L
1,500 SR
Queue Stats
210W - 205L
1,538 Elo+
Party 2
Erlang Shen
Erlang Shen
WG Rathma X
Erlang Shen
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 3L
1,839 Elo+
Party 2
Amaterasu
Amaterasu
cooldaman
Amaterasu
Level 61
God Stats
10W - 7L
1,532 SR
Queue Stats
862W - 855L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
16
3 / 5 / 0
8,928
558
10,497
19,242
10,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
2 / 6 / 4
7,972
498
5,876
10,232
4,195
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
CallingPython09
Jormungandr
13
1 / 6 / 1
7,963
498
3,508
12,761
5,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
OsviiiPR
Anhur
12
1 / 9 / 1
7,087
443
3,027
12,590
3,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ratatoskr
Rold_Gold55
Ratatoskr
10
4 / 6 / 2
7,885
493
4,339
10,551
2,904
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 4
9,495
593
5,531
10,101
3,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 1 / 9
9,395
587
6,507
8,388
4,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
14 / 4 / 1
11,713
732
17,390
12,940
5,211
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Erlang Shen
WG Rathma X
Erlang Shen
16
10 / 3 / 10
10,531
658
12,279
11,332
8,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
cooldaman
Amaterasu
15
2 / 2 / 4
9,491
593
9,422
10,598
8,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
60
11
Kills
32
32
Deaths
12
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
3
5
0
0.6
L
2
6
4
0.67
L
Jormungandr
CallingPython09
Jormungandr
1
6
1
0.25
W
4
2
4
3
W
2
1
9
6.5
W
14
4
1
3.63
L
Anhur
OsviiiPR
Anhur
1
9
1
0.17
L
Ratatoskr
Rold_Gold55
Ratatoskr
4
6
2
0.83
W
Erlang Shen
WG Rathma X
Erlang Shen
10
3
10
5
W
Amaterasu
cooldaman
Amaterasu
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,247
Damage
51,129
65,376
Taken
53,359
26,031
Mitigated
30,593
16,016
Healing
24,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
10,497
6,880
0
8,179
19,242
10,449
1,140
0
19,242
0
54,233
L
5,876
383
0
1,800
10,232
4,195
305
277
9,955
39,756
0
L
Jormungandr
CallingPython09
Jormungandr
3,508
575
0
1,925
12,761
5,323
0
2,440
10,321
32,577
0
W
5,531
2,243
0
9,162
10,101
3,575
1,249
2,167
7,934
0
45,260
W
6,507
1,803
0
3,905
8,388
4,022
2,695
2,273
6,017
51,679
6,181
W
17,390
10,112
0
6,548
12,940
5,211
1,925
1,875
10,840
0
82,689
L
Anhur
OsviiiPR
Anhur
3,027
935
0
2,206
12,590
3,160
0
2,597
9,993
0
32,533
L
Ratatoskr
Rold_Gold55
Ratatoskr
4,339
746
0
1,906
10,551
2,904
0
943
9,608
0
22,425
W
Erlang Shen
WG Rathma X
Erlang Shen
12,279
7,293
0
2,799
11,332
8,846
1,765
1,848
9,484
0
48,726
W
Amaterasu
cooldaman
Amaterasu
9,422
5,816
0
1,829
10,598
8,939
1,541
898
9,700
0
49,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,835
Gold Earned
50,625
362
Minions Killed
439
0
Camps Cleared
0
1,352,837
Distance Traveled
1,635,477
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,928
558
119
7
0
292,542
2
L
Eset
7,972
498
73
5
0
311,385
4
L
Jormungandr
7,963
498
63
4
0
268,484
1
W
Thanatos
9,495
593
79
5
0
352,348
2
W
Sol
9,395
587
91
6
0
298,227
4
W
Apollo
11,713
732
131
8
0
339,848
0
L
Anhur
7,087
443
61
4
0
253,842
2
L
Ratatoskr
7,885
493
46
3
0
226,584
0
W
Erlang Shen
10,531
658
54
3
0
332,984
2
W
Amaterasu
9,491
593
84
5
0
312,070
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role