Player Matchup

Mercury
Mercury
 
Mercury
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
OSHAviolations
Artemis
Level 125
God Stats
7W - 4L
1,680 SR
Queue Stats
240W - 243L
1,433 Elo+
Party 1
Guan Yu
Guan Yu
Pedroh war13
Guan Yu
Level 103
God Stats
3W - 3L
1,500 SR
Queue Stats
176W - 162L
1,521 Elo+
Solo
Scylla
Scylla
christiancereijo
Scylla
Level 81
God Stats
13W - 10L
1,267 SR
Queue Stats
510W - 523L
1,473 Elo+
Solo
Kuzenbo
Kuzenbo
dogs_ofwar
Kuzenbo
Level 149
God Stats
1W - 4L
1,300 SR
Queue Stats
201W - 218L
1,394 Elo+
Party 1
Team Averages
Level 109
1,449 SR
1,464 Elo+

VS

Team Averages
Level 110
1,569 SR
1,460 Elo+
Hercules
Hercules
 
Hercules
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Mpapii
Achilles
Level 132
God Stats
26W - 32L
1,508 SR
Queue Stats
310W - 336L
1,475 Elo+
Solo
Janus
Janus
SquareMedal9688
Janus
Level 102
God Stats
55W - 60L
1,549 SR
Queue Stats
119W - 129L
1,476 Elo+
Solo
Bellona
Bellona
thepapercut123
Bellona
Level 55
God Stats
1W - 1L
1,704 SR
Queue Stats
45W - 41L
1,429 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
xColdxbloodedx
Ah Muzen Cab
Level 141
God Stats
29W - 23L
1,582 SR
Queue Stats
288W - 298L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
18
4 / 1 / 6
10,873
544
8,008
12,435
5,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
6 / 2 / 3
11,722
586
10,961
12,129
4,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Guan Yu
Pedroh war13
Guan Yu
17
4 / 4 / 9
10,431
522
9,613
15,585
13,181
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
3 / 4 / 2
9,921
496
7,343
10,538
3,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
dogs_ofwar
Kuzenbo
19
7 / 0 / 3
11,694
585
10,971
13,090
21,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
3 / 4 / 4
8,633
432
10,209
19,795
9,054
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Achilles
Mpapii
Achilles
14
6 / 6 / 0
8,806
440
8,986
15,230
12,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
0 / 4 / 3
8,645
432
5,369
8,634
3,454
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 4 / 0
7,821
391
4,049
8,445
6,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Muzen Cab
xColdxbloodedx
Ah Muzen Cab
15
2 / 6 / 2
9,323
466
5,461
13,654
4,418
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
20
24
Kills
11
11
Deaths
24
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
1
6
7
L
Hercules
 
Hercules
3
4
4
1.25
L
Achilles
Mpapii
Achilles
6
6
0
1
W
6
2
3
3.75
W
Guan Yu
Pedroh war13
Guan Yu
4
4
9
2.13
L
0
4
3
0.38
W
3
4
2
1
W
Kuzenbo
dogs_ofwar
Kuzenbo
7
0
3
8.5
L
0
4
0
0
L
Ah Muzen Cab
xColdxbloodedx
Ah Muzen Cab
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,896
Damage
34,074
63,777
Taken
65,758
48,543
Mitigated
36,165
21,856
Healing
16,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
8,008
4,992
0
1,383
12,435
5,613
1,350
1,022
11,413
0
94,579
L
Hercules
 
Hercules
10,209
3,650
344
5,589
19,795
9,054
77
5,071
14,479
0
37,131
L
Achilles
Mpapii
Achilles
8,986
2,877
0
1,391
15,230
12,490
0
3,223
11,818
0
42,720
W
10,961
5,634
0
6,405
12,129
4,445
974
0
12,129
0
77,878
W
Guan Yu
Pedroh war13
Guan Yu
9,613
1,637
3,714
4,696
15,585
13,181
17
1,381
14,204
0
56,251
L
5,369
343
0
1,786
8,634
3,454
754
1,541
7,011
55,589
0
W
7,343
1,427
168
2,207
10,538
3,883
1,115
1,830
8,708
65,134
0
W
Kuzenbo
dogs_ofwar
Kuzenbo
10,971
3,801
0
3,283
13,090
21,421
2,190
1,176
11,914
61,934
0
L
4,049
1,795
0
2,352
8,445
6,749
0
4,561
3,422
107
32,063
L
Ah Muzen Cab
xColdxbloodedx
Ah Muzen Cab
5,461
2,488
210
5,132
13,654
4,418
390
2,866
10,714
0
57,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,641
Gold Earned
43,228
598
Minions Killed
430
0
Camps Cleared
0
2,000,501
Distance Traveled
1,637,831
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,873
544
142
7
0
474,644
3
L
Hercules
8,633
432
58
3
0
438,796
1
L
Achilles
8,806
440
64
3
0
340,082
1
W
Artemis
11,722
586
151
8
0
382,626
2
W
Guan Yu
10,431
522
99
5
0
419,526
4
L
Janus
8,645
432
100
5
0
321,911
2
W
Scylla
9,921
496
104
5
0
347,100
3
W
Kuzenbo
11,694
585
102
5
0
376,605
0
L
Bellona
7,821
391
87
4
0
202,601
0
L
Ah Muzen Cab
9,323
466
121
6
0
334,441
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role